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if that really does not work out for you, then barotrauma gives you the ability to write down your own information in logbooks, which might be handy even for other neurotrauma stuff/mods. dont you agree that it would seem kinda fun to write your own doctor's notes down like a learning medical resident? (maybe thats just me)
my only tip is that you administer antibiotics as early as possible, preferably before blood infections, to avoid having to use multiple doses. that being said, perhaps the organ damage on the antibiotics are still too high. ill have it changed sooner or later. thanks for the feedback
Only issue i've encountered this far is just how fucked up the medications screw up the system. Especially considering that there's no viable way to fix without transplanting the whole organ. Ergo, i think the damage from the meds needs tweaking, because it, without fail, will cause kidney failure. Even with light infections, for example;
Provobacter becomes visible on Hematology
Apply gentamicin
Not enough to berid of the pathogen
Apply secondary "Moderately low" medication
Kidney faliure leading to death from one bite.
I've been following your mod for a good while now, and it's great. But please, reconsider the numbers involved or give us a way to fix the organs afflicted with all this damage without a whole transplant, since it's not viable until endgame.
infections being too aggressive is a very fair point, and its something i was thinking about toning down before you brought it up, so its probably something i will change (if i remember correctly almost half of the infection cases REQUIRED antibiotic treatment which i think might be too much)
thank you for bringing these up
The part about the damage is mostly about the whole situation one might find themselves in. Combat for example, maybe it's just me but diseases feel too aggressive, often putting people to the famous "revolver to the head" zone of neurotrauma we all know and love. About the antibiotic cureall vancomycin and gentamicin sure take the cake. I do not exactly know what you are aiming for with this mod so my feedback might be completely pointless. It's the context that matters, cool mod though
co-infections are in fact a real thing, albeit definitely not as common as this mod portrays it, so you are totally right in that regard. in the future i will lower the probability of co-infections much more, but to make it only one infection type at a time is probably something i will not do
antibiotics causing a lot of kidney damage is by design. my intention was to force the doctor to be careful about picking and administering antibiotics. this is to prevent the player from just using any two antibiotics with broad coverage every time (though that is definitely possible with high enough medical skill) or from using multiple successive doses to easily rid an infection early. feel free to lower the kidney damage values in the files if you wish too, or create a patch if you have to
im open to discussing this further if you have any more suggestions. i apologize if things were not to your liking
Had an issue where a friend of mine became lualess mid-treatment. I'm not code smart but I'll try to provide relevant information. He had a blood MRSA infection (which he'd just beaten), blood provobacter infection, as well as sepsis. Console kept printing an error stating: "[SV LUA ERROR] ... 3286567141/Lua/Scripts/humanupdate.lua:(490,12-71): attempt to index a nil value".
This issue could also be end user-side... I don't know.
Thank you.