Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

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Roman Pilum II
   
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Tags: mod, Battle
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21.436 KB
18 Oct, 2014 @ 8:28pm
4 May, 2016 @ 7:11am
9 Change Notes ( view )

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Roman Pilum II

Description
23/10/2014 Another update! Now post marian roman legions can now fire two types of pila, the default type is more like a deadly javelin, with high damage and a range of 80. The other type, the heavy shot, has a much lower damage, and shorter range of 60, because it's heavy! And it takes longer to fire, again cos it's heavy. But the second type will significantly lower enemy unit melee defence by a factor of half for one minute!

Historially, I think the roman legeions carried two types of pila, one for shooting down enemy, the other heavy type to ruin enemy shields and make them defenceless, this update aims to simulate this! And legion ammo is very limited, so economise!

I suggest shooting down some enemy with the default first, then switch to heavy as they get closer, and rememeber to swith off heavy shot once in melee! First of all, because heavy shot has a minimum range, and also more importantly, friendly fire is bad, you don't want your own unit melee defence be halved X(

So feel free to give me some feed back on this update!

This version two is always slightly different to version one of roman pilum for more challenge! The roman legions have much lower ammo, and killing spree ability will be slightly weaker.


21/10/2014 I have updated this mod, now enemies hit by pilum will have a temporary melee attack and defence penalty, be aware of friendly fire though. This is just a test, tell me if you like this effect being added :)



Second edition to my previous Roman Pilum mod!

Changes:
1) The roman legion ammo is now drastically reduced, otherwise they are becoming ancient world musketeers.
2) The killing spree special ability has been weakened somewaht, but the romans would still be very strong in melee, as they should be.
3) The damage for Roman pila is increased, to be the same as other javelins,
normal damage 20 -> 30
ap damage is still 10
you can check it out and modify it as you wish in the projectile table.

4)No one complained about compatibility so far, so I guess it is pretty safe :)

Any more suggestions feel free to post it here! Roma Victa!



Appendix:

Here is what Roman Pilum first version does:
1) The roman legions can now fire at will !
2) The range of roman pilum has been increased, for professional legions, the range matches that of normal javelin throwing unit of 80. The hastati has a shorter range of 60. Their ammo is also increased, I think the Roman army should be better supplied !
3) The roman pilum has a shock wave effect now, to reflect the fact that the pilum can knock out some enemy shields, and halt enemy charge, you can probably get three volleys into enemy ranks before engaging them in melee.
4) Once in melee, the professional legions now have the special ability of killing spree ( Hastatis and Principals don't have that), this special ability has also been greatly enhanced, weapon damage doubled for nearly one minute, and in that one minute, the Romans would be stabbing their gladius like crazy! Before they get tired.
5) In attacking testudo formation, I increased the shield block chance to 50 ! And unless my legions are being shot from the side or rear, they are pretty safe behind their shields.

6) Micellaneous: The accuracy and ammo for Roman siege engines are also greatly increased, after all, I think the Romans are really famous for their seige engines. BY the way, the accuracy for legions is now extremely high, so pilum kills.
19 Comments
SpaceWeasel 4 Oct, 2023 @ 3:33am 
There is no evidence of the romans carrying 2 pila,
Let alone having 2 different kind (light and heavy).
In fact we have more reasons to believe they only had 1 per legionary (Trojan carvings, and the fact that the scutumhas an horizontal handle wich makes unweildy to carry a second pilum.
prohan  [author] 17 Nov, 2021 @ 6:28am 
@Roger_Sartet Hi Roger, some people think Roman Pilum mod makes the legionaries overpowered, so for realism choose this one Roman Pilum II. You can choose which mod to activate in the mod manager when you start the game I think. Sorry I haven't palyed the game for a long while!
prohan  [author] 17 Nov, 2021 @ 6:22am 
@e4-m0nngaming412 I think when you toggle fire at will on, they carry pilla instead of swords
apeachmoon 26 Dec, 2020 @ 9:04pm 
do the romans carry the pila in battle or do they just carry ther swords
Roger_Sartet 25 Dec, 2017 @ 1:10pm 
How can I choose between both Pilas?
Roger_Sartet 25 Dec, 2017 @ 12:50pm 
A question. What is better? Roman Pilum or Roman Pilum II.
Jesus Loves You^_^ 10 Sep, 2017 @ 6:41am 
OK, why you link poison_weapon_effect to pillum heavy shot because it change the effects for all weapons using poison weapon ? Instead of setting a new ability, for example ? Thank you.
prohan  [author] 29 Apr, 2016 @ 3:45am 
Looks fine, just tick "enable outdated mod" in mod manager
prohan  [author] 29 Apr, 2016 @ 3:19am 
Hello guys, I am back! just tested one of my mod, and i find it runs ok if you enable outdated mod, so now let me try this, and i will come back with an answer
sc5879 14 Apr, 2016 @ 12:48am 
Please update great idea...thanks