Project Zomboid

Project Zomboid

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Sensible Balance: Item Weights and Miscellaneous Spawn Rates
   
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File Size
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185.997 KB
14 Jul, 2024 @ 4:34am
7 Aug, 2024 @ 9:22am
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Sensible Balance: Item Weights and Miscellaneous Spawn Rates

In 2 collections by unlockk
Vanilla Plus Plus Plus
210 items
Sensible Mods
12 items
Description
December 2024 Note: This is created and tested for Build 41 only, the Build 42 update will come in the future! The mod may still work fine with Build 42 - but use at your own risk!

Three optional mods:

1. Rebalances the weights of many miscellaneous and 'material' items to enhance the player immersion and experience.

2. Added probability of spawns for realistically common items including but not limited to: cutlery, dishes, clothing such as socks, underwear, t-shirts, common useful items like cigarettes, candles, jars and their lids, nails, household items such as soap, toilet paper, and so on...
Going through the entire ProceduralDistributions file (determines item spawns for containers) by hand, spawns were only added where it makes sense to expect certain items.

Does not conflict with any other mods, and is affected by your custom game spawn rates. For example, as cutlery items are "melee weapons" they are affected by that setting.

3. Adds a few miscellaneous recipes that I felt were missing: for now I have added the ability to craft a sack/sandbag from sheets and thread or twine - this is possible with a needle or a paperclip, and requires level 1 tailoring. You can also craft sheets from 6 ripped sheets, same as Common Sense, however this mod overrides the recipe and it now requires you to have the thread/twine, and needle/paperclip. Both recipes yield some tailoring experience and so this is a useful way to train your skills if you are not barricading your house or making sandbags for any other reason.

Future Plans:
Update the mod for Build 42 when the time comes.
Of course, if there are any issues or imbalances I will try and correct them. I use all my mods myself.

Permissions:
Please do not mod-pack or reupload this mod anywhere else, just share the link to this page.
I hope you enjoy this mod.

Workshop ID: 3289064141
Mod ID: sensiblebalanceitemsmiscrecipes
Mod ID: sensiblebalanceitemsmiscspawns
Mod ID: sensiblebalanceitemsweight
8 Comments
Hans-Landa 5 Nov, 2024 @ 4:04am 
Thank you for the reply, I've been working hard on an error-less modlist and I've been trying to find the correct spot to load my mods that doesn't cause catastrophic errors in the long term.
unlockk  [author] 5 Nov, 2024 @ 3:33am 
I would load these at the end because the code will only tweak the weight - if another mod overrides the item entirely (e.g. even if most things aren't changed from vanilla) it will revert the changes.
Hans-Landa 29 Oct, 2024 @ 3:54pm 
Where i should load this with a big load order, I'm kinda spooked about altering stuff that other mods also touch in other ways that aren't just weight and overriding those changes.
LauraTons 4 Oct, 2024 @ 6:15pm 
Could you please make a list of the weight changes?
unlockk  [author] 1 Aug, 2024 @ 2:11pm 
Yeah just that - good to know!
tilarium 1 Aug, 2024 @ 7:21am 
Ah ok, so it just adds more spawn points for packs then? That shouldn’t cause issues with Smoker.
unlockk  [author] 1 Aug, 2024 @ 6:15am 
The more cigarettes part is rather small, I can recall adding two spawns to people's houses. One is a small chance in the living room side table drawers, one is if the bedroom spawns with army stuff. A bigger chance was added to police station desks, seems like people's personal home office desks had a good chance of cigarettes but police station desks had no cigarettes in the item list.
tilarium 31 Jul, 2024 @ 2:17pm 
The more cigarette's part has me nervous on this one, is it compatible with Smoker or will I end up swimming in cigs?