Empyrion - Galactic Survival

Empyrion - Galactic Survival

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MULTV02 Yak AEV - Dismantling & Salvage*
   
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Blueprint: Hover Vessel
Custom: Airtight
Tags: Blueprint
File Size
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509.911 KB
15 Jul, 2024 @ 11:42am
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MULTV02 Yak AEV - Dismantling & Salvage*

In 1 collection by Wimpoman
Military Utility/Logistics/Transport Vehicles Series by Wimpomanufacturing
18 items
Description
Mod/Scenario - None (Vanilla)


The second in my series of Military Utility/Logistics/Transport Vehicles is the Yak Dismantling & Salvage Armoured Engineering Vehicle.
The Yak is a military ground vehicle intended to tear down defeated POIs, salvage wrecks or recycle old vehicles, all while protecting it's 3 personnel and it's internals with "military-grade" armour and defence turrets.
* The Yak ignores device limits, with it's 8 Gatling Turrets.





Construction
Body = Hardened Steel
Deck Plating = Hardened Steel
Windows = Armoured glass (Armored Windows S).
Armour = Hardened Steel & Combat Steel
Core Placement = In front of driver's seat.
Resource Costs = 1,178 Iron; 973 Copper; 877 Carbon; 812 Silicon; 757 Titanium; 392 Cobalt; 325 Sathium; 205 Neodymium; 108 Erestrum; 108 Zascosium; 4 Small Optronic Bridges; 4 Small Optronic Matrixes.

Equipment
Life Support:
Pressurisation = 7 O² Tanks; 1 Ventilator; no Compartmentalisation.
Personal Facilities = 1 O² Station.
Medical Devices = 1 Clone Chamber; 1 Medic Station.
Seats = 1 Driver's (Cockpit) Seat; 2 Passenger Seats.
Power Grid:
Primary Power Plant = 6 large Generators (including 1 set to SalvageMode and 1 set to PropulsionEtc).
Secondary/Emergency Power = No redundancy.
Fuel Stores = 14 large Fuel Tanks; Pentaxid Tank.
Mobility:
Handling Profile = Balanced, with slight focus on forward acceleration.
Manoeuvrability = 25m/s² Forward; 17m/s² Reverse; 17m/s² Lateral
Agility = 28deg/s Yaw; 6deg/s Pitch; 4deg/s Roll
RCS Gyros = None.
Main Propulsion = 6 large T2 Forward Thrusters; 4 large T2 Braking/Reverse Thrusters; 4 large T2 Lateral Thrusters (on each side); 6 large Hover Engines.
Max Forward Acceleration = None
Max Lift = 4 large Hover Engines.
High G Functionality = Can operate in 4G (can lift ~203.9t in 4G, vehicle mass = 82.1t)
Weapons & Defences:
Shields = Yes.
Fixed Weapons = 3 Gatling Guns.
Anti-Personnel Turrets = 8 Gatling Turrets, targeting: Ground Troops exc. Predators; Drones.
Resource Gathering:
2 Multi Turrets.
Storage:
Resource Collection = 2x 10,000 SU Ore & Wood Containers.
Ammunition = 2,000 SU Ammo Container.
Cargo = 1,000 Cargo Container.
Other Storage = 1 mini Fridge; 1 Armour Locker.
Production:
Constructors = One.
Other Devices:
Detector; Wireless Connection; Interior Lights controlled by Motion Sensors; Exterior Lights, Doors & Ramps controlled by Motion Sensors; Hazard Beacons automatic on SalvageMode.
Door Operation:
Outer Doors - Automatic (motion sensor controlled).

Shortcuts
- NOTE - the devices have been sorted into custom device groups, upon which some of the custom Device Group Shortcuts depend, so it is strongly recommended to not use the "Auto Group" feature.
Device Group Shortcuts:
1. PropulsionEtc - Turns on & off all Thrusters, and the "main" Hover Engines.
NB - using the Thrusters "General" shortcut will leave the hover engines off.
2. MaxLift - Turns on & off additional Hover Engines for high-G environments.
3. Headlights - Turns on & off the 4 front "Spotlight Mode" Lights.
4. Taillights - Turns on & off ALL red flares on rear.
5. Worklights - Turns on & off the 9 Spotlight blocks that light up a wide arc in front of the vehicle.
6. Ventilators - Turns on & off the Ventilator block (so you can save power in a breathable environment).
Signals Shortcuts:
1. PowerSave - Turning the 'Power Save' custom signal on turns the following devices off:
WiFi; Holo (LCD) Projectors; Light/Ramp/Door Control Motion Sensors.
2. SalvageMode - Turns on & off the MultiTurrets; turns on & off the "salvage operator" seats' Control Holo Displays; turns on & off the Hazard Beacons.
3. GatlingTurrets - Turns on & off the "Anti-Personnel" Gatling Turrets.
4. GatlingGuns - Turns on & off the fixed Gatling Guns.
5. Production - Turns on & off the single Constructor.
6. CloseShutters - Closes any access shutter on the rear left open.

Upgrade/Adaptability Space
None - there is no in-built upgrade path.

Alternate Paints
As shown in the above screenshots, the colour palette includes 4 primary colours to choose from: Desert Sand (vehicle comes in this colour); Military Green; Arctic White; Dark Grey. To swap the colour, simply click on the "Replace Mode" check box on the Colour And Texture Tool's UI, then (ensuring that no texture is selected) click on the coloured square that you want to change to, then "fire" the Colour & Texture Tool at any part of the vehicle that is painted the colour you want to replace.


- NOTE - any Mini Fridges on board come turned off by default to save power until food is inside needing to be kept cold, and can only be turned off manually (or by turning off all power to the vehicle) from the fridge's own UI to limit instances of food being accidentally spoiled.

Video - How To Turn Off Wimp's Blinking Lights

(Clicky linkies)
Other related Wimpomanufacturing workshop entries
Builds adjacent in the line/series:
MULTV01 Ox AEV - Felling & Excavation
MULTV03 Wildebeest 16kSU Logistics Truck
MULTV03 Wildebeest 12P Transport Truck
MULTV03 Wildebeest Military Ambulance
Other Salvage & Repair HVs by Wimpomanufacturing:
FRHV15 HoverCreeper
FRHV16 HoverBreaker
FRHV17 HoverWrecker
FRHV18 HoverDemolisher
Wimpomanufacturing Info:
Wimpomanufacturing 'Terms, Definitions and Conventions' Guide.