Empyrion - Galactic Survival

Empyrion - Galactic Survival

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MULTV01 Ox AEV - Felling & Excavation*
   
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Blueprint: Hover Vessel
Custom: Airtight
Tags: Blueprint
File Size
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534.744 KB
11 Jul, 2024 @ 12:33pm
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MULTV01 Ox AEV - Felling & Excavation*

In 2 collections by Wimpoman
Mining Miners of Mine (Wimpomanufacturing)
12 items
Military Utility/Logistics/Transport Vehicles Series by Wimpomanufacturing
18 items
Description
Mod/Scenario - None (Vanilla)


The first in my series of Military Utility/Logistics/Transport Vehicles is the Ox Felling & Excavation Armoured Engineering Vehicle.
The Ox is a military ground vehicle intended to clear trees, gather wood and dig up ore, while protecting it's user and it's internals with "military-grade" armour and defence turrets.
* The Ox ignores device limits, with it's 8 Gatling Turrets AND 8 Laser Drills.





Construction
Body = Hardened Steel
Deck Plating = Hardened Steel
Windows = Armoured glass (Armored Windows S).
Armour = Hardened Steel & Combat Steel
Core Placement = In front of driver's seat.
Resource Costs = 1,404 Carbon; 1,231 Copper; 1,084 Iron; 956 Silicon; 506 Cobalt; 361 Titanium; 360 Erestrum; 360 Zascosium; 265 Neodymium; 200 Sathium; 4 Small Optronic Bridges; 4 Small Optronic Matrixes.

Equipment
Life Support:
Pressurisation = 4 O² Tanks; 1 Ventilator; no Compartmentalisation.
Personal Facilities = None.
Medical Devices = None.
Seats = 1 Driver's (Cockpit) Seat.
Power Grid:
Primary Power Plant = 10 large Generators (including 2 set to MiningMode).
Secondary/Emergency Power = No redundancy.
Fuel Stores = 11 large & 2 small Fuel Tanks; Pentaxid Tank.
Mobility:
Handling Profile = Fast with variable pitch.
Manoeuvrability = 40m/s² Forward; 40m/s² Reverse; 20m/s² Lateral
Agility = MiningMode Off - 36deg/s Yaw; 10deg/s Pitch; 14deg/s Roll
MiningMode On - 36deg/s Yaw; 28deg/s Pitch; 31deg/s Roll
RCS Gyros = None.
Main Propulsion = 8 large T2 Forward Thrusters; 8 large T2 Braking/Reverse Thrusters; 4 large T2 Lateral Thrusters (on each side); 8 medium T1 lift Thrusters (MiningMode); 6 medium T1 down Thrusters (MiningMode); 6 large Hover Engines.
Max Forward Acceleration = None
Max Lift = 6 large Hover Engines.
High G Functionality = Can operate in 4G (can lift 122t in 4G with MaxLift off and 244.7t with MaxLift on, vehicle mass = 68.5t)
Weapons & Defences:
Shields = Yes.
Fixed Weapons = None.
Anti-Personnel Turrets = 8 Gatling Turrets, targeting: Ground Troops exc. Predators; Drones.
Resource Gathering:
8 Laser Drills; 1 Harvester Module.
Storage:
Resource Collection = 2x 3,000 SU Ore & Wood Containers.
Ammunition = 875 SU Ammo Container.
Cargo = 375 Cargo Container.
Other Storage = 1 mini Fridge.
Production:
Constructors = One.
Other Devices:
Detector; Wireless Connection; Interior Lights controlled by Motion Sensors; Exterior Lights, Doors & Ramps controlled by Motion Sensors; Hazard Beacons automatic on MiningMode.
Door Operation:
Outer Doors - Automatic (motion sensor controlled).

Shortcuts
- NOTE - the devices have been sorted into custom device groups, upon which some of the custom Device Group Shortcuts depend, so it is strongly recommended to not use the "Auto Group" feature.
Device Group Shortcuts:
1. PropulsionEtc - Turns on & off all Thrusters EXCEPT the vertical thrusters, and the "main" Hover Engines.
NB - using the Thrusters "General" shortcut will leave the hover engines off.
2. MaxLift - Turns on & off additional Hover Engines for high-G environments.
3. Headlights - Turns on & off ALL Spotlights and "Spotlight Mode" Lights.
4. Taillights - Turns on & off ALL red flares on rear.
5. Ventilators - Turns on & off the Ventilator block (so you can save power in a breathable environment).
Signals Shortcuts:
1. PowerSave - Turning the 'Power Save' custom signal on turns the following devices off:
WiFi; Holo (LCD) Projectors; Light/Ramp/Door Control Motion Sensors.
2. MiningMode - Turns on & off the Laser Drills; turns off the "main" Hover Engines and turns on the "Mining Hover Engines" and vice versa; turns on & off the vertical Thrusters; turns on & off the Hazard Beacons.
3. GatlingTurrets - Turns on & off the "Anti-Personnel" Gatling Turrets.
4. Production - Turns on & off the single Constructor.
5. CloseShutters - Closes any access shutter on the rear left open.

Upgrade/Adaptability Space
None - there is no in-built upgrade path.

Alternate Paints
As shown in the above screenshots, the colour palette includes 4 primary colours to choose from: Desert Sand (vehicle comes in this colour); Military Green; Arctic White; Dark Grey. To swap the colour, simply click on the "Replace Mode" check box on the Colour And Texture Tool's UI, then (ensuring that no texture is selected) click on the coloured square that you want to change to, then "fire" the Colour & Texture Tool at any part of the vehicle that is painted the colour you want to replace.


- NOTE - any Mini Fridges on board come turned off by default to save power until food is inside needing to be kept cold, and can only be turned off manually (or by turning off all power to the vehicle) from the fridge's own UI to limit instances of food being accidentally spoiled.

Video - How To Turn Off Wimp's Blinking Lights

(Clicky linkies)
Other related Wimpomanufacturing workshop entries
Builds adjacent in the line/series:
MULTV02 Yak AEV - Dismantling & Salvage
Other mining HVs by Wimpomanufacturing:
FRHV04 HoverDigger
FRHV11 HoverDriller
FRHV14 OT-HoverExcavator
FRHV19 HoverBurrower
FRHV20 HoverDozer
FRHV21 EC-HoverExcavator
FRAHV HoverBorer
FRAHV HoverExtractor
WM04 Mentee HV Miner
WM05 Trainee SV Miner
Wimpomanufacturing Info:
Wimpomanufacturing 'Terms, Definitions and Conventions' Guide.