Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

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Supply Lines (WIP)
   
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Tags: mod, Campaign
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20 Oct, 2014 @ 3:45pm
28 Oct, 2014 @ 4:12am
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Supply Lines (WIP)

In 1 collection by Phalangitis
Epic Sparta Campaign
16 items
Description
WARNING THIS MOD CURRENTLY HAS A BUG THAT MAY CAUSE CRASHES.I KNOW WHAT THE PROBLEM IS AND I WILL FIX IT SOON (BUT AFTER COMPLETING MY WIP GaW MOD).WHEN PROBLEM IS FIXED I WILL RE-UPLOAD AS A NEW MOD.


WHAT THIS MOD DOES

One of the things i deeply desired to have in this game was some sort of supply lines for the troops.Supply was extreamly important from ancient times and still is today.This mod tries to simulate this.How?

First of all the default stance is left as it was but I just lowered quite a bit the movement range to strengthen the importance of supplied stance and to show the slowing down for search of supplies from nearby areas.So the default stance represents the "find your own means of survival" many ancient armies used those times..In this stance army does not consume food BUT moves slowly and has penalties to morale,defence and attack.

Secondly forced march is in fact removed.It is still ingame but gives 0 movement points so AI does not uses it.

The raid stance is now raiding-campaigning stance.In this stance the army is thought as supplied and ready for campaign.
If in your territory : Pros 1) armies have a lower upkeep (you gain money).This represents the local economic boost by purchasing food and equipment from the local stores something historical.Local traders always followed armies to gain from this interaction.
Cons 1) there is a small PO penalty (if you want PO boost you should put the army inside a city.There the city takes care of the army removing any food penalty but you will loose also the positive economic effect from individual interaction with local traders since the city with public expenses takes care of the armies maintenance).
If in enemy territory the army will raid , put economic growth of enemy territory to a stop ,reduce slave population (simulating releasing slaves or the of escaping slaves to you hoping for freedom) and increase slave capturing after a successful battle.(fits well with my slave mod..)
General effects of raid stance 1) The army moves further (as supplied)
30% more for all ,25% for Greeks (slower havier armies), 40% Romans and 70% nomads (cavalry).(here i must add that barbarian default stance also has reduced movement penalty compared to other civilizations to represent their cavalry and affinity to cold climates).
2)It gets 20% bonus to morale,attack and defense
3) it consumes food
-2 per province you own a region (Warning not entire province.If you have one region in one province and one in another this counts as 2).
Barbarians-Nomads they get a supply penalty of -1 FPP (food per province)
Greeks -3 FPP (slow moving – low on manpower-need people for harvesting)
Seleucids -3 FPP (huge armies plus elephants and horses)
Patrol-supplying stance for navies gives +2 FPP for all and +3FPP for Greek navies .
Now this is the juicy part..
As you may notice in vanilla there is a cap of 16 armies max.So if you do the math if you have 16 armies you would consume 32 Food PP in average !!! (imagine if you have 10 provinces. You would need 320 food!!!) Of course this feature if it was left like that is game breaking..But it isn’t left like that.
16 armies x 2 food PP average =32 food PP max.This is the max FPP you need to keep all armies supplied.
So you gain food PP from various sources you just need to plan ahead.

Navies 8 x 2 = 16 food pp they produce. TIP So if you hit the eney navy your foe looses half of his supply capability..
Imperium.You gain 1pp per level (8 levels=8 food PP)(that way the player is forced to conquer to gain additional supplies)
Edicts from bread and games you gain 1 foodPP (From now on FPP) 5 edicts =5FPP
Seasons.You gain depending if it is summer 4-5 FPP or you loose on witer -2 to -5 FPP (so it is better to campaign in summers ).Speaking of seasons I also added some attrition according to weather.Extream summer or dry summer cause attrition while winter causes small attrition and harsh winter bigger attrition.
Certain regions. There are 5 regions as adviced by R2TR historian expert Mausolos of Caria that give 1FPP each (Crimea,Memphis,Carthage,Hatra Mesopotamia,and one next to Massalia Tolosa region)
Buildings.All level 5 (unique) building.This is 2-4FPP in average per civilization
Politic power.you gain up to 3fpp for max or loose 3fpp for min power.


If you do the sum all FPP are 50 (more than 32 which is required) Plus you get the food production of farms etc..
So you now can withstand the huge food needed for a supplied army as long as you plan ahead..


Known issues
1)If used together with certain mods some crashes may appear randomly.One could go through an entire campaign with no issue or face the problem in early turns.I will try to fix this when time permits.
2)I havent written a description of the stances yet.So patrol for greek navies and raiding is unnamed.Will fix it later sorry for this inconvenience..
Popular Discussions View All (1)
0
22 Oct, 2014 @ 3:15pm
Feedback-bugs-suggsstions
Phalangitis
50 Comments
White cat 20 Jun, 2018 @ 12:26am 
请问,能更新吗?我很想要这个MOD。
Phalangitis  [author] 7 Nov, 2016 @ 12:00pm 
Ok I will look into it.
Who? 7 Nov, 2016 @ 7:46am 
Please make a version for R2TR 3.0 :D. We miss you phalangitis.
Jesus Loves You^_^ 2 Nov, 2016 @ 1:40am 
Let forced march there. AI have other ''tons'' advantages over the player.......Fix both problems if you have time. Cheers.
Phalangitis  [author] 1 Nov, 2016 @ 10:12am 
Yes you arte right bit Ai cannot use it correctly. It uses it all the time and it gets ambushed easilly. If Ai was using it smart then we could keep it. Keep in mind that this mod may cause some instabillity issues. I will fix it sometime later but not completely fixed yet. Thanks.
Jesus Loves You^_^ 1 Nov, 2016 @ 6:55am 
Another superb mod. But removing forced march is a bad idea. In history that was a fact.
Phalangitis  [author] 13 Jul, 2016 @ 6:27am 
Will do. I promise. Just need a small time window since i am buzy as h.. lately..
K4mil 13 Jul, 2016 @ 5:25am 
Please update and fix the bug :)
Phalangitis  [author] 2 May, 2016 @ 8:52am 
Not yet mate.. SOrry i have my hands full. Will try to do it soon.
Ragnar 30 Apr, 2016 @ 3:12pm 
Has the Bug been fixed?