Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

Supply Lines (WIP)
50 Comments
White cat 20 Jun, 2018 @ 12:26am 
请问,能更新吗?我很想要这个MOD。
Phalangitis  [author] 7 Nov, 2016 @ 12:00pm 
Ok I will look into it.
Who? 7 Nov, 2016 @ 7:46am 
Please make a version for R2TR 3.0 :D. We miss you phalangitis.
Jesus Loves You^_^ 2 Nov, 2016 @ 1:40am 
Let forced march there. AI have other ''tons'' advantages over the player.......Fix both problems if you have time. Cheers.
Phalangitis  [author] 1 Nov, 2016 @ 10:12am 
Yes you arte right bit Ai cannot use it correctly. It uses it all the time and it gets ambushed easilly. If Ai was using it smart then we could keep it. Keep in mind that this mod may cause some instabillity issues. I will fix it sometime later but not completely fixed yet. Thanks.
Jesus Loves You^_^ 1 Nov, 2016 @ 6:55am 
Another superb mod. But removing forced march is a bad idea. In history that was a fact.
Phalangitis  [author] 13 Jul, 2016 @ 6:27am 
Will do. I promise. Just need a small time window since i am buzy as h.. lately..
K4mil 13 Jul, 2016 @ 5:25am 
Please update and fix the bug :)
Phalangitis  [author] 2 May, 2016 @ 8:52am 
Not yet mate.. SOrry i have my hands full. Will try to do it soon.
Ragnar 30 Apr, 2016 @ 3:12pm 
Has the Bug been fixed?
Phalangitis  [author] 25 Sep, 2015 @ 2:45pm 
For what is worth i added a more detailed explenation in description but in the comments my warnings are clear enough i think.Thanks for your comments
Phalangitis  [author] 25 Sep, 2015 @ 2:41pm 
It was finished and is still working.It is just has some bugs that cannot be fixed that cause some crashes when certain events take place simultaneusly.A player may have 100 turns with no problem or face a crash in turn 5. It is kind of random and only if one is using some specific mods.Unfortunately i don't have the time to fix it currently.Finally it is mentioned in the description that is still in alpha phase and also a known issue in the bottom.Cheers.
Kagemusha 24 Sep, 2015 @ 11:50am 
If this mod isn't finished you might want to at (WIP) in the tittle.
Phalangitis  [author] 20 Sep, 2015 @ 6:26am 
forget this mod mate.It does not work properly. I only let it be for the sake of those who are still subscribed ot it.. I am planning to fix it someday but in the faaar future.Currently i have my hands full with other matters. Cheers.
Vinilly 19 Sep, 2015 @ 5:20pm 
wtf is this?
Maccers 26 Jul, 2015 @ 4:04pm 
cool it just seems really cool mod to use
Phalangitis  [author] 26 Jul, 2015 @ 3:22pm 
It got issues still.Currently i don't recoment it as it is rather unfinished.All those patches created serius functionality problems.You may experience crashes.Keep an eye here in the future i plan to revive this mod some time later
Maccers 26 Jul, 2015 @ 2:00pm 
Is this mod still compatible with the latest version because it seems really cool and would love the feeling this would give to a campaign?
Phalangitis  [author] 1 Jan, 2015 @ 12:06pm 
ok i will try to update in few days.(even today if i manage..)
Who? 1 Jan, 2015 @ 10:22am 
I don't mind, update pls, maybe they use old PC. My old PC give me many problems hardware conflicts while playing R2
Phalangitis  [author] 1 Jan, 2015 @ 6:50am 
@Thien the reason i did not update it is that i got some reports of random crashes even before the new patch.If you can confirm that there are no such crashes or you don't mind them happening then i will.
Who? 1 Jan, 2015 @ 3:06am 
update please Phalagitis
Phalangitis  [author] 21 Nov, 2014 @ 3:08am 
Unfortunately specificaly with the new patch a lot of work needed to see if these problems are manageable.I will try hard ti fix it though.
Malkavian 20 Nov, 2014 @ 4:05am 
Hmm my game crashes afterwards the turn.
and probably not compatible mods changes season ( i use all mods for radious ) I already see two different season at times.
Phalangitis  [author] 13 Nov, 2014 @ 1:20pm 
right now i am trying to solve an issue of some crashes that's why i haven't updated yet.Do you or anyone else have this issue?
Hero123 13 Nov, 2014 @ 5:58am 
Update? Thanks
Phalangitis  [author] 8 Nov, 2014 @ 6:17pm 
Found a source of some cratshes that was reported and fixed it.This fix along with a major rework is going to be made soon.Probably the default stance is going to be the supplied stance and the raiding stance is going to be the self-supplied stance.Will keep you all informed soon..
Phalangitis  [author] 5 Nov, 2014 @ 3:42am 
yes weird will look into my files again and get back to you on that
kylo squarepants 4 Nov, 2014 @ 5:37pm 
yes all seasons. and it shows it as plague not attrition. weird.
Phalangitis  [author] 4 Nov, 2014 @ 1:08pm 
you should only get attrition on winters or hard summers.You get in all seasons?
kylo squarepants 3 Nov, 2014 @ 3:54pm 
not sure if its just me but every time i enter an enemy territory with my army in any stance i get attrition.
Phalangitis  [author] 30 Oct, 2014 @ 11:29am 
yes though you may find youself in a tight spot censerning food..In a new campaign you plan ahead so everything is more smooth..
vonVince 29 Oct, 2014 @ 3:53pm 
Does this work with existing campaign?
Phalangitis  [author] 28 Oct, 2014 @ 5:53am 
Just updated.Sometimes after an update a problem may appear.If you exprience any issue please report here and i wil fix it asap.
Phalangitis  [author] 28 Oct, 2014 @ 4:14am 
I think i fixed the rare crushing issue.It was a tech conflict.All should be working 10/10 now..
Phalangitis  [author] 26 Oct, 2014 @ 8:57am 
Weird i have never had a crash.If you want this problem solved please upload your save file here http://www.twcenter.net/forums/showthread.php?668735-Save-Games-Upload with the note "For supply mod" I will look into it and probably will be able to fix it.
Spider Webb 26 Oct, 2014 @ 1:09am 
Crashes about 5-10 turns in everytime no other mods ( or all mods ) no reasonable graphics ( or my $ 6,000.00 Rigs gpu (s) output maxed) Dosen't matter. Thanks for wasting my day.
JohnnyG1823 24 Oct, 2014 @ 5:24pm 
Great work! :Antipho:
$K-ILL-flow 24 Oct, 2014 @ 5:15pm 
nice mod so far. unfortunally my game sometimes crash after a turn when its a AI factions turn. dunno if its incompatible with another mod i´m using.
Phalangitis  [author] 23 Oct, 2014 @ 11:46pm 
It should..
brystarz 23 Oct, 2014 @ 4:26pm 
Will this work for {no army limits mods}
Phalangitis  [author] 23 Oct, 2014 @ 12:13pm 
you see indirectly this can happen.If you hit the enemy navy you hit half of his supplies.Half of supply points come from navy in patrol stance.So if you hit the eney navy he looses half of his supply capability.The problem is that AI dont have the smarts to do it anyway.Even if we could find a way to make supply cut possible.
McrÆpeYou 23 Oct, 2014 @ 7:36am 
To bad that would have added so much depth to the game
Darren 23 Oct, 2014 @ 4:41am 
A nice solution to the concept of supply lines in R2.
I too have wanted supply lines in Total War for a long time, and this is a nice way of representing it! Shame we aren't at the stage where they can be cut off from supply etc.
Ermanarich 21 Oct, 2014 @ 12:02pm 
This is amazing! Thank you!!!
Phalangitis  [author] 21 Oct, 2014 @ 10:19am 
i was thinking about it also.Unfortunately not only it cannot be done but also the AI i am afraid will be too dumb to use it..
McrÆpeYou 21 Oct, 2014 @ 9:29am 
I was thinking what if you could break a enemys supplie line
Like if you place one of your armies between the enemy army and their territory their supply lines would be broken and they would starve

i have no experince in modding so i dont know how hard this would be but i would guess it would be Fucking hard
not to mention makeing the enemies use this tactic to
Phalangitis  [author] 21 Oct, 2014 @ 8:56am 
no.It is save game compatible..(you may find yourself in an peculiar situation concerning food but most of the times is manageable..)
Hero123 21 Oct, 2014 @ 6:31am 
Great idea. Does this mod require new game start ? Thanks
Cataph 20 Oct, 2014 @ 4:38pm 
I really appreciate the freedom of use of a splinter mod of a bigger overhaul. Internet points to you and the team.