Total War: WARHAMMER III

Total War: WARHAMMER III

224 ratings
Legendary Characters SFO Submod(Updated for 6.2)
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Tags: mod
File Size
Posted
Updated
957.520 KB
25 Jul, 2024 @ 8:15am
5 Aug @ 6:53am
13 Change Notes ( view )

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Legendary Characters SFO Submod(Updated for 6.2)

Description
This mod is an update of Elpapa's submod, and change the vanilla stat to sfo's

Please disable Ulrika (added by CA in 3.0),
and Ska Bloodtails (added by SFO),
The scribes (added by CA in 4.0),
Changeling (added by CA in 4.0),
Epidemius (added by CA in 5.0),
Gorbad (added by CA in 6.0),
Skulltaker (added by CA in 6.0),
Scyla Anfingrimm (added by CA in 6.0),
Skarr Bloodwrath (added by CA in 6.0)

since karanak was added by CA so, i deleted Xoudad's Karanak from db

Leonora & Zor'ead Warpscorched overlap with bad legends

Credits :
Barney(1st submod)
Ricketybob(ivan sfo submod)
EL PAPÀ(2nd submod)
210 Comments
AraNg  [author] 5 Feb @ 11:01pm 
@Ла Муэртэ I'm sorry, but there's nothing I can help you with now. as you may have seen in the comments below, I've already tested the error and there was no problem. I hope you solve it
AraNg  [author] 5 Feb @ 10:28pm 
@Ла Муэртэ which modmanager you use
Ла Муэртэ 5 Feb @ 10:19pm 
@AraNg, unfortunately, it didn't help. I re-subscribed and deleted all related mods in the local folder. Same error.
AraNg  [author] 5 Feb @ 8:16pm 
@Ла Муэртэ delete this mod from your local folder and resubscribe
AraNg  [author] 5 Feb @ 8:12pm 
@Ла Муэртэ I can't help you. I think it's just steam library update error or delay.
Ла Муэртэ 5 Feb @ 7:56pm 
Gives an error:

The following mods cause a crash to the Database:
!!!!str_legendary_sfo2.pack
The first invalid database record is str_koreleidef_skill_death_hag_9 in
table character_skill_node_set_items_tables
and pack file !!!!str_legendary_sfo2.pack
The application will terminate now.

I re-subscribed to the mods - it doesn't work.
AraNg  [author] 5 Feb @ 4:53pm 
@Wymar thanks
Wymar 5 Feb @ 4:27pm 
The script location: script/mct/settings/mct_legendary_characters.lua

local legendary_lords_false = {
"str_gorbad",
"str_skarr",
}

--Adding all the character options to the section from the above list
for l = 1, #legendary_lords_false do
local leader = legendary_lords_false[l]
local lord_menu = LC:add_new_option(mod_prefix.."_lord_menu_"..leader, "checkbox")
lord_menu:set_text(cls_prefix..mod_prefix.."_lord_menu_"..leader.."_title", true)
lord_menu:set_tooltip_text(cls_prefix..mod_prefix.."_lord_menu_tooltip", true)
lord_menu:set_assigned_section("lord_menu")
lord_menu:set_default_value(false)

end
Wymar 5 Feb @ 4:27pm 
@AraNg Hello I was making a X2 unit size submod found weird that I couldn't disable (gorbad/ skarr) so the sub mod comes with those disabled. Looking at the script seems that the legendary lords is missing some code to be able to disable them by default. I added this inserted in lines 167 to 181 and now they are disabled by default if I also set !xou_mct_setup.lua values of these legendary lords to false.