Stellaris

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Ecumenopolis Expansion
   
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721.266 KB
29 Jul, 2024 @ 6:03pm
11 Aug, 2024 @ 11:28pm
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Ecumenopolis Expansion

Description
Overview
This mod adds a variety of districts from basic resources to specialization in trade, research and military based on vanilla. The goal is to emulate the idea of Isaac Arthur's Arcology World, which is almost or even self-sufficient to support the activities of interstellar civilizations.

Planetview
Altering the planetview to display to 12 districts and 15 building slots. However, due to the large number of extra arcologies, the Culture Arcology (before there was the Unity Arcology) was hidden and could only be built via "replace" button.

Arcologies
Updating from More Ecumenopolis Districts and mixing with Rural Ecumenopolis Districts and More Ecumenopolis Districts.

Each Arcology provides 10 Housing.
Generator Arcology: +6 Technicians (Minerals and Rare Crystals)
Mining Arcology: +6 Miners (Minerals and Volatile Motes)
Farming Arcology: +6 Farmers (Minerals and Volatile Motes)
Trade Arcology: +4 Clerks and +2 Traders (Minerals and Rare Crystals)
Science Arcology: +6 Researchers (Minerals and Exotic Gases)
Refinery Arcology: +6 Strategic Resource Refiners (Minerals and Energy)
Military Arcology: +6 Soldiers (Minerals and Volatile Motes)
Culture Arcology: +6 Culture Workers/Managers/Stewards (Minerals and Rare Crystals)

Also has Viridian Arcologies as support for Technological Zenith.

Designation
Each new arcology comes with an associated designation that gives arcology building speed and job resource output. But since this mod does not touch vanilla files, the Research Arcology will remain as it is to not cause compatibility issue.

Decision
Gestalt Empires can build Ecumenopolis from normal planets or relic worlds by having Machine World Perk or Hive World Perk. The requirement is long as all districts are filled that Arcology Project can be started, this decision will not appear on Arcology Worlds from Planetary Diverisity or Real Spaces, however.

Origin
From Ecumenopolis Origin, where you can start on a Ecumenopolis via an Origin and a Civic allows to stack on the effects of another Origin.

Initializers
Adding two stronger variants of Sol System and Deneb System (with juicy neighboring systems) for those want to dominate the galaxy as human.

Compatibility
This mod does not touch vanilla files and should be compatible with most mods. It does not support arcology planets from Planetary Diversity and Real Spaces to lessen maintenance burden.
21 Comments
Theion  [author] 19 May @ 1:06am 
Ouch, that's a shame to hear. But I saw 4.0 Update was like, and yeah, it has to break somehow. As I said, I am too occupied with real-life to do anything regarding Stellaris for now, sadly.
Mael 13 May @ 7:08pm 
This mod breaks with 4.0, I hope there is an update some day
Theion  [author] 5 Jan @ 3:25pm 
It might due to some of the district square box I used is very old to UI layout in this mod, but otherwise should have no impact than a minor graphical inconvenience.
Morebits 5 Jan @ 7:30am 
From pictures on discord, it looks really cool.
However on my own PC, it adds weird transparent square over the layout!.
Maximusslviv 7 Dec, 2024 @ 1:57am 
Amazing mod!
Mael 22 Nov, 2024 @ 12:30pm 
dang, was just about to ask if you'd be willing to do something to cross machine worlds and the ecumenopolis from this mod
Theion  [author] 21 Nov, 2024 @ 2:51pm 
No plan (and very unlikely) to update since I'm too occupied with real-life affair.
But the mod should be resilient to major updates since it only added new contents with relatively simple coding.
No compatibility to Planetary Diversity since it would unnecessary increase the workload in maintaining the mod when I'm already too busy.
You can try to make a separate compatibility mod for Planetary Diversity.
Quindite 21 Nov, 2024 @ 11:22am 
are you updating this mod? and do you have any plans to make it compatible with planetary diversity?
Theion  [author] 11 Aug, 2024 @ 11:49pm 
Added Viridian Districts and compatibility to Technological Zenith. Might delete the Viridian Districts of this mod in the future should they were incorporated into Technological Zenith.
Theion  [author] 6 Aug, 2024 @ 3:54am 
Changed the name of the mod, albeit very generic (somehow I didn't like the previous name that much).
And I changed the mod to reflect the new update from Ecumenopolis Origin, where extra resources on your planet will come from a deposit than the Origin or Civic.