Stellaris

Stellaris

Ecumenopolis Expansion
21 Comments
Theion  [author] 19 May @ 1:06am 
Ouch, that's a shame to hear. But I saw 4.0 Update was like, and yeah, it has to break somehow. As I said, I am too occupied with real-life to do anything regarding Stellaris for now, sadly.
Mael 13 May @ 7:08pm 
This mod breaks with 4.0, I hope there is an update some day
Theion  [author] 5 Jan @ 3:25pm 
It might due to some of the district square box I used is very old to UI layout in this mod, but otherwise should have no impact than a minor graphical inconvenience.
Morebits 5 Jan @ 7:30am 
From pictures on discord, it looks really cool.
However on my own PC, it adds weird transparent square over the layout!.
Maximusslviv 7 Dec, 2024 @ 1:57am 
Amazing mod!
Mael 22 Nov, 2024 @ 12:30pm 
dang, was just about to ask if you'd be willing to do something to cross machine worlds and the ecumenopolis from this mod
Theion  [author] 21 Nov, 2024 @ 2:51pm 
No plan (and very unlikely) to update since I'm too occupied with real-life affair.
But the mod should be resilient to major updates since it only added new contents with relatively simple coding.
No compatibility to Planetary Diversity since it would unnecessary increase the workload in maintaining the mod when I'm already too busy.
You can try to make a separate compatibility mod for Planetary Diversity.
Quindite 21 Nov, 2024 @ 11:22am 
are you updating this mod? and do you have any plans to make it compatible with planetary diversity?
Theion  [author] 11 Aug, 2024 @ 11:49pm 
Added Viridian Districts and compatibility to Technological Zenith. Might delete the Viridian Districts of this mod in the future should they were incorporated into Technological Zenith.
Theion  [author] 6 Aug, 2024 @ 3:54am 
Changed the name of the mod, albeit very generic (somehow I didn't like the previous name that much).
And I changed the mod to reflect the new update from Ecumenopolis Origin, where extra resources on your planet will come from a deposit than the Origin or Civic.
Skogen 2 Aug, 2024 @ 4:05pm 
Hey, don't worry about it, i don't mind you incorporating my mod into this one. I had a version of my Ecumenopolis Origin mod that used a deposit in a private mod of mine for almost 2 years, and to be honest, i completely forgot to upload the updated version to the workshop untill now.

Also, it makes me happy to see that you like Technological Zenith. I might also add compatibility for the new Ecumenopolis districts this mod adds in the near future, since it wouldn't be too hard for me to do.
Theion  [author] 2 Aug, 2024 @ 3:52pm 
@Skogen: Thanks for the notice, I was thinking about switching the resource on civic/origin to a resource deposit for more flexibility after finishing this particular mod of mine, so this saves a lot of time for my side.

And sorry for incorporating your mod without notice, I really like starting on an Ecumenopolis but one (particularly challenging) mod was obliterated from the workshop for some reason and yours did not update for more than a year so I thought it was abandoned.

Also, I really like your Technological Zenith (it is a good alternative from ACOT to me). Hope to see the mod grows more in the future.
Skogen 2 Aug, 2024 @ 3:12pm 
Hey, i'm the dev of the Ecumenopolis Origin mod that you incorporated into this mod.

I just wanted to alert you to that i recently replaced the extra resources from the Ecumenopolis origin/civic with a deposit, which allows some resources to be conditional (so you don't start with food production as a machine empire for example). I highly suggest you update your mod to reflect these changes, since doing it via a deposit is vastly better than base resource production from the origin/civic.
Though it is entirely up to you if you actually want to do this.
Theion  [author] 2 Aug, 2024 @ 8:47am 
No worry, it is always good to have some form of feedback and interaction. This is a bit on rough side, but glad you're enjoying it nonetheless.
Dr. Nolegs 2 Aug, 2024 @ 8:37am 
I was being an even bigger imbicile than I thought, I was confusing mod interactions, deleted most of my posts, thank you for making this mod.
Theion  [author] 2 Aug, 2024 @ 7:17am 
I honestly am very confused here, this mod does not add any modifier of sort, even the decisions are basically duplicates of Arcology Project with some tweaks for Machine Empire and Hive Empire to be able to build Ecumenopolis. I still have no idea what is the "flyer" you spoke here, when the only trade-related things in this mod is the designation and arcology district.
Theion  [author] 2 Aug, 2024 @ 1:13am 
You got me a little confused there, Trade Designation and Trade Arcology are not available to Gestalt Empire by default so why is it an issue again?
Theion  [author] 1 Aug, 2024 @ 8:28pm 
@Dr. Nolegs: I didn't want to think much about events so I went for what I considered to be a simpler type of event setup. Besides, I don't see anything is wrong with spacing one day from game_start (as not to cram too many things to slow down galaxy generation) because your capital would become a Ecumenopolis in the next day and economical change starts from second month.

Noted, I checked and fixed some coding issue with Culture Arcology that caused the district unable to provide correct jobs. Also changed Arcology Decision for Gestalts to use alloys instead of minerals that only regular empires and Rogue Servitor can have Civilian Arcology from the start.

I still don't get what penalties or the deal with blockers you said about since the only penalties is no planets nearby and blockers should be cleared by the event.
Theion  [author] 1 Aug, 2024 @ 2:06am 
In case anyone wondering about UI Overhaul Compatibility, the Planetview in this mod keeps the vanilla name, so place any planetview mod below this will naturally overwrite its planetview.
Theion  [author] 30 Jul, 2024 @ 2:55pm 
No, Capital Planet is locked to Capital Designation by default, you can only change Planet Designation on non-capital planets (can be changed by editing the colony_types file, which would just spawn a whole host of compatibility issues).
elvathelion 30 Jul, 2024 @ 8:18am 
Neat mod - the usual Ecumenopolis origin is too punishing in my opinion - this adaption provides a good base to start from without having to spend inordinate amount of time getting your home world going strong.

I do notice that the planet type does not change to Ecumenopolis - I surmise there is a delay before the planet changes?