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It shouldn't hit much harder against large targets than the hellblaster thats a valid comparison. I think I will experiment a little in that regard. Maybe I "outsource" more of its firepower to the Bonus versus Infantry to prevent it from overperforming against large targets.
Thank you for the valuable feedback!
I agree on the Drakk Maraz, ran a few tests and nerfed it significantly. Its still strong af for the very specialized role it occupies, reflecting its high cost, but its now closer to vanilla high performing artillery units.
I tried to test the performance of the Vorkhul Drung on lords and heroes, as you described, and found not much of an issue there though. Its simply too inaccurate to really snipe small targets. Really problematic behaviour only seems to occur, when I basically park them point blank in front of the tank, which would be just as much of a terrible experience against many vanilla ranged units as well.
Thank you for your time reading and responding to my comment, and thanks again for the mod.
Auto resolve unfortunately poorly handles melee stats of ranged units. The poor melee defense stats of the tanks is essentially what kills them in Auto Resolve. I am not quite sure what to do against it, apart from just adjusting the stats into something that AR does a better job of handling.
Khrum Uzkul being difficult to build an army around is something I can understand. I use it as a staller unit for the artillery to shine. But I am not sure if thats enough either. I may look into it.
The idea that Haraz Dron is too strong surprises me though. It doesn't really do more damage than a hellfire rocket battery and is actually less accurate, due to the super long travel time of the projectiles. Unless of course you are good at making the enemy blob, then artillery like this overperforms like hell.
The problem with the Missile Damage stat is that due to how animations work and how its calculated per entity the number alone is poorly predicting how much damage potential a unit actually has. Gyrobombers are a good example for a unit that always had massive missile damage stats that rarely translated into any actual damage potential.
But I will look into the Gatling Tank. Its supposed to shredder infantry. Not one shot lords.