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Mechanoid Manager
   
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Mod, 1.5
File Size
Posted
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266.124 KB
5 Aug, 2024 @ 3:57pm
5 Aug, 2024 @ 4:38pm
3 Change Notes ( view )

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Mechanoid Manager

In 1 collection by Blue Balenciagas
Funstab's Mods
2 items
Description
Mechanoid Manager



Description

Mechanoid Manager is a quality-of-life mod that provides you with full control over mechanoid raids and incidents. Easily enable or disable mechanoids, make them easier and or adjust the frequency of mechanoid encounters to suit your gameplay style.

The reason I made this mod is that many players want the ability to disable mechanoids mid-game. While you can disable mechanoids before starting a new game, there is no way to do so during an ongoing game. This mod allows you to disable mechanoids or modify their frequency mid-save.

Features

  • Enable or disable mechanoid raids and incidents with a single toggle.
  • Adjust the frequency of mechanoid encounters using a simple slider in the mod settings.
  • Settings can be configured mid-game, instantly applying changes to mechanoid activity.
  • Easier Mechanoids Option:
    • Reduced Health: Mechanoids' health is reduced by 2.
    • Reduced Armor: Both sharp and blunt armor ratings of mechanoids are reduced by 2.
    • Reduced Damage: Melee damage dealt by mechanoids is reduced by 2.
    • Increased Cooldown: Melee attack cooldown of mechanoids is increased by 2.
    • Flammability: Mechanoids are now flammable, while their buildings (except turrets) remain non-flammable.
    • Reduced Turret Range: The range of mechanoid turrets is reduced.
    • Reduced Shield Generator Range: The effective range of mechanoid shield generators is reduced.

How to Use

  1. Go to the mod settings in the main menu or in-game.
  2. Use the checkbox to enable or disable mechanoids entirely.
  3. Use the slider to set the desired frequency of mechanoid encounters from 0% (no mechanoids) to 200% (double frequency).
  4. Toggle the "Easier Mechanoids" option to enable or disable the easier mechanoids features.
  5. The mod will automatically adjust the mechanoid incidents based on your settings.

Compatibility

This mod should be compatible with most other mods. If you encounter any issues, please report them.

Links

GitHub Repository [github.com]

LEAVE A COMMENT DOWN BELOW IF YOU WANT A SPECIFIC MECHANOID SETTING ADDED IN THIS MOD

Feedback

Your feedback is important! If you enjoy the mod or have any suggestions, please let me know in the comments. Or add me on Discord: Funstab.

If you like my stuff, consider supporting! [buymeacoffee.com]
6 Comments
Edwa {16CoreGaming} 19 Mar @ 3:08pm 
Thank you I hate years of mech only raids when I reach later game
Waffleman 7 Jan @ 11:41pm 
Not sure if there was a mod conflict (I'm running a Medieval modlist at 185 mods, nothing that I expect would conflict) but the mechs still stated to be 0% flammable in the info tab. I also set them to have a raid chance of 0%, but didn't disable them and I still got a mech raid. I'll be checking to see if maybe vanilla events expanded is causing it but its almost 3am where I am and I need some sleep. I'll post back if I find anything. Going forward I'm using the disable option so I shouldn't see any more mechs. Thanks for the great mod btw, my last game before using this got ended by a mech raid before I even finished the castle walls.
Sean 25 Aug, 2024 @ 12:06am 
Yeah that spider mech looks cool
Needtopractice 9 Aug, 2024 @ 4:40am 
So what's the name of the mechanoid in the image, I like that too.
Lilith 6 Aug, 2024 @ 7:33am 
So what's the name of the mechanoid in the image, I like that:steammocking:
Dr. Nolegs 5 Aug, 2024 @ 4:39pm 
I got 3 Questions that can double as feature requests,

1. Does this apply to the Quests system, will this lower/increase the chance of Mechanoids being Quest antagonists.
2. Does this effect VFE:Mechanoid Quests?
3. When you note incidents, does that include Royalties' mech clusters?