RimWorld

RimWorld

Mechanoid Manager
6 Comments
Edwa {16CoreGaming} 19 Mar @ 3:08pm 
Thank you I hate years of mech only raids when I reach later game
Waffleman 7 Jan @ 11:41pm 
Not sure if there was a mod conflict (I'm running a Medieval modlist at 185 mods, nothing that I expect would conflict) but the mechs still stated to be 0% flammable in the info tab. I also set them to have a raid chance of 0%, but didn't disable them and I still got a mech raid. I'll be checking to see if maybe vanilla events expanded is causing it but its almost 3am where I am and I need some sleep. I'll post back if I find anything. Going forward I'm using the disable option so I shouldn't see any more mechs. Thanks for the great mod btw, my last game before using this got ended by a mech raid before I even finished the castle walls.
Sean 25 Aug, 2024 @ 12:06am 
Yeah that spider mech looks cool
Needtopractice 9 Aug, 2024 @ 4:40am 
So what's the name of the mechanoid in the image, I like that too.
Lilith 6 Aug, 2024 @ 7:33am 
So what's the name of the mechanoid in the image, I like that:steammocking:
Dr. Nolegs 5 Aug, 2024 @ 4:39pm 
I got 3 Questions that can double as feature requests,

1. Does this apply to the Quests system, will this lower/increase the chance of Mechanoids being Quest antagonists.
2. Does this effect VFE:Mechanoid Quests?
3. When you note incidents, does that include Royalties' mech clusters?