Empyrion - Galactic Survival

Empyrion - Galactic Survival

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MULTV06 Buffalo 128kSU-LT*
   
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Blueprint: Hover Vessel
Custom: Airtight
Tags: Blueprint
File Size
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539.809 KB
9 Aug, 2024 @ 1:38pm
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MULTV06 Buffalo 128kSU-LT*

In 1 collection by Wimpoman
Military Utility/Logistics/Transport Vehicles Series by Wimpomanufacturing
18 items
Description
Please note: of the 6 generators, only 2 come on by default. 2 more are turned on by the "Shields" Device Group Shortcut (along with the shield itself) - meaning that, when turning the shields on using your normal keybind, it won't have enough power to charge and the generators (and a lot more) might go bang. If you don't like this, please feel free to move the 2 generators found in the "[1]Power - Shield" device group into the "[1]Power - Main" device group.

Mod/Scenario - None (Vanilla)


The sixth in my series of Military Utility/Logistics/Transport Vehicles is the Buffalo 128kSU Logistics Truck.
The Buffalo is a three seat Logistics Truck with four 32,000 SU Cargo Containers.
* The Buffalo ignores device limits, with it's 12 Gatling Turrets.





Construction
Body = Hardened Steel & Steel
Deck Plating = Steel
Windows = Armoured glass (Armored Windows S).
Armour = Hardened Steel & Combat Steel
Core Placement = At rear of cab, centreline, above Pentaxid Tank & Ammo Container Controller.
Resource Costs = 2,218 Iron; 1,700 Carbon; 1,553 Copper; 1,266 Silicon; 1,159 Titanium; 642 Cobalt; 380 Sathium; 185 Neodymium; 72 Erestrum; 72 Zascosium; 4 Small Optronic Bridges; 4 Small Optronic Matrixes.

Equipment
Life Support:
Pressurisation = 10 O² Tanks; 2 Ventilators; no Compartmentalisation.
Personal Facilities = 2 O² Stations.
Medical Devices = None.
Seats = 1 Driver's (Cockpit) Seat; 2 passenger seats.
Power Grid:
Primary Power Plant = 6 large Generators: 2 turn on/off by default; 2 are connected to the "Shields" device group shortcut; 2 are connected to the "PropulsionEtc" device group shortcut.
Secondary/Emergency Power = No redundancy.
Fuel Stores = 22 large Fuel Tanks; Pentaxid Tank.
Mobility:
Handling Profile = Balanced, with a slight focus on forward acceleration.
Manoeuvrability = 24m/s² Forward; 19m/s² Reverse; 17m/s² Lateral
Agility = 21deg/s Yaw; 9deg/s Pitch; 19deg/s Roll
RCS Gyros = 6 - increases Yaw to 23deg/s.
Main Propulsion = 10 large T2 & 2 medium T2 Forward Thrusters; 8 large T2 & 2 medium T2 Braking/Reverse Thrusters; 7 large T2 & 2 medium T2 Lateral Thrusters (on each side); 6 large & 24 small Hover Engines.
Max Forward Acceleration = None
Max Lift = 6 large Hover Engines.
High G Functionality = Can operate in 4G (can lift ~367.1t in 4G, vehicle mass = 161t)
Weapons & Defences:
Shields = Yes.
Fixed Weapons = None.
Anti-Personnel Turrets = 12 Gatling Turrets, targeting: Ground Troops exc. Predators; Drones.
Resource Gathering:
None.
Storage:
Resource Collection = None.
Ammunition = 1,875 SU Ammo Container.
Cargo = 4x 32,000 Cargo Containers; 8 large & 5 small Cargo Boxes.
Other Storage = 2 mini Fridges; 2 Armour Lockers.
Production:
Constructors = None.
Other Devices:
Detector; Wireless Connection; Interior Lights controlled by Motion Sensors & Levers; Exterior Lights, Doors & Ramps controlled by Motion Sensors.
Door Operation:
Outer Doors - Automatic (motion sensor controlled).

Shortcuts
- NOTE - the devices have been sorted into custom device groups, upon which some of the custom Device Group Shortcuts depend, so it is strongly recommended to not use the "Auto Group" feature.
Device Group Shortcuts:
1. PropulsionEtc - Turns on & off all Thrusters, the "main" Hover Engines, and 2 large Generators.
NB - using the Thrusters "General" shortcut will leave the hover engines off.
2. MaxLift - Turns on & off additional Hover Engines for high-G environments.
3. RCSs - Turns on & off all RCSs.
4. Shields - Turns on & off the shield generator and 2 large Generators.
NB - Using the normal keybind (or "General" Shield switch) WILL cause the 2 "default" generators to overload.
5. Ventilators - Turns on & off both Ventilator blocks (so you can save power in a breathable environment).
Signals Shortcuts:
1. PowerSave - Turning the 'Power Save' custom signal on turns the following devices off:
WiFi; Holo (LCD) Projectors; Light/Ramp/Door Control Motion Sensors; Passenger Seat.
2. GatlingTurrets - Turns on & off the "Anti-Personnel" Gatling Turrets.
3. Floodlights - Turns on & off the top front "Spotlight Mode" lights.
4. Headlights - Turns on & off the front "Spotlight Block" headlights.
5. Taillights - Turns on & off ALL red flares on rear.

Upgrade/Adaptability Space
Beneath the vehicle is a double set of manual shutter doors, inside which is empty space for adding stuff.

Alternate Paints
As shown in the above screenshots, the colour palette includes 4 primary colours to choose from: Desert Sand (vehicle comes in this colour); Military Green; Arctic White; Dark Grey. To swap the colour, simply click on the "Replace Mode" check box on the Colour And Texture Tool's UI, then (ensuring that no texture is selected) click on the coloured square that you want to change to, then "fire" the Colour & Texture Tool at any part of the vehicle that is painted the colour you want to replace.


- NOTE - any Mini Fridges on board come turned off by default to save power until food is inside needing to be kept cold, and can only be turned off manually (or by turning off all power to the vehicle) from the fridge's own UI to limit instances of food being accidentally spoiled.

(Clicky linkies)
Other related Wimpomanufacturing workshop entries
Builds adjacent in the line/series:
MULTV05 Bison 64kSU Logistics Truck
MULTV07 Argentavis with Cargo Module
MULTV07 Argentavis with Personnel Module
MULTV07 Argentavis with Medical Module
Other cargo transport HVs by Wimpomanufacturing:
FRHV09 HoverVan
FRAHV LargeHoverVan
AFHV04 Bobcat HoverTruck
MULTV03 Wildebeest 16kSU Logistics Truck
MULTV04 Banteng 32kSU Logistics Truck
Wimpomanufacturing Info:
Wimpomanufacturing 'Terms, Definitions and Conventions' Guide.