Empyrion - Galactic Survival

Empyrion - Galactic Survival

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AFHV04 Bobcat HoverTruck
   
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Blueprint: Hover Vessel
Custom: Airtight
Tags: Blueprint
File Size
Posted
Updated
496.353 KB
21 Jul, 2017 @ 10:02pm
12 Jun @ 1:37pm
12 Change Notes ( view )

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AFHV04 Bobcat HoverTruck

In 1 collection by Wimpoman
Armoured Fighting Hover Vehicles Series by Wimpomanufacturing
19 items
Description
Mod/Scenario - None (Vanilla)


The forth in my series of Armoured Fighting Hover Vehicles is the Bobcat HoverTruck.
The Bobcat is a Light Armed Logistics Transport, capable of moving both a 4-man fire-team in the passenger seats and supplies in the cargo pallet.
Due to the intended role of the Bobcat, its equipment list is rather limited.





Construction
Body = Hardened Steel
Deck Plating = Hardened Steel
Windows = Armoured glass (Armored Windows S).
Armour = Combat Steel
Core Placement = Centreline, in front, forward of the cab - accessed via shutters underneath.
Resource Costs = 534 Iron; 481 Carbon; 447 Titanium; 426 Copper; 172 Silicon; 75 Sathium; 50 Cobalt; 5 Neodymium.

Equipment
Life Support:
Pressurisation = 4 O² Tanks; 1 Ventilators; no Compartmentalisation.
Personal Facilities = 2 O² Station.
Medical Devices = None.
Seats = 1 Driver's (Cockpit) Seat; 4 Passenger Seats.
Power Grid:
Primary Power Plant = 2 small Generators.
Secondary/Emergency Power = No redundancy.
Fuel Stores = 6 large & 2 small Fuel Tanks.
Mobility:
Handling Profile = Generic
Manoeuvrability = 22m/s² Forward; 17m/s² Reverse; 17m/s² Lateral
Agility = 28deg/s Yaw; 7deg/s Pitch; 18deg/s Roll
Main Propulsion = 2 medium T2 & 2 large T1 Forward Thrusters; 2 medium T2 & 2 medium T1 Braking/Reverse Thrusters; 2 medium T2 & 2 medium T1 Lateral Thrusters (on each side); 2 large & 6 small Hover Engines.
RCS Gyros = None.
Max Lift = 6 small Hover Engines.
High G Functionality = Can operate in 4G (can lift ~102t in 4G, vehicle mass = 37.3t)
Weapons & Defences:
Shields = None.
Fixed Weapons = None.
Point Defence Turrets = 4 Gatling Turrets, targeting: Ground Troops exc. Predators; Drones; Weapons & Turrets of SVs.
Resource Gathering:
None.
Storage:
Ammunition = 1,125 SU Ammo Container.
Cargo = 7.5k SU Cargo Container; 375 SU Cargo Container; 2 large Cargo Boxes; 2 small Cargo Boxes.
Other Storage = 2 mini Fridges; 1 Armour Locker.
Production:
Constructors = None.
Other Devices:
Detector; Wireless Connection; Interior Lights controlled by Lever; Exterior Lights & Ramps controlled by Motion Sensors.
Door Operation:
Outer Doors - Manual.

Shortcuts
- NOTE - the devices have been sorted into custom device groups, upon which some of the custom Device Group Shortcuts depend, so it is strongly recommended to not use the "Auto Group" feature.
Device Group Shortcuts:
1. PropulsionEtc - Turns on & off ALL Thrusters and the "main" Hover Engines.
NB - using the Thrusters "General" shortcut will leave the hover engines off.
2. MaxLift - Turns on & off additional Hover Engines for high-G environments.
3. Headlights - Turns on & off both Spotlight blocks.
4. Ventilator - Turns on & off the Ventilator block (so you can save power in a breathable environment).
Signals Shortcuts:
1. PowerSave - Turning the 'Power Save' custom signal on turns the following devices off:
WiFi; Holo (LCD) Projector; Light Control Levers & Motion Sensors; Passenger Seats.
2. Turrets - Turns on & off the Gatling Turrets.
3. Taillights - Turns on & off ALL red flares on rear.
4. CloseDoor - Closes the outer doors and access shutters if open - so you can close any left open from in the seat.

Upgrade/Adaptability Space
Behind the rear-most access shutters on the underside can be found 2 slots for T3 CPU Extenders (red blocks). The pink blocks also found there can be removed to make space for a Shield Generator and a Pentaxid Tank.
Behind the front-most access shutters also underneath the Bobcat is 2 more empty slots for 2 large Power Generators, as required by the shield.
The rear cargo container can be expanded by filling the space above it with more extensions.
Approximate CPU cost of the above upgrades total ~29k of the T3's ~30k.

Alternate Paints
As shown in the above screenshots, the colour palette includes 4 primary colours to choose from: Desert Sand (vehicle comes in this colour); Military Green; Arctic White; Dark Grey. To swap the colour, simply click on the "Replace Mode" check box on the Colour And Texture Tool's UI, then (ensuring that no texture is selected) click on the coloured square that you want to change to, then "fire" the Colour & Texture Tool at any part of the vehicle that is painted the colour you want to replace.


- NOTE - any Mini Fridges on board come turned off by default to save power until food is inside needing to be kept cold, and can only be turned off manually (or by turning off all power to the vehicle) from the fridge's own UI to limit instances of food being accidentally spoiled.

(Clicky linkies)
Other related Wimpomanufacturing workshop entries
Builds adjacent in the line/series:
AFHV03 Lynx APC
AFHV05 Fox LightHoverTank
Other Personnel Transport HVs by Wimpomanufacturing:
AFHV02 Caracal IMHV
AFHV06 Liger IFHV
FRHV07 OT-HoverDefender (Open Top)
FRHV07 EC-HoverDefender (Enclosed Cockpit)
FRHV05 HoverBuggy
FRHV12 HoverSled
Other Logistics/Utility Transport HVs by Wimpomanufacturing:
AFHV02 Caracal Pickup
AFHV02 Caracal Pickup Lite
MULTV03 Wildebeest 16kSU Logistics Truck
MULTV03 Wildebeest 12P Transport Truck
MULTV04 Banteng 32kSU Logistics Truck
MULTV04 Banteng 18P Transport Truck
MULTV05 Bison 64kSU Logistics Truck
MULTV06 Buffalo 128kSU Logistics Truck
Wimpomanufacturing Info:
Wimpomanufacturing 'Terms, Definitions and Conventions' Guide.
9 Comments
SGT Roc/K/ 13 Jun @ 5:04am 
Thanks!
Wimpoman  [author] 12 Jun @ 6:27pm 
Fixed.
Wimpoman  [author] 12 Jun @ 1:07pm 
XD
SGT Roc/K/ 12 Jun @ 12:56pm 
I can't build 'em (they all look like odd boxes) but I can sure break them!
Wimpoman  [author] 12 Jun @ 12:44pm 
And thank you for taking the time to report the issues and for the constant kind words. ;)

I am planning a Let's Play series in the future, so I would have found the errors myself eventually, but to have them reported is awesome. ;)
SGT Roc/K/ 12 Jun @ 11:48am 
OK, I will check the others that I am using and report if they have issues when I bring them in.
Thanks again for your efforts.
Wimpoman  [author] 12 Jun @ 10:47am 
Nope, it's not the scenario - I filled the container with 45t of Sathium Ore and, yep, nose to the sky.
Refit needed. Thank you, Sgt Rock. ;)
Wimpoman  [author] 12 Jun @ 10:34am 
Thanks for bringing this to my attention, Sgt Roc/k/. I'll do a survival test in vanilla in a mo. ;)
SGT Roc/K/ 12 Jun @ 9:47am 
Ran into an odd occurrence using this with the Ad Astra scenario (modified reforged eden). As the main cargo approached half full, the nose rose up to about 30 degrees and was only controllable using the leveling button. I suspect the scenario because once I turned off weight the issue disappeared. I'll be talking with the scenario author about this, but just wanted you to be aware.