Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I edited your mod with rpfm & figured out that, sometimes, the replenishment can be very different from one campaign to another.
Going to no replenishment at all to something close to vanilla default.
I wonder if the modification could be done within the "db/campaign_difficulty_handicap_effects_tables" using the "phar_main_replenishment_percentage_bonus_unit_sets_all_units" key just like it is done for characters.
Don't get me wrong, this is 100% CA's fault, like the medium replenishment setting's description not working.