Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

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250 Armies, 57 edicts & no agents
   
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Tags: mod, Campaign
File Size
Posted
Updated
8.645 KB
24 Oct, 2014 @ 2:31pm
16 Dec, 2014 @ 11:00am
4 Change Notes ( view )

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250 Armies, 57 edicts & no agents

Description
This simple mod raises the army and fleet cap to 250, number of edicts to 57, and removes those pesky agents which the AI loves to spam so much.

This doesn't get rid of the agent each faction starts the game with, however.


Other version, which disables them for the AI only here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=331457102
14 Comments
Rickster Roo  [author] 16 Feb, 2016 @ 12:11pm 
@Alejo I downloaded DeI to check, my mod conflicts with DeI part1. If you're somewhat familiar with the PFM it's pretty easy to copy my changes over to the DeI .pack file
SyntaxError 13 Feb, 2016 @ 11:32am 
I love this mod, but for some reason it doesn't work with DeI, although it doesn't conflict in any way with it according to the mod manager. Could you please look into it to see how to make it work with DeI? You are the master here, but meanwhile I'm going to check with PFM to see if I can find something myself.
DeI + this mod would be perfection
ƝutrientⱮiku 5 Feb, 2016 @ 3:34pm 
oh ok
Rickster Roo  [author] 4 Feb, 2016 @ 2:54pm 
I have no idea how to do that, and if it's even possible at all.
ƝutrientⱮiku 15 Dec, 2015 @ 5:08pm 
Can you make more versions of this for specific factions only? (Example: Rome, Egypt, Sparta, etc.)
shavara 28 Nov, 2014 @ 7:38am 
Fantastic !!! Thank you !!!
Rickster Roo  [author] 27 Oct, 2014 @ 4:13am 
As far as I'm aware, that would require editing startpos.esf, which in turn would cause conflicts with quite a few mods, ie Turns Per Year mods.
•LGA• Cyrus: Emperor of Mankind 26 Oct, 2014 @ 3:29pm 
I really want no agents at all.

Galactus 25 Oct, 2014 @ 4:19am 
Thankful for the info anyway. Hey man!, those bloody agents!...
I've been using a similar mod to this one that came up earlier and updated to EE patch 15,
it does what it says on the tin and i'm happy with it for now. I'll be on the look out for mods
that can help bring back the old flavor to the game. Ok mate! continuation of a good day 4 u...
Rickster Roo  [author] 25 Oct, 2014 @ 3:39am 
@ronymorango Right on mate, I too was pulling out my hair out of annoyance as my armies just sat there, crippled, immobilised and helpless, subject to the agents' sorcery.

Regarding your other question, I honestly don't know if such a thing is moddable at this point in time. You might be better off asking more talented modders about this as I pretty much just started out.