Barotrauma

Barotrauma

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Prometheus
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53.797 MB
23 Aug, 2024 @ 10:32am
6 Jul @ 3:54pm
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Prometheus

Description
2 Years. 2000 Hours. One Submarine.

I hope it was worth the wait.



Prometheus

Tier - III
Class - Attack
Dimensions - 73x15 m

Prometheus-Class Quick Reference Handbook [docs.google.com]



Two years ago, to the day, I started designing a submarine. My goal was to create something unlike anything else Barotrauma's workshop had ever seen- to design a sub that was unique, both visually and mechanically, included systems and features never before seen in Barotrauma, and a submarine that was, above all else, fun to play on.

It wasn't easy. Nearly every part of this submarine was reworked at one point or another, either because of updates breaking functionality, discoveries of new tech, or because it simply didn't feel right.

The result, I hope, is something new. The Prometheus is a bespoke submarine, nearly every part is custom made or edited for use on board this sub. New machines interact with each other in unique ways, existing machines have new mechanics, and every upside has an equally hazardous downside, should things go wrong.



Unique Mechanics
  • Reactor Coolant System
  • Pressure Release Valves
  • Speed Brakes
  • Engine Fires
  • External SCRAM System
  • Reactor Event Log
  • And Much, Much More...



FAQ

Q: That sub doesn't look Vanilla. Are mods required?

A: No. The Prometheus is a completely self-contained content package, simply plug-and-play as you would with any other custom submarine.

Q: Will the sub cause performance issues?

A: It shouldn't. The Prometheus stays within the soft limits set by the submarine editor. If you are experiencing performance issues, try using Performance Fix

Q: Can I swap the submarine weapons out using the hardpoint system?

A: Yes, though I wouldn't recommend it. Everything will function just fine, but the loaders in the gunnery bay will be swapped out for vanilla ones, and it'll look pretty hideous. The horror...

Q: Is the sub bot friendly?

A: Yes, bots can fully traverse the sub, including internal airlocks. (This means husks too...)

Q: Did you really spend 2000 hours building a single submarine?

A: Yeah...



Incompatibilities

The Prometheus uses heavily edited and integrated content from the following mods.

Visual Variety Pack
Oxygear Content Pack
EK Dockyard
Alarms Extended
Alarms, TCAS & GPWS

On their own, these mods are deprecated, and required significant modernization to be used in the Prometheus. As such, they cannot be used together.

There are no other known incompatibilities.



Warning - This submarine may require you to use your brain.
Popular Discussions View All (2)
28
17 Nov, 2024 @ 12:56pm
Bug Reports
SeaverBeaver
3
2 Sep, 2024 @ 2:42pm
A bunch of suggestions (and bugs)
PHOENIX
159 Comments
SeaverBeaver  [author] 6 Jul @ 4:00pm 
Right, that's got it. There's apparently a whole hierarchy of the ways in which Baro will spawn shuttles, and the DSRV was on the bottom. It was being spawned inside the sub because the level wall was "too close," the docking hatches didn't have a direction lock set, and I had decorative docking hatches that were considered valid. All of that has been fixed, and when the sub is bought from the merchant, everything should work properly.
Zulu Three Zero 6 Jul @ 3:21pm 
Ta, much appreciated
SeaverBeaver  [author] 6 Jul @ 2:33pm 
I just leapfrogged my way through a second test campaign and encountered what you were talking about- it seems the DSRV docks correctly in the editor, and in missions, but when bought during campaigns, (sometimes), it will link the dorsal docking port of the shuttle to the bottom of the dorsal docking port of the sub. This is very strange, and I'm looking into a solution.
SeaverBeaver  [author] 6 Jul @ 1:59pm 
Please do, that's very strange.
Zulu Three Zero 6 Jul @ 1:57pm 
Hi SB, we just bought the Prometheus in the late game, and for some reason the shuttle is docked inside the Prometheus in some sort of nightmarish overlap. We'll try again at a different base but it's kind of a problem at present! Can provide screenshots if needed.
Archemyre 1 Jul @ 5:49am 
Thanks for all your work on this!
SeaverBeaver  [author] 29 Jun @ 11:20pm 
Alright sailors, you wanted a shuttle, you've got one. I've polished this update to a high sheen, but let me know if any bugs pop up.
Oz Bloke 4 May @ 11:49pm 
I believe it may be incompatible with EK dockyards as I keep getting errors trying to load the two and the debug is listing an error with one overriding the other.
icekdh1230 25 Apr @ 9:22am 
doors have bug when i only have peformance fixes
SeaverBeaver  [author] 24 Apr @ 8:34pm 
Hi. I would like to nominate you for the User Comment of the Year Award.