Barotrauma

Barotrauma

Prometheus
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Update: 6 Jul @ 3:54pm

Hotfix #2

- Fixed docking issues with the DSRV upon purchase.
(The outpost submarine merchants didn't read the manual I sent.)

Update: 29 Jun @ 11:58pm

Update: 29 Jun @ 11:08pm

Update: 29 Jun @ 10:57pm

Update #1
V1.2.0

- Added the DSRV, a custom shuttle with some unique abilities.
- Retrofitted the Prometheus to allow the use of the DSRV.
- Added the Countermeasures Ammo Box, for use the with DSRV's countermeasures launcher.
- Adjusted the lighting across the Prometheus, the sub should be no longer so uniformly bright.
- Removed most alarms from merchants, a long overdue change.

This update will take effect when the Prometheus is initially loaded, i.e. purchasing the sub at a shipyard.

Update: 21 Jun @ 5:47pm

A backend update that adds behind-the-scenes support for an upcoming content update.

Hint: Mystic - Priz - Anteo - Belos

Update: 3 Nov, 2024 @ 12:06am

Hotfix #1

Additions:

- New Blast Door damage and destruction SFX.
- Aft Airlock pressure suit storage has been extended to fit 3 diving suits and a diving gear cabinet.
- The Reactor Access Airlock can now be controlled from the reactor UI.

Fixes:

- Added a "RESET" button on all airlock control terminals. If the airlock is stuck cycling, pressing the button will reset the airlock back to it's initial state. Simply crowbar open one of the doors and everything should be fixed.
- Reduced the time it takes to crowbar open/closed blast doors from 20 to 15 seconds.
- Linked the fabricator with the leftmost materials locker.
- Made hatches and exterior sliding hull panels weldable.
- Fixed certain lights in the Medbay and Gunnery getting damaged and breaking when hit with explosions.
- Fixed issues with power routing to machines on first startup. This was due to a vanilla bug with relays, currently under investigation by the devs. Github Issue 15037 [github.com]

Update: 23 Aug, 2024 @ 10:32am