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Performance remains unchanged before and after the update. I would take a look at the rest of your modlist to determine the cause.
They are not up-to-date, they are riddled with tons of issues and unintentional exploits due to being entirely pre-release version code vs 3 years post release and about to get a DLC.
2) Disable Dockyard, enable Prometheus.
3) Continue on your merry way onboard the Prometheus.
The above workaround takes far less time and effort then going back through and editing every EK identifier to be unique, and then dealing with the possible fallout of that change causing problems with existing campaigns.
I checked the Hazardous Reactor mod. You using "Override" options in the reactor.xml. So i think, you need have to add another item, like "identifier="ekdockyard_reactor_small" whitch will override the Prometheus mod reactor, and maybe the HR mod will be work.
but gonna give it a chance
So you know. Thanks for the Sub Mod, though!
Open the release valves, grab a health scanner HUD, a towel, some branches, and a bucket to throw löyly. Make sure the airlock door stays closed so you don't let the hot steam out, and take regular dips outside the sub to cool down.
Watch out for this bloating