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In UBOAT, drag is around 1000 times greater than in real life. There's a reason for this that I won't go into.
I tried for weeks to modify the way drag was calculated and every method failed. As I found out, this is because it isn't even exposed to the scripting engine, and instead it is calculated in the native memory space of UBOAT.
Even though this is only part of the whole equation, even this residual drag is greater than what the actual value should be. So in the end, I don't believe that it is practical to have a dynamic model of the propulsion system in a mod, there are just too many obstacles.
Reducing the thrust force makes the boat slower, but the speed becomes very unstable due to the immense drag. This crippled gameplay too much, so I've opted to remove it to make this mod have the other beneficial effects.
Got to get back to this from another angle. Acceleration will not be fixed because of the way UBOAT breaks when I try to alter drag.