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In UBOAT, drag is around 1000 times greater than in real life. There's a reason for this that I won't go into.
I tried for weeks to modify the way drag was calculated and every method failed. As I found out, this is because it isn't even exposed to the scripting engine, and instead it is calculated in the native memory space of UBOAT.
Even though this is only part of the whole equation, even this residual drag is greater than what the actual value should be. So in the end, I don't believe that it is practical to have a dynamic model of the propulsion system in a mod, there are just too many obstacles.
Reducing the thrust force makes the boat slower, but the speed becomes very unstable due to the immense drag. This crippled gameplay too much, so I've opted to remove it to make this mod have the other beneficial effects.
Got to get back to this from another angle. Acceleration will not be fixed because of the way UBOAT breaks when I try to alter drag.
A profound effect can be observed: while drifting North with engines turned off and applying rudder to turn, the boat will only ever go North and not change the course. A real ship would change the course once the heading angle started to drift due to forces applied by the uneven pressures on her flanks.
The result is that for the simulation to remain consistent, UBOAT needs to apply a greater thrust and resistance force: greater by a factor of 30. The Type VII outputs 60MW instead of 2MW. This way propulsion takes care of the course change, but this also means that everything will always stop on a dime once propulsion is lost.
It has shown to be difficult, tryng to interact with physics. Some native parts do not get altered when I poke them, or just shut down when I poke them harder.
I'll take a look at what happens at full stop, thank you very much for the report!
Also, when I turn off lights in the different sections it makes no difference om battery life. This is true without your mod too, so lights may not be coded into the game.
Then the telegraph. Hopefully I will be able to fix the annoying buzzing. Add the intermediate speeds Zwomal Halbe Fahrt and so on.
2) I'll copy the decimal mod file into this, if they don't clash I'll include it in the next update.
3) Not going to do that. But I will expand on charging, and it will be a lot more elaborate.
4) Electric range is not perfect but it will be once the new battery model is in. But it should already be in the right ballpark.
5) Calculate the charging time based on the new ammeter.
6) Which mod is that?
2) do you plan to add tenths to the speed readings on the telegraph?
3) when charging batteries on diesels, limit the speed of diesels to the middle forward
4) does the cruising range on diesel and electric correspond to speeds of 10 knots and 4 knots
5) what is the battery charging time and is there a dependence on the inclusion of devices?
6) is it possible to combine this mod with the speed and rpm mod?
140------------------48------------------12
7.9-8.0-------------8.0-8.1------------8.0
9.6-----------------9.7-9.9------------9.6-9.7
12.2-12.3--------- 12.4-12.6---------12.5-12.7
15.1-15.2----------15.7-15.8---------15.5-15.7
15,9-16,2----------17,1-17,2---------17,2-17,3
140------------------48------------------12
1,6------------------1,6------------------1,6-1,7
2,9-3,0-------------2,9-3,0-------------3.0
4,4-4,5-------------4,4-4,5-------------4,4
6,8------------------6,8-6,9-------------6,9-7,0
7,7-7,9--------------7,7-7,8-------------7,9-8,0
180 - 7.0
255 - 10.2
340 - 12.4
435 - 16.1
480 - 18
60 - 1.7
110 - 3.0
160 - 4.5
250 - 6.5
300 - 7.7
Here are my data, they may differ from examples in life, depending on the model of the engine and the year of production of the boat by 0.1-0.2 tenths or 10-20 revolutions.
In the above-water position, the depth gauge inside the boat shows the correct draft of the boat. At the same time, the general depth gauge shows 0 m.
Re 1), correct it how? What is incorrect?
3) https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3257616355
1) Is it possible to correct the positional depth of the boat?
2) Is it possible to correct the depth gauge readings on the main panel?
3) Is it possible to change the speed readings on the telegraph to tenths?
- making "peiscope depth" deeper by 2-3m
- limiting the speed to 270RPM while underway on both engines for 6.5kn maximum speed
I will tweak the speeds a little, definitely. But the speed difference between the VII B and VII C is less than the amount of error I'm seeing just by running on a flat sea in UBOAT.
When I set "Weather Calm" in the console, I expect to get the spead to be both very constant, and repeatable. But instead sometimes the boat achieves 18kn, and sometimes it's 16kn and sometimes it even skips side to side.
I will have to take a look at making the boat more heavy, so the speed doesn't change as rapidly as it does.
Look, Hard has already written a message. I wanted to write in the morning, but since he wrote, I will write too)
There are several nuances. Tomorrow I will test everything again and then I will describe everything... I would like to discuss them and bring the tuning of the performance characteristics of the submarine type 7 to perfection, as it should be...
https://drive.google.com/file/d/15HF0YQZ_juQ-5iJe03wNtf7x1IcMzs-V/view?usp=sharing
And you probably know this resource - The U-boat - The Evolution and Technical History of German Submarines (Eberhard Rossler, 2001).
Here is a list of characteristics of various types of submarines
https://drive.google.com/file/d/14sAFNCuGd1soXp74IbdYKesBEaBla7X4/view?usp=sharing
The physical model in UBOAT is fairly consistent. The only error that I see, is where the dimension is thrust force, it is treated as power. This makes the battery use quite skewed in the unmodded version.