Space Engineers

Space Engineers

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Highfleet Weapons - Vanilla+
   
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Type: Mod
Mod category: Block, Script
File Size
Posted
Updated
213.863 MB
31 Aug, 2024 @ 11:59am
4 Sep, 2024 @ 9:28pm
2 Change Notes ( view )

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Highfleet Weapons - Vanilla+

Description
This mod is a Vanilla+ conversion of the original weaponcore mod: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3174221202 All models are designed by humanoid.mp4 and are used with permission.



All blocks use the same subtypeid as their WC counterparts and griad and blueprints should easily transfer from framework to framework without issue. The one exception that the Sprint missle launcher is a turret in this mod to use turret AI guidence.



This mod adds a set of weapons from the game “Highfleet” to Space engineers

The smaller guns come in both 2x2 and 3x3 variants because most of SE players design the ships around odd symmetry of blocks, but Highfleet game has 2x2 turrets. This does not apply to Squall cannon and it's only available as 4x4 block



Each gun except 2a37 and vympel has alternative ammo types that can be cycled



WARNING! Every gun can target projectiles and can try its best to shoot them down. Please ensure that this and “Target Missiles” option are disabled for larger calibre cannons (mk2 sarmat, mk6 squall) before fight unless you are using proximity fuze ammo.



Ammo types



HE - default, deals splash damage

AP - deals penetrarion damage, but no splash damage and is slightly faster than other ammo types

PROXIMITY FUZE - explodes in a cone of shrapnel when close to target. Larger guns have bigger cone and more shrapnel. This ammo type is good against projectiles, light armored grids, exposed components (engines, antennas, etc) and SG ships, but is weak against heavy armor.

GUIDED - these shells are expensive, but have guidance. Great at hitting mobile grids with heavy weapons.



Full list of new blocks



2A37 PDC cannon - small rapid fire gatling gun that is somewhat good at intercepting incoming projectiles

AK725 VYMPEL - all-purpose cheap gun that can sometimes hit things, but is rather weak against large ships

AK-100 cannon - rapid-fire 100mm gun with 3 ammo types - HE, AP and PROXIMITY FUZE. The gun is rather inaccurate

D-80 MOLOT - medium calibre cannon that fires 130mm shells. It's the smallest gun capable of using GUIDED ammo

MK-1-180 - Large calibre cannon that has slow ROF, but high accuracy, range and hits hard

MK-2-180 SARMAT - double-barrel 180mm cannon. Uses 180mm ammo

MK-6-180 SQUALL - giant 6-barrel beast of a gun. Has fancy reload animation and interior

A220 Missile Launcher - 3500m range unguided missile launcher. Uses both 200mm A220 Missiles as ammo



PALASH-1 APS - an active protection system that fires shrapnel at incoming projectiles. Extremely short range and cannot target grids



MR2-M Fire Control Radar - a radar that has 6km range but no damage. It can be used with scripts to extend turret AI ranges or guide in scripted PMW. Generates its own Radar "Fuel"



R-5 ZENITH missile - an anti-ship heat-seeking missile that can only target thruster blocks. Has 5km max range. Requires target lock for guidance.

R-9 SPRINT missile - anti-air missile that targets large projectiles. This missile can also be used against other modded guided missiles (such as R-5 ZENITH). Has 2.5km range and uses its turret AI tfor guidance



FAB-1000 bomb - an unguided bomb that has great range. good against stationary targets.



S-13 Aircraft rocket - unguided small grid rocket pod for fighters

SG Bomb bay - bomb bay for small grid bombers. Can hold 1x FAB-250 or 4x FAB-100 bombs per reload

37mm Autocannon - fixed 37mm rotary autocannon for small grids



The mod is still WIP and might receive major changes and new content eventually.



Known issues:

- all guns of same size have similar build states (this will be fixed eventually)

- some turrets have no LODs and might impact performance if placed in large amounts (eg. "battle brick made of guns")

- broken mirroring of 2x2 and 4x4 blocks

- models of bombs drops upside down, no change to performance, but visually goofy.



If you feel like something is overpowered, underpowered, straight up broken or bugged, please let me know via comments or DMs. Any feedback is greatly appreciated



If you want to reupload this thing, please let me know and list me as one of the authors or make it unlisted.



Mods used for screenshots:

- Mexpex's thrust FX mod and hydrogen thruster visuals mod https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2215904786

- Humaniod's rocket propulsion systems mod https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3026070388



Rotating thrusters in videos are made using Vector Thrust OS script https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2831096030



Also try this decorative highfleet hull blocks mod. It was supposed to be released as part of this one, but I decided to separate it from main pack as it’s not using weaponcore stuff https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3188533850



Big thanks to Aryx, Enenra, Killerbee, Pilfit, Ash, BDCarrillo and other members of SE modding community for helping making this thing real.



Special thanks to Humanoid.mp4 for all his effort creating these beautiful models and for his permission to create and post this conversion.

Nerd e1, for creating the Vanilla+ framework and his support while I developed this mod using this framework.

Harbinger Ace: massive thanks to Ace for helping figure out how to mod SE.
9 Comments
Kitsu Shadow 26 Jun @ 8:29am 
can these greater AI targeting ranges please?
jperk354  [author] 9 May @ 8:21pm 
I have no experience with torch, sorry
Maiden 8 May @ 9:45am 
@jperk354 thanks! i got another question tho have u expierenced crashes with torch?
jperk354  [author] 29 Apr @ 4:42pm 
WC deletes all non-WC blocks. Use the WC version if you are already using other WC mods
Maiden 29 Apr @ 11:07am 
hey so weve got a dedicated server. and we wanna use this mod.
But as soon as i place 1 of these blocks they get deleted instantly.
Ive got vanilla+ framework installed and even WC but still it dont work im i doing something wrong. ?
Uncle Sam 19 Jan @ 3:28pm 
How are you supposed to use the radar? What script would you recommend
Martian Patriot 5 Oct, 2024 @ 12:00pm 
Strange. When I was in a friend's server there was no control option but now testing it in a new world there is. Must be something on his end.
jperk354  [author] 5 Oct, 2024 @ 8:28am 
All the turrets have a control button
Martian Patriot 1 Oct, 2024 @ 11:52pm 
Is there really no way to direct control the turrets? Putting them on mouse control and manual doesn't do jack for me.