Arma 3
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EP 02: The Smuggler [Bornholm] [CO1-6]
   
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Data Type: Scenario
Mod Type: Campaign
Scenario Gameplay: Singleplayer, Multiplayer
Scenario Type: Infantry
Scenario Map: OtherMap
Meta: Dependency
File Size
Posted
Updated
2.002 MB
26 Oct, 2014 @ 11:34am
6 Dec, 2014 @ 5:14pm
8 Change Notes ( view )

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EP 02: The Smuggler [Bornholm] [CO1-6]

In 1 collection by Ajax
Operation Happy Dagger
4 items
Description
We thought yesterday's opreation was the end of NEF activities on Bornholm, but an arms smuggler caught earlier today might be evidence to the contrary.

Only 1 addon required (the map)
Bornholm: http://www.armaholic.com/page.php?id=27056
26 Comments
Ajax  [author] 5 Apr, 2015 @ 8:57am 
@Djanko
Jeg er ked af , men jeg taler ikke dansk . Dette er skrevet gennem Google Translate . Jeg forstår ikke, hvad din fejl er . Siger du, at efter manden på broen er skudt , missionen slutter ? Eller er du siger, at spilleren bliver skudt på broen ?
Djanko7[DK] 5 Apr, 2015 @ 7:11am 
Det ville være såå fantastisk, hvis man som gruppefører kunne respawn ligesom de andre, og spillet ikke bare sluttede når man døde.
I EP 2. bliver GF skudt på broen, og spillet er færdigt!

Kan det rettes?
Umbram 9 Dec, 2014 @ 3:37am 
yep, they join my team, get 4 new guys to my team. We secured the town and then the firing range. No problem there, i guess the trigger you use to complete the Regroup Mission isn't working. Or the 'Task State' module isn't set up properly. They're the only reasons i can think of. Other than that good second mission for the Campaign
Ajax  [author] 8 Dec, 2014 @ 5:14pm 
I have no idea how to disable an action after the civ is dead; I use a very simple "this addaction <color code> "name" <script activated>" that I copy-pasted from the VAS sample mission.

Regroup didn't complete? Did the conversation work? Did Dagger 2 (Juliet) join your squad? Did you assault the town/firing range?
Umbram 8 Dec, 2014 @ 5:07pm 
A good little mission. Played it without any issues thanks to the new update. Liked the option to interrogate the Civilian, nice feature. Only had a couple of issues with this particular mission, nothing bad just little points.

First issue was that i could 'interrogate' the civilian multiple times, now i've never used that scripting so idk if that can be fixed. Either way nothing important. Another issue is when regrouping with Dagger 2 the task is not completed, however i'm pretty sure the conversation is so either a trigger is missing or isn't firing. Nothing else that i could see other than that.

I haven't really got any suggestions to add either, good work and add some defensive missions to the campaign :)
Ajax  [author] 24 Nov, 2014 @ 5:38pm 
I can launch, play in editor, and beat it. I can launch as a scenario, get that error, and then one of the triggers won't work. I can reproduce the issue but I have no idea on how to fix it, except to completely remake the mission AGAIN with all mods but Bornholm disabled
Albino Noodle 24 Nov, 2014 @ 5:17pm 
Single missions, click play and error.

doesn't make it as far as the map screen for me.
Ajax  [author] 24 Nov, 2014 @ 5:05pm 
@BattlePanda I encountered the same error, however I reached the map screen before the mission successfully.
Albino Noodle 24 Nov, 2014 @ 5:01pm 
You beat me to it tried to add that afterwards. No it would not load.
Ajax  [author] 24 Nov, 2014 @ 5:01pm 
@BattlePanda I'll look into it.