Arma 3
EP 02: The Smuggler [Bornholm] [CO1-6]
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Update: 6 Dec, 2014 @ 5:14pm

Update: 3 Dec, 2014 @ 2:01pm

Changed dialogue, fixed some triggers, hopefully gamebreaking error is eradicated with fire to death. We'll see.

Update: 24 Nov, 2014 @ 3:41pm

1. COMPLETELY REBUILT THE MISSION FROM SCRATCH! No more "Missing Units - Green Daggers" required, no more broken, terrible bull. Thank you everyone who has had the patience to continue trying this mission. <3

Update: 9 Nov, 2014 @ 4:30pm

1. FINALLY REMOVED ADDON DEPENDENCY! (I hope! There are no "Missing Unit - Green Dagger" units on the map. I have checked, double checked, and checked again. I saved this to a new folder and redid the scripts. If it doesn't work, I'm out of ideas)

Update: 29 Oct, 2014 @ 4:25pm

1. REMOVED all Missing Units - Green Daggers requirements (For real) (I HOPE; I don't know what is going on. All MUGD units were replaced by conventional AAF soldiers).

Update: 27 Oct, 2014 @ 3:06pm

1. CHANGED unit balance; friendlies more likely to spawn, enemies have less grenade launchers.
2. ADDED music cue.
3. REMOVED addon dependency.
4. CHANGED dialouge to be less repetitive.

Update: 26 Oct, 2014 @ 12:40pm

1. Randomized spawn chances for BLUFOR and INDFOR units, except units essential to mission completition.
2. Nerfed NEF (Blufor) firebase.
3. Added 3 COOP slots.

Update: 26 Oct, 2014 @ 11:34am

First release