Arma 3
EP 02: The Smuggler [Bornholm] [CO1-6]
26 Comments
Ajax  [author] 5 Apr, 2015 @ 8:57am 
@Djanko
Jeg er ked af , men jeg taler ikke dansk . Dette er skrevet gennem Google Translate . Jeg forstår ikke, hvad din fejl er . Siger du, at efter manden på broen er skudt , missionen slutter ? Eller er du siger, at spilleren bliver skudt på broen ?
Djanko7[DK] 5 Apr, 2015 @ 7:11am 
Det ville være såå fantastisk, hvis man som gruppefører kunne respawn ligesom de andre, og spillet ikke bare sluttede når man døde.
I EP 2. bliver GF skudt på broen, og spillet er færdigt!

Kan det rettes?
Umbram 9 Dec, 2014 @ 3:37am 
yep, they join my team, get 4 new guys to my team. We secured the town and then the firing range. No problem there, i guess the trigger you use to complete the Regroup Mission isn't working. Or the 'Task State' module isn't set up properly. They're the only reasons i can think of. Other than that good second mission for the Campaign
Ajax  [author] 8 Dec, 2014 @ 5:14pm 
I have no idea how to disable an action after the civ is dead; I use a very simple "this addaction <color code> "name" <script activated>" that I copy-pasted from the VAS sample mission.

Regroup didn't complete? Did the conversation work? Did Dagger 2 (Juliet) join your squad? Did you assault the town/firing range?
Umbram 8 Dec, 2014 @ 5:07pm 
A good little mission. Played it without any issues thanks to the new update. Liked the option to interrogate the Civilian, nice feature. Only had a couple of issues with this particular mission, nothing bad just little points.

First issue was that i could 'interrogate' the civilian multiple times, now i've never used that scripting so idk if that can be fixed. Either way nothing important. Another issue is when regrouping with Dagger 2 the task is not completed, however i'm pretty sure the conversation is so either a trigger is missing or isn't firing. Nothing else that i could see other than that.

I haven't really got any suggestions to add either, good work and add some defensive missions to the campaign :)
Ajax  [author] 24 Nov, 2014 @ 5:38pm 
I can launch, play in editor, and beat it. I can launch as a scenario, get that error, and then one of the triggers won't work. I can reproduce the issue but I have no idea on how to fix it, except to completely remake the mission AGAIN with all mods but Bornholm disabled
Albino Noodle 24 Nov, 2014 @ 5:17pm 
Single missions, click play and error.

doesn't make it as far as the map screen for me.
Ajax  [author] 24 Nov, 2014 @ 5:05pm 
@BattlePanda I encountered the same error, however I reached the map screen before the mission successfully.
Albino Noodle 24 Nov, 2014 @ 5:01pm 
You beat me to it tried to add that afterwards. No it would not load.
Ajax  [author] 24 Nov, 2014 @ 5:01pm 
@BattlePanda I'll look into it.
Albino Noodle 24 Nov, 2014 @ 5:00pm 
P.s
And wouldn't load as a result (that seemed important)
Albino Noodle 24 Nov, 2014 @ 4:59pm 
Just gave it a shot (unsubbed and resubbed so I assume it would update) and it game me a deleted._c_veh_offroad error on loading.

Dunno if that helps
Ajax  [author] 24 Nov, 2014 @ 4:51pm 
@BattlePanda I don't mean to pester, but have you tried the updated version? There's recurring issues people have that I want to test for before I'm done mission making for the night. For whatever reason, I can't test for all problems; some issues only occur for other players or when I'm on a different computer.
Albino Noodle 24 Nov, 2014 @ 4:45pm 
Oh lol well in that case I think I found those guys chillin at a block of flats about 500m north
of that hotel when I was driving around trying to figure out what the hell to do.

Had the Team Leader/Squad Leader shouting move 100 back repeatedly and the rest of the
squad not giving a f**k and just standing about.

Probably pissed that I got so many of their friends killed in the first mission.
Ajax  [author] 24 Nov, 2014 @ 3:56pm 
@BattlePanda Well it was a struggle making the mission originally because I'm an inexperienced mod maker. Then it was a struggle because all of my missions were running into "Cannot find gofuckyourself.sqf" problems. The back up units originally were in stealth mod/never fire and were supposed to hide until the hotel fight, then they got up and moved into town where they would get into a fight with FIA. If you didn't reach them in time (they all died) it was mission failed. After you successfuly resscue them, you go north and finish the mission. The back up refused to reach its objective for a million different reasons.

Long story short, I'm not that sad to see it go. The beggining and ending of this version and the last are the same, and the basic principles haven't changed. The only problem now is I can't get the helicopter to attack NEF after the dock fight >.>
Albino Noodle 24 Nov, 2014 @ 3:45pm 
Shame, sucks when something goes so wrong it's easier to start fresh than fix it.
Usually it's quicker though.
Ajax  [author] 24 Nov, 2014 @ 3:42pm 
@BattlePanda I finally sucked it up and scrapped the original.
Ajax  [author] 24 Nov, 2014 @ 1:14pm 
@BattlePanda Convenient timing; I had just opened Steam after your first question and stopped playing a game after your second one.
Albino Noodle 24 Nov, 2014 @ 1:14pm 
Well OK I'll skip to the next one. Good idea though, had a good "feel".
Shame it's giving you trouble as looked to be quite a fun mission.

Thanks for letting me know so quickly anyway.
Ajax  [author] 24 Nov, 2014 @ 1:07pm 
@BattlePanda I'm sorry. This mission was gutted trying to fix the mod dependency issues and I'm getting 50/50 success across the board. When I have time, I'm probably going to scrap this and start from scratch. I appreciate you continuing to try after the unmentioned mod requirement but everything after the hotel only wants to work half the time. (Sometimes your "Reinforcements" spawn dead, spawn in the wrong locations, walk away for no reason, or get halfway to the trigger that continues the mission and then stop and look around)
Albino Noodle 24 Nov, 2014 @ 12:54pm 
OK that did seem to work however I'm hitting a bug at the hotel where i'm waiting for
reinforcments. They never show up, stood around and waited for 15mins with nothing happening but I'm not sure if I'm supposed to do something.

Tried 3 times and each time nothing happens after the ambush at the hotel.
Ajax  [author] 24 Nov, 2014 @ 11:42am 
@BattlePanda I'm having a *lot* of trouble removing addon dependencies from this mission. Originally it was made using "Miss Units - Green Daggers" (available in the workshop or on Armaholic.com) , like all of my other missions, but after I switched to vanilla AAF, this is the only mission that still requires it >.>
Albino Noodle 24 Nov, 2014 @ 11:39am 
Liked the first mission but I can't play this as it says blah blah deleted content MU_greendaggers.

Do I need another addon?
Ajax  [author] 27 Oct, 2014 @ 12:22pm 
@czernobyl10[PL] I wasn't aware the addon maker had a full pack for all of his "Missing Unit" mods. That should work, yes; if it doesn't let me know. The description has a link to specifically the units needed for this mission, if you want a smaller/faster download managed by Steam. :)
CZERNOBYL10[PL] 27 Oct, 2014 @ 6:37am 
http://www.armaholic.com/page.php?id=26532 I'll play with this addon in your mission?
Ajax  [author] 26 Oct, 2014 @ 12:28pm 
I may tone down the mission's difficulty (especially the ending) if it becomes a problem. Please, all comments are appreciated.