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GonDragon's Tech Tree
   
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Mod, 1.5, 1.6
File Size
Posted
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43.021 MB
9 Sep, 2024 @ 4:21pm
2 Jul @ 9:45am
19 Change Notes ( view )

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GonDragon's Tech Tree

In 2 collections by GonDragon
The GonDragon Experience [1.5]
307 items
Old 1.5 Stuff
561 items
Description
This mod reorganizes the tech tree to make it easier to navigate by grouping technologies by theme instead of by mod. It includes support for a many mods, including the entire Vanilla Expanded collection and Ferny's Progression mods. All included mods are optional, you can check the supported mods on the pinned thread.

Additionally, this mod adjusts some research prerequisites and add an optional patch (you can turn it on from the settings) to changes the research costs for technologies introduced by Vanilla Faction Expanded - Classical.

The categories added by the mod are:
  • Main: General technologies needed for progression.
  • Warfare: Technologies related to weapons and defensive systems.
  • Amenities: Covers entertainment, furniture, art, and decorations.
  • Environment: Focuses on agriculture, waste management, and resource gathering.
  • Nutrition: For food related stuff.
  • Medicine: Includes medical technologies, drugs, prosthetics, and genetic engineering.
  • Gear: Covers equipment and outfits.

This mod have some special patches if you have the correct storage mods. For the best experience, please, use all these mods:
Popular Discussions View All (1)
5
19 Sep, 2024 @ 1:19am
PINNED: Supported mods
GonDragon
40 Comments
GonDragon  [author] 3 Jul @ 9:19am 
@Massattack52: Albeit it may be a little bit outdated now, and may require to move a few things around... However, when the new DLC comes out, I'll probably start a new game with a lighter modlist, and I'll update this accordingly.
Massattack52 2 Jul @ 4:10pm 
Haven't used it yet but conceptually this beats out other tech trees in terms of sheer convenience and adhering to the original tech tree style. Well done, gonna install it rn.
BottledDew 6 May @ 10:55pm 
Ok no worries. I didn't post modlist because there's 450+ mods so it'd be basically pointless
GonDragon  [author] 6 May @ 8:45pm 
@BottledDew: It seems like some mod (maybe one from Ferny) group things in general research categories, and those are not reordered by this mod, making everything look like a mess. I want to say that I'll check it this weekend, but that's something I been saying for a month now... So, I'll just say that I'll look at it when find the time... meanwhile, check the description of my other mod "Tech Tree Patch Framework", it says how can you manually rearrange your own tree to clean up the mess.
BottledDew 3 May @ 4:03am 
Hello, is there a setting or conflict i missed cus my research looks like this. (the tabs at the top) https://imgur.com/YYvqH2k
Inglix 22 Apr @ 1:23pm 
No worries. I've already fixed it for myself locally but I figured there was a chance you didn't know about the additions to that mod.
GonDragon  [author] 22 Apr @ 10:57am 
I'll try to look at everything this weekend. No promises, though.
Inglix 21 Apr @ 9:00pm 
@GonDragon - Looks like there are a few storage buildings added in Phaneron's Basic Storage which are throwing errors on startup due to the removal of the BasicStorage research project. I believe these four are recent additions and not currently handled by your patching:

BasicStorageFoodCupboard
BasicStorageMealStorage
BasicStorageMeatHook
BasicStorageWeaponRack
Sheriff Rosco 26 Mar @ 12:10am 
Awesome mod, I don't really like the changes made to research by other mods so your research layout is great. I did notice a few things though in case you want to fix them:

VFE Medieval 2's techs are not sorted (not surprising since it's a recent release) but they have fairly straightforward categorizations you can make.

Sushi Making (from Ferny's Progression: Kitchen) is in the "Main" category and not "nutrition."

This one is more personal preference so I don't know if you would care to add it, but I would change the "Vehicles" category from VVE to be "Transportation" and add in transport pods and the spaceship techs to that category. Also I would reorganize the vehicle techs layout as all of the tier three techs are in a horizontal line which means you have to scroll, when they should probably be vertical.

I've fixed this on my personal save, I just thought you might want to know about them.
Deth-XIII 15 Mar @ 9:00pm 
@GonDragon sorry for the late reply, works as intended now, thanks a lot