Project Zomboid

Project Zomboid

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Tava Realistic Professions and Skills
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Content Descriptors: General Mature Content
File Size
Posted
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1.258 MB
11 Sep, 2024 @ 1:21pm
1 Apr @ 11:27am
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Tava Realistic Professions and Skills

Description
THIS IS A WORK IN PROGRESS. CONTENT WILL BE DEVELOPED.
YOUR SUPPORT IS IMPORTANT TO ME. DON'T FORGET TO VOTE AND COMMENT!!!

OFFERS VERY YOUNG SUPPORT.

In order for the mod to work compatible with other mods, it must be at the top.

Suitable for use with B42 and B41.

Professions

1. Unskilled (Tava Unskilled)
This profession is for a character with no special abilities, labeled as "unskilled." It offers no additional advantages or disadvantages at the start of the game.

2. Arsonist (Tava Arsonist)
Arsonists specialize in agility and speed. They favor melee weapons and quickly gain experience in running skills. They also possess traits like "crowbar maniac" and theft skills.

3. Weapon Expert (Tava Weapon Expert)
Weapon Experts are highly skilled in marksmanship and quick aiming. They learn special recipes for crafting explosives and are bold in nature. They also acquire a certain level of metalworking expertise.

4. Armor Expert (Tava Armor Expert)
Armor Experts specialize in using longswords, metalworking, and tailoring. With their "thick-skinned" trait, they are able to craft more durable armor.

5. Peasant (Pan Villager)
The villagers are skilled in farming and animal husbandry. They can do various village jobs and benefit from agricultural and animal products.

6. Cook (Pan Cook)
The cook is skilled in cooking. They can make a variety of pastries and use many recipes. There are also conditions regarding nutrition.

7. Technician (Tava Technician)
Technicians are characters that work with electricity, mechanics, and metalworking. They are knowledgeable about building generators and various electronic devices, as well as crafting handmade radios and noise-producing tools.

8. Traveler (Tava Traveler)
Travelers specialize in survival skills in nature. They are proficient in foraging, fishing, and setting traps, making them well-suited for survival in the wild.

9. Construction Master (Tava Construction Master)
Construction Masters gain experience in carpentry and metalworking. They also improve their strength and maintenance skills. Additionally, they learn special recipes for building metal structures.
It can produce hearing aids.

10. Emergency Medical Technician (Tava EMT)
These characters specialize in medical skills and gain experience in foraging and surgery. They are knowledgeable about herbal treatments and producing medical equipment.

11. Fisherman (Tava Fisherman)
Fishermen have developed skills in fishing and foraging. They are also adept at cooking. They know how to craft and repair fishing nets.

12. Scout (Tava Scout)
Scouts excel in speed, agility, and stealth. They have the advantage of moving without leaving a trace and remaining silent. Additionally, they acquire traits such as being less noticeable and moving gracefully.

13. Wild Hunter (Tava Wild Hunter)
Wild Hunters specialize in spear use, hunting, fishing, and foraging. They have traits like night vision and enhanced hearing, making them highly skilled in wilderness survival.

Special Skills

1. Fast Learner
If a player has the "Fast Learner" trait, the experience gain rate for all skills is increased. Especially for skills that the player hasn’t yet leveled up, a 3x experience boost is applied. This allows the player to develop faster than others (valid up to level 3).

2. Superior Intelligence
The "Superior Intelligence" trait allows the player to gain 3x experience in all skills, excluding firearm and reloading abilities. This trait provides a multiplier to the player’s skills for faster growth.

3. Pacifist
If a player has the "Pacifist" trait, there are limitations on combat skills.
Skills in melee and firearms are capped at level 3 and cannot advance beyond that. (Experience accumulates but the skill remains at level 3.)
This trait encourages the player to adopt a peaceful role by restricting combat and attack skills.

Removing the Pacifist Trait: If a player with the Pacifist trait kills a total of 1,000 zombies, the trait is automatically removed. This signifies that the player has gained enough combat experience and is moving away from pacifist behavior.

3. Surgeon
If a player has the "Surgeon" trait, their medical skills are significantly enhanced.
Wounds on the body (scratches, cuts, deep wounds, and burns) heal faster.
The healing rate for these wounds is increased by 70%, providing a major advantage in surgery and treatment processes.
Weapon: Small cutting weapons (Knives, Screwdrivers, etc.)
Effects: Minimum damage +0.6, maximum damage +1.0, attack speed +1.0.

4. Crowbar Maniac
Weapon: Crowbar
Effects: Minimum damage +0.6, maximum damage +1.15, attack speed +0.4.
Positive effects are applied.

5. Sharpshooter
Weapon: Rifle or Handgun
Effects: Aiming time +30, range +10.
Positive effects are applied.

6. Myopic
Weapon: Rifle or Handgun
Effects: Aiming time -20, range -5.
Negative effects are applied.

7. Butcher
Weapon: Small cutting weapons (Knives, Screwdrivers, etc.)
Effects: Minimum damage +0.4, maximum damage +0.8, attack speed +1.2.
Positive effects are applied.

8. Industrial Mechanic
Weapon: Small blunt weapons (Hammers, Mallets, etc.)
Effects: Minimum damage +0.5, maximum damage +0.9, attack speed +1.0.
Positive effects are applied.

9. Master Carpenter
Weapon: Small blunt weapons (Hammers, Mallets, etc.)
Effects: Minimum damage +0.4, maximum damage +0.7, attack speed +1.5.
Positive effects are applied.

Workshop ID: 3329417456
Mod ID: Tava Realistic Professions and Skills
Popular Discussions View All (3)
4
19 Jan @ 8:26am
PINNED: Bug Reports
1tavatur1n
1
29 Dec, 2024 @ 3:21am
PINNED: Translation Support
1tavatur1n
0
19 Jan @ 8:23am
PINNED: Profession suggestions
1tavatur1n
68 Comments
1tavatur1n  [author] 1 Apr @ 11:33am 
New Features:
1. Fuel consumption was adjusted according to vehicle types (Normal, Commercial, Sports).
2. Factors such as engine quality, weight and speed affect fuel consumption.
3. When the fuel level drops below 70%, the risk of leakage increases. when it goes below 30%, there is a constant fuel leak.
4. Fuel consumption increases when the air conditioner (AC) and heater (heater) are turned on.
5. at speeds above 90 km/h, fuel consumption increases depending on the gearshift status, meaning that those driving at high speeds spend more fuel.
6. driving under 90 km/h enters the "economical driving" class and provides more efficient fuel use.
7. in vehicles weighing 1110 kg and above, fuel consumption increases depending on the amount of load.
8. vehicles weighing 1110 kg and below are calculated as "economy class" that consume less fuel.
9. Vehicles with low engine quality spend more fuel depending on the quality level.
1tavatur1n  [author] 1 Apr @ 11:32am 
#New Profession: Industrial Mechanic
- **Industrial Mechanic** Profession has been added to the game.
- This profession provides the advantage of more efficient fuel consumption and faster disassembly and installation of vehicle parts.
- Detailed explanations are available on the profession selection screen.

#Edits and Troubleshooting Errors
- Language translations have been updated.
- Fixed an error that occurred when the weapon was armed.

FootNote; In order for the mode to work with other modes in B42, make sure that it is at the top of the Mode ranking and does not fall below other modes!!!
Just Fan 16 Mar @ 10:30am 
Your mod doesnt work with More traits mod for some reason. Would be cool if you could fix that please
Ibram Gaunt 13 Feb @ 10:57pm 
There is one thing I'd like: for professions to spawn with starting items relevant to them, like arsonist spawns with a crowbar
1tavatur1n  [author] 27 Jan @ 11:07am 
---Fixed---

-Bug fixes have been made for the build b41 version.
-Made debugging and performance improvements for Build 41.
-Added translations in other languages ​​and added sandbox settings for Build 41.
1tavatur1n  [author] 26 Jan @ 11:17am 
Daha geliştiricem modu lakin bi hafta sonları moda bişeyler yapabiliyorum. @WitchJesteR
WitchJesteR 26 Jan @ 10:03am 
modunu begendim hocam ellerine saglık. Umarım daha iyi yerlerde görürüz :)
1tavatur1n  [author] 26 Jan @ 7:58am 
---Fixed---

-The error that occurred when the character picked up any item was fixed.
-The error that occurred during the production of the device has been resolved.
-Lua has been refactored and its load on the game has been lightened.
10 of Hearts 25 Jan @ 2:55pm 
<3
1tavatur1n  [author] 25 Jan @ 1:20pm 
It was added with the new update. @10 of Hearts