Project Zomboid

Project Zomboid

Tava Realistic Professions and Skills
68 Comments
1tavatur1n  [author] 1 Apr @ 11:33am 
New Features:
1. Fuel consumption was adjusted according to vehicle types (Normal, Commercial, Sports).
2. Factors such as engine quality, weight and speed affect fuel consumption.
3. When the fuel level drops below 70%, the risk of leakage increases. when it goes below 30%, there is a constant fuel leak.
4. Fuel consumption increases when the air conditioner (AC) and heater (heater) are turned on.
5. at speeds above 90 km/h, fuel consumption increases depending on the gearshift status, meaning that those driving at high speeds spend more fuel.
6. driving under 90 km/h enters the "economical driving" class and provides more efficient fuel use.
7. in vehicles weighing 1110 kg and above, fuel consumption increases depending on the amount of load.
8. vehicles weighing 1110 kg and below are calculated as "economy class" that consume less fuel.
9. Vehicles with low engine quality spend more fuel depending on the quality level.
1tavatur1n  [author] 1 Apr @ 11:32am 
#New Profession: Industrial Mechanic
- **Industrial Mechanic** Profession has been added to the game.
- This profession provides the advantage of more efficient fuel consumption and faster disassembly and installation of vehicle parts.
- Detailed explanations are available on the profession selection screen.

#Edits and Troubleshooting Errors
- Language translations have been updated.
- Fixed an error that occurred when the weapon was armed.

FootNote; In order for the mode to work with other modes in B42, make sure that it is at the top of the Mode ranking and does not fall below other modes!!!
Just Fan 16 Mar @ 10:30am 
Your mod doesnt work with More traits mod for some reason. Would be cool if you could fix that please
Ibram Gaunt 13 Feb @ 10:57pm 
There is one thing I'd like: for professions to spawn with starting items relevant to them, like arsonist spawns with a crowbar
1tavatur1n  [author] 27 Jan @ 11:07am 
---Fixed---

-Bug fixes have been made for the build b41 version.
-Made debugging and performance improvements for Build 41.
-Added translations in other languages ​​and added sandbox settings for Build 41.
1tavatur1n  [author] 26 Jan @ 11:17am 
Daha geliştiricem modu lakin bi hafta sonları moda bişeyler yapabiliyorum. @WitchJesteR
WitchJesteR 26 Jan @ 10:03am 
modunu begendim hocam ellerine saglık. Umarım daha iyi yerlerde görürüz :)
1tavatur1n  [author] 26 Jan @ 7:58am 
---Fixed---

-The error that occurred when the character picked up any item was fixed.
-The error that occurred during the production of the device has been resolved.
-Lua has been refactored and its load on the game has been lightened.
10 of Hearts 25 Jan @ 2:55pm 
<3
1tavatur1n  [author] 25 Jan @ 1:20pm 
It was added with the new update. @10 of Hearts
1tavatur1n  [author] 25 Jan @ 1:18pm 
--FİXED--

-Translation errors corrected.
-New translations added.
-minor bugs fixed.

--NEW--

-Sandbox settings added.
-Ai supported translations were made.
-Currently, you can turn on and off the effects on skills both in the game and in the mode.
-Sandbox settings for all skills from the mod will be added soon.
10 of Hearts 24 Jan @ 8:02am 
Oh I see.. this overwrites the fast learner trait... could you possibly make a sandbox option to prevent vanilla trait overwrites?
10 of Hearts 23 Jan @ 8:51pm 
I have a bit of a bug where no matter what I do or pick, I'm getting a x3 multiplier for every single skill upon a new game start, causing a massive exp buff.
Xon xina 22 Jan @ 12:22pm 
Game fixed thx for guadience
1tavatur1n  [author] 22 Jan @ 11:38am 
C:\Users\Computer name\Zomboid\Logs You can find log files using this extension.

There are files in the logs according to dates. When you enter the game and get the same error, open the most recent log text and the reason for the error will be written.

Another option is to send a link with a quick image.
Xon xina 22 Jan @ 11:11am 
not only your mods but how to find which mod is broken ?
Xon xina 22 Jan @ 11:11am 
that's the error when i use mods
Xon xina 22 Jan @ 11:11am 
sorry an error occured
1tavatur1n  [author] 22 Jan @ 11:10am 
Can you post the log of the situation that caused the error? Do you buy it in b42 or b41? @Cosmic Monkey
Xon xina 22 Jan @ 10:06am 
when i add your mod it's font error
Xon xina 22 Jan @ 10:06am 
your mod broken
TRON 21 Jan @ 10:45am 
güzel mod
Nikt 19 Jan @ 4:26pm 
@MizKai yes it was mod issue ill check that fix tomorrow and let you know guys:)

@1tavatur1n i will check it and let know here if something else is happening:)
thanks for your work:)
1tavatur1n  [author] 19 Jan @ 8:13am 
I had to rewrite lua for the hearing aid, so it was a little late.
1tavatur1n  [author] 19 Jan @ 8:12am 
--Fixed--

-Vehicle access problem and minimap problems caused by the mod have been fixed.
-Deficiencies and errors in translations have been corrected.
-The hearing aid has been made functional for b42.


Thanks to everyone who wrote and shared the problems.
I'm sorry I couldn't pay much attention to it because I have a very busy life.
I am working on the content in the background, I will add balanced content that will not spoil the enjoyment of the game soon.


@N0wh3re @Kauã @Nikt @ThatsATau @MizKai I'm sorry I couldn't reply to you :(
MizKai 18 Jan @ 5:13pm 
@Nikt ahh so it was this mod that tdoesn't shows up hud. i even reinstall my zomboid.
ThatsATau 18 Jan @ 1:13am 
Just secconding Nikt's issue, being that whenever this mod is enabled, the car UI just disappears and you get errors.
Nikt 11 Jan @ 1:13pm 
hello
i did use your mod wich i think is great one of comes for traits but
i have issues with car ui when i use it and also with car repair window. dont appear
i did tried unsub and resub your mod and put it on end of list on top i didint helped.
i will be gladly use it if you could fix that trouble:)
greetings
Kauã 5 Jan @ 3:21pm 
temporary fix for the more traits problem to work, put this mod on TOP PRIORITY, more traits (and other trait's mod) BELOW, with this they appear in character menu nicely.
Nice mod btw! :chivsalute:
N0wh3re 4 Jan @ 2:16am 
Since I'm not good at English, i understood meaning of "suggestions" you said as: I could tell you the solution.
however if it didn't mean by that, I apologize you.
N0wh3re 4 Jan @ 2:11am 
craftRecipe HearingAidUret
{
Time:100,
category:Health,
SkillRequired:Doctor:6;Electricity:2,
NeedToBeLearn = True,
Tags = AnySurfaceCraft,

inputs
{
item 2 [Base.Amplifier],
item 4 [Base.ElectricWire],
item 4 [Base.ElectronicsScrap],
item 2 [Base.Receiver],
item 2 [Base.Battery] itemcount,
item 1 [Base.Headphones],
item 4 [Base.Aluminum],
item 1 tags[Screwdriver] mode:keep flags[MayDegradeLight;NoBrokenItems],
item 4 tags[SharpKnife] mode:keep flags[MayDegradeLight;IsNotDull;SharpnessCheck],
}

outputs
{
item 1 Base.HearingAid,
}
}
Chief 3 Jan @ 3:41pm 
Nice mod! Love the professions! I am having an issue with the dashboard as well unfortunately.
1tavatur1n  [author] 3 Jan @ 1:44pm 
By the way, I am open to your career and skill suggestions.
1tavatur1n  [author] 3 Jan @ 1:44pm 
There is nothing wrong with anything. Only the hearing aid is not working. I'm working on this in the background and an update will be coming soon. Sorry, I haven't been able to check much lately as I've been busy with work. Thank you for your opinions. @N0wh3re
N0wh3re 2 Jan @ 3:17pm 
it was too sad to say like "you have to remove the mod clearly to avoid issue from wrong script" because I knew this mod is still great.
N0wh3re 2 Jan @ 3:14pm 
@1tavatur1n yeah I understand you as a mod author but I had to say because only yesterday 5 people asked me for dashboard issue and I fixed them. sorry that I didn't see your comment below too.

I wanted to notice how serious hoxfix is needed with that recipe written with wrong parameter,
because your mod is beeing beloved from many player, and they all had issue.

hope you also understand me :)
1tavatur1n  [author] 2 Jan @ 2:15am 
As I mentioned in old comments. I'm still making adjustments to b42 in the b41 settings. @N0wh3re
N0wh3re 1 Jan @ 7:59pm 
your recipe about hearing aids is causing the dashboard issue.
Janlitschka 1 Jan @ 11:45am 
Same here for the vehicle dashboards lol - I think it might even disable the minimap when playing but 100% disables the dashboard
Sentient_Worm 31 Dec, 2024 @ 10:22pm 
For some reason when this mods active vehicle dashboards do not render.
I'll check back in a couple days to see if it works
1tavatur1n  [author] 31 Dec, 2024 @ 7:56am 
Compatibility with both has not been tested. It is a standalone mode. @kArMaFPS
kArMaFPS 30 Dec, 2024 @ 7:01pm 
Its compatible with Evolving traits world or dynamic traits ?
Has2Tank 29 Dec, 2024 @ 3:56pm 
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1tavatur1n  [author] 29 Dec, 2024 @ 3:18am 
Translation has been made into CN and RU languages. Since it is made by Ai, there may be typos.
1tavatur1n  [author] 29 Dec, 2024 @ 3:17am 
I am aware of the problems with the hearing aid. B42 will be brought into stable operation in a short time. Thanks for your understanding.
@NekoNoAkuma @Brother Drupdros
1tavatur1n  [author] 28 Dec, 2024 @ 3:41pm 
@Espershock ekledim.
1tavatur1n  [author] 28 Dec, 2024 @ 3:41pm 
Tomorrow I will write about the effects it has in the steam description. Can you write which mode it is not compatible with? (There may be bugs in the mod, I'm trying to improve it.) @Darthsawyer
Darthsawyer 28 Dec, 2024 @ 3:23pm 
Mod incompatibility: More Traits. Using this mod with More Traits results in all the More Traits traits being disabled.
Darthsawyer 28 Dec, 2024 @ 3:21pm 
I know it appears in game, I want you to update the mod description in the steam workshop. Directly above where we are typing, rather than a vague description
1tavatur1n  [author] 28 Dec, 2024 @ 3:14pm 
The skills of the professions are displayed when you hover over them with the mouse. When you select it, it appears on the right. @Darthsawyer