Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
1. Fuel consumption was adjusted according to vehicle types (Normal, Commercial, Sports).
2. Factors such as engine quality, weight and speed affect fuel consumption.
3. When the fuel level drops below 70%, the risk of leakage increases. when it goes below 30%, there is a constant fuel leak.
4. Fuel consumption increases when the air conditioner (AC) and heater (heater) are turned on.
5. at speeds above 90 km/h, fuel consumption increases depending on the gearshift status, meaning that those driving at high speeds spend more fuel.
6. driving under 90 km/h enters the "economical driving" class and provides more efficient fuel use.
7. in vehicles weighing 1110 kg and above, fuel consumption increases depending on the amount of load.
8. vehicles weighing 1110 kg and below are calculated as "economy class" that consume less fuel.
9. Vehicles with low engine quality spend more fuel depending on the quality level.
- **Industrial Mechanic** Profession has been added to the game.
- This profession provides the advantage of more efficient fuel consumption and faster disassembly and installation of vehicle parts.
- Detailed explanations are available on the profession selection screen.
#Edits and Troubleshooting Errors
- Language translations have been updated.
- Fixed an error that occurred when the weapon was armed.
FootNote; In order for the mode to work with other modes in B42, make sure that it is at the top of the Mode ranking and does not fall below other modes!!!
-Bug fixes have been made for the build b41 version.
-Made debugging and performance improvements for Build 41.
-Added translations in other languages and added sandbox settings for Build 41.
-The error that occurred when the character picked up any item was fixed.
-The error that occurred during the production of the device has been resolved.
-Lua has been refactored and its load on the game has been lightened.
-Translation errors corrected.
-New translations added.
-minor bugs fixed.
--NEW--
-Sandbox settings added.
-Ai supported translations were made.
-Currently, you can turn on and off the effects on skills both in the game and in the mode.
-Sandbox settings for all skills from the mod will be added soon.
There are files in the logs according to dates. When you enter the game and get the same error, open the most recent log text and the reason for the error will be written.
Another option is to send a link with a quick image.
@1tavatur1n i will check it and let know here if something else is happening:)
thanks for your work:)
-Vehicle access problem and minimap problems caused by the mod have been fixed.
-Deficiencies and errors in translations have been corrected.
-The hearing aid has been made functional for b42.
Thanks to everyone who wrote and shared the problems.
I'm sorry I couldn't pay much attention to it because I have a very busy life.
I am working on the content in the background, I will add balanced content that will not spoil the enjoyment of the game soon.
@N0wh3re @Kauã @Nikt @ThatsATau @MizKai I'm sorry I couldn't reply to you :(
i did use your mod wich i think is great one of comes for traits but
i have issues with car ui when i use it and also with car repair window. dont appear
i did tried unsub and resub your mod and put it on end of list on top i didint helped.
i will be gladly use it if you could fix that trouble:)
greetings
Nice mod btw!
however if it didn't mean by that, I apologize you.
{
Time:100,
category:Health,
SkillRequired:Doctor:6;Electricity:2,
NeedToBeLearn = True,
Tags = AnySurfaceCraft,
inputs
{
item 2 [Base.Amplifier],
item 4 [Base.ElectricWire],
item 4 [Base.ElectronicsScrap],
item 2 [Base.Receiver],
item 2 [Base.Battery] itemcount,
item 1 [Base.Headphones],
item 4 [Base.Aluminum],
item 1 tags[Screwdriver] mode:keep flags[MayDegradeLight;NoBrokenItems],
item 4 tags[SharpKnife] mode:keep flags[MayDegradeLight;IsNotDull;SharpnessCheck],
}
outputs
{
item 1 Base.HearingAid,
}
}
I wanted to notice how serious hoxfix is needed with that recipe written with wrong parameter,
because your mod is beeing beloved from many player, and they all had issue.
hope you also understand me :)
I'll check back in a couple days to see if it works
@NekoNoAkuma @Brother Drupdros