Project Zomboid

Project Zomboid

Tava Realistic Professions and Skills
Showing 1-10 of 17 entries
< 1  2 >
Update: 1 Apr @ 11:27am

A System that calculates the fuel consumption of vehicles in a more realistic and detailed way has been added in Project Zomboid.

#New Features:
1. Fuel consumption was adjusted according to vehicle types (Normal, Commercial, Sports).
2. Factors such as engine quality, weight and speed affect fuel consumption.
3. When the fuel level drops below 70%, the risk of leakage increases. when it goes below 30%, there is a constant fuel leak.
4. Fuel consumption increases when the air conditioner (AC) and heater (heater) are turned on.
5. at speeds above 90 km/h, fuel consumption increases depending on the gearshift status, meaning that those driving at high speeds spend more fuel.
6. driving under 90 km/h enters the "economical driving" class and provides more efficient fuel use.
7. in vehicles weighing 1110 kg and above, fuel consumption increases depending on the amount of load.
8. vehicles weighing 1110 kg and below are calculated as "economy class" that consume less fuel.
9. Vehicles with low engine quality spend more fuel depending on the quality level.

---

#New Profession: Industrial Mechanic
- **Industrial Mechanic** Profession has been added to the game.
- This profession provides the advantage of more efficient fuel consumption and faster disassembly and installation of vehicle parts.
- Detailed explanations are available on the profession selection screen.

---

#Edits and Troubleshooting Errors
- Language translations have been updated.
- Fixed an error that occurred when the weapon was armed.

With this update, the use of the car has become more realistic. Enjoyable games!

Update: 27 Jan @ 11:05am

---Fixed---

-Bug fixes have been made for the build b41 version.
-Made debugging and performance improvements for Build 41.
-Added translations in other languages ​​and added sandbox settings for Build 41.

Update: 26 Jan @ 7:58am

---Fixed---

-The error that occurred when the character picked up any item was fixed.
-The error that occurred during the production of the device has been resolved.
-Lua has been refactored and its load on the game has been lightened.

Update: 25 Jan @ 1:18pm

--fİXED--

-Translation errors corrected.
-New translations added.
-minor bugs fixed.

--NEW--

-Sandbox settings added.
-Ai supported translations were made.
-Currently, you can turn on and off the effects on skills both in the game and in the mode.
-Sandbox settings for all skills from the mod will be added soon.

Update: 19 Jan @ 8:07am

--Fixed--

-Vehicle access problem and minimap problems caused by the mod have been fixed.
-Deficiencies and errors in translations have been corrected.
-The hearing aid has been made functional for b42.

Update: 1 Jan @ 9:12am

---Fixed---

--Fixed the issue where default professions would appear after death.
--Fixed lua issue causing fps loss.
--Translation errors corrected.

Update: 31 Dec, 2024 @ 8:06am

---Fixed---

--Professions were reorganized.
--Translation errors have been corrected.
--errors have been corrected.

--hearing aid will be arranged soon.
--Job-specific starting outfits, weapons and starting spawn areas will be adjusted.

Update: 28 Dec, 2024 @ 3:37pm

---New---

--CN and RU translations made by ai have been added.

Update: 28 Dec, 2024 @ 11:36am

Update: 28 Dec, 2024 @ 11:27am