Horizon's Gate

Horizon's Gate

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More Status Effects Please
   
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15 Sep, 2024 @ 12:49pm
30 Jul @ 6:01am
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More Status Effects Please

In 1 collection by Prominence
Prominence Mod Pack
42 items
Description
MORE STATUS EFFECTS PLEASE
This mod expands some base game enemy abilities once you hit certain thresholds of combat fame. Use it to increase the challenge as your party grows in power, and to lend more relevance to modded classes and items that resist these status effects.
  • 500 Combat Fame: Botflies start inflicting Fatigue and Gangles start inflicting Hangover.
  • 1000 Combat Fame: Netchals start inflicting Drowsy and Reylocks start inflicting Delirium.
  • 1500 Combat Fame: Heatles and Snaevars start inflicting Malaise.
  • 2000 Combat Fame: Spidests start inflicting Frail and Sprax start inflicting Suffering.
  • 2500 Combat Fame: Angelflies start inflicting Bomb and Contagious.
  • 3000 Combat Fame: Bloodweavers start inflicting Frail and Malaise.
  • 3500 Combat Fame: King Heatles start inflicting Wildfire.
  • 4000 Combat Fame: Tentacles start inflicting Lightning Chain.
  • 4500 Combat Fame: Reylocks start inflicting Madness and Urzibels start inflicting Rupture.
  • 5000 Combat Fame: Lopers start inflicting Deathmark.
  • 5500 Combat Fame: Angelflies start inflicting Empathy.
  • 6000 Combat Fame: Bloodweavers start inflicting Domino.

For details on what each status effect does, check the list below, or consult the library in Delirium.
  • Bomb: Deal 10% of your max HP as damage to surrounding allies when you are KO’d.
  • Contagious: Copy status effects onto surrounding allies when you are KO’d.
  • Deathmark: Immune to Life effects and most healing.
  • Delirium: Rotate, interrupt, and reposition randomly when you end your turn.
  • Domino: When a unit with Domino is KO’d, the rest are as well.
  • Drowsy: Fall asleep at the end of your next turn.
  • Empathy: Lose 33% of your current HP whenever you attack.
  • Fatigue: Lose 4 MP each turn.
  • Frail: Increase physical damage taken by 25%.
  • Hangover: Lose 10% of your max HP at the end of each turn.
  • Lightning Chain: When a Chained unit takes lightning damage, the rest lose 10% max HP.
  • Madness: Attack yourself and all adjacent tiles at the start of your turn.
  • Malaise: Increase magic damage taken by 25%.
  • Rupture: Lose 10% of your max HP per tile moved at the end of your turn.
  • Suffering: Take 4 damage each turn, increased by 30% for each ailment on you.
  • Wildfire: Deal 10 fire damage to yourself and adjacent units at the end of your turn, spreading the status.

Acknowledgements:

My Other Mods:
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5 Comments
Prominence  [author] 2 Oct, 2024 @ 4:20am 
Yes.
RestingWitchFace 2 Oct, 2024 @ 4:13am 
Can this safely be added to an existing save?
Bofrab 16 Sep, 2024 @ 3:02pm 
Sweet
Prominence  [author] 16 Sep, 2024 @ 2:23pm 
Bofrab, I don't think it matters.
Bofrab 16 Sep, 2024 @ 2:01pm 
Should these go above or below your other mods?