RimWorld

RimWorld

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[AV] Mechtech
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Mod, 1.5
File Size
Posted
Updated
6.641 MB
28 Sep, 2024 @ 11:45pm
21 Jun @ 5:00am
12 Change Notes ( view )
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[AV] Mechtech

In 1 collection by Veltaris
[AV] Mods made by Veltaris
13 items
Description
This is my love letter and content addition for the mechanitor playstyle of the biotech DLC.
Ever since the Biotech DLC's release I've dreamed about having a real mechanitor colony.
This (and my other mods) are the try of making that a reality.



This mod is mainly about:
  • controlling how you want to develop your mechanitors. A few skilled ones or a whole colony of low-skilled mechanitors? Choose how to spent your boss-mech-chips!
  • adding a few unique mechanoids
  • adding mechanoid based neutroamine production and additional useage
  • anything I deemed cool enough to put in here

The content of this mod is subject to my liking, it will get tweaked, changed and expanded over time.



Mechanoids




Militors and scrapper can now use mortars just like normal colonist (select the mech and right click the mortar).













Entities




Mechanitor's Tools








Pre-Neutroamine production and industries











Subcored implants
A few implants to control body temperature/pain/robustness with the disadvantage of interference with the immune system.

Subcored clothings
Subcored clothings biocode themself to their first user.





Others








DLC based content:
  • with Royalty: new mortar types for clusters
  • with Ideology: companoid sphere, royal lancer, hightech collar
  • with Anomaly: reshaper, sinistre


Inbuild mod interactions with:

CE?
Thats up to them. Currently CE has its own integrated patch for this mod. I don't have anything to do with it.

Can this be safly added to an ongoing save?
Yes.

Can this be safly removed from an ongoing save?
Probably, with the usual one-time errors for removing a content-adding mod. Back up your saves just in case.



I've got feedback or ideas for this mod!
Please post it in the pinned discussion for feedback, there is also a list of upcomming content.

I've found a bug!
Please post it in the pinned discussion for bugs.


Me, myself and I.
Carbonpanel retexture is based on Erin's Body Retexture (with permission), check out her awesome mods!
Special thanks to the unofficial rimworld discords modding-channel, the people running it and its precious search function.
Without this awesome community this mod would not exist.
Popular Discussions View All (2)
27
8 Jul @ 6:43pm
PINNED: Bug reports
Veltaris
14
13 Jun @ 10:41pm
PINNED: Feedback & ideas
Veltaris
143 Comments
Pappi_Rabbi 27 minutes ago 
:(
Greisyn 8 hours ago 
MY COMPANION! j/k thanks for the update on well the update lol im really enjoying the new dlc so i understand you completely Veltaris. thanks for the mod and trust I have this favorited for when the update hits <3
Psyckosama 15 hours ago 
Drat. Here I was hoping you wouldn't be able to play without it. ;)
RedGoat 17 hours ago 
having fluoids in space would be such a nice roleplaying tie in, love the mod and i cant wait to use it in 1.6 myself
gunns22 13 Jul @ 8:02am 
@Veltaris

That's perfectly fine. We're all gamers deep down. Take as long as you need.
Veltaris  [author] 13 Jul @ 7:57am 
Yes, it will be updated to 1.6 when I find the time - after I enjoyed the new dlc.
I'm a gamer first, modder second :)

So make your run without this mod first, it will take a bit.
gunns22 13 Jul @ 7:03am 
@Veltaris

Any news on a 1.6 update?
child assault services 13 Jul @ 5:52am 
will this be added to 1.6?
Nighthawk 4 Jul @ 5:51am 
does it work on 1.6?
trouter 24 Jun @ 9:40am 
Yeah, after digging around a bit I think it's just a bug with how the info panel displays "work types" for mechs - it goes by all jobs classed as mining, rather than separating the jobs under the "mining" umbrella. I'll let the Mining Priority dev know, thanks!