Total War: WARHAMMER III

Total War: WARHAMMER III

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[6.1.2] Cryswar´s Characters - Legendary Lords FLC Patch
   
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29 Sep, 2024 @ 4:04pm
13 Apr @ 9:22am
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[6.1.2] Cryswar´s Characters - Legendary Lords FLC Patch

Description
All credit goes to Cryswar for creating this nice piece of work

Requires , load order doesn´t matter.

Haven´t had the most time testing yet, so i´d appreciate any additional feedback in the designated discussion.

Fix for Leaders of Legends
Will look into their compatibility soon

Popular Discussions View All (1)
7
25 Apr @ 10:06pm
Issues / Missing Content
King Phrox
64 Comments
King Phrox  [author] 27 Apr @ 1:38pm 
Yall go for Ralkorins Link, im only running for Leaders of Legends as i wanted in the beginning
Ralkorin 27 Apr @ 12:09pm 
Ralkorin 26 Apr @ 2:29am 
Well i couldn't sleep....... So i went a pulled all septic claw and shanlin buildings out of the tables and low and behold no crashes yet. I left tech for shanlin, to see if AI turn will crash with it on, so i well post update as i get deeper into my campaign.

@King Phrox, I think it might be time to do a full reupload of cryswars LL and FLC rather than update patches if Cryswar gives permission. I found once i went to a single file the crashes lessened, and even lessened even more after i went through every table and cleaned up items that were broken in both mods.

I am going to continue testing, but things are getting better as far as crashes go.
Ralkorin 25 Apr @ 11:10pm 
I think the crashes are related spirits of shanlin buildings in the mod, not Cerunnos, if you load a campaign the main settlement unlocks more units than the game can handle... I am gonging to go through the mod this weekend and delete every instance of shanlin and spetic claw from the mod and see if it fixes the crashes. as i think it is unintentionally effecting other wood elf factions, which i never play, but loaded a run today and their buildings are jacked up
Ralkorin 24 Apr @ 8:01pm 
so what i did to help those crashes, is started new campaign but only kept mods that are heavily scripted in the regions i am in. which basically was all my vampire counts and nagash mods. i wont be seeing that area until late game anyway. it also depends on what faction i am playing. i dont think its cryswar mod that is causing the crashes at this point. after looking through forums, it seem people with no mods are having issues with random CTD.... i think its a scripting issue in base game as i was getting alerts every few turns from different mods each time.
Canadian Leaves 23 Apr @ 2:22pm 
I found this temp fix partically working atleast with most of adding factions mods, expanded lord & hero skills compilations. BUT after 50 or more turns - it becomes roulette, when it leads to crush : on diplomacy screen or at the openning of skills of some lords (randomly).

All above - in IEE
Ralkorin 23 Apr @ 11:25am 
oh found another possible fix, I use fast forward on my turns until now its slower but less lock ups, i tried to a save twice with FF on and crash at certain faction, third time turned off FF and no issue, not sure what the difference is but it been working no lock ups 15 turns later...will update if i get lock up on normal speed.
Ralkorin 22 Apr @ 5:16pm 
I think i found a temp fix to some crashes, if you are comfortable modding. I moved over the patch to the original mod i saved offline. I understand not wanted to do that and post but i stay subbed to both and like both mods so they get their credit.
Kentathor 16 Apr @ 8:01am 
And I wonder if it is still uncombatible with immortal empires expanded? Sucks to have to switch when I want some wyrm-action.
shoobers 15 Apr @ 8:01pm 
There's a lot of place holder skills and such.