Total War: WARHAMMER III

Total War: WARHAMMER III

[6.1.2] Cryswar´s Characters - Legendary Lords FLC Patch
64 Comments
King Phrox  [author] 27 Apr @ 1:38pm 
Yall go for Ralkorins Link, im only running for Leaders of Legends as i wanted in the beginning
Ralkorin 27 Apr @ 12:09pm 
Ralkorin 26 Apr @ 2:29am 
Well i couldn't sleep....... So i went a pulled all septic claw and shanlin buildings out of the tables and low and behold no crashes yet. I left tech for shanlin, to see if AI turn will crash with it on, so i well post update as i get deeper into my campaign.

@King Phrox, I think it might be time to do a full reupload of cryswars LL and FLC rather than update patches if Cryswar gives permission. I found once i went to a single file the crashes lessened, and even lessened even more after i went through every table and cleaned up items that were broken in both mods.

I am going to continue testing, but things are getting better as far as crashes go.
Ralkorin 25 Apr @ 11:10pm 
I think the crashes are related spirits of shanlin buildings in the mod, not Cerunnos, if you load a campaign the main settlement unlocks more units than the game can handle... I am gonging to go through the mod this weekend and delete every instance of shanlin and spetic claw from the mod and see if it fixes the crashes. as i think it is unintentionally effecting other wood elf factions, which i never play, but loaded a run today and their buildings are jacked up
Ralkorin 24 Apr @ 8:01pm 
so what i did to help those crashes, is started new campaign but only kept mods that are heavily scripted in the regions i am in. which basically was all my vampire counts and nagash mods. i wont be seeing that area until late game anyway. it also depends on what faction i am playing. i dont think its cryswar mod that is causing the crashes at this point. after looking through forums, it seem people with no mods are having issues with random CTD.... i think its a scripting issue in base game as i was getting alerts every few turns from different mods each time.
Canadian Leaves 23 Apr @ 2:22pm 
I found this temp fix partically working atleast with most of adding factions mods, expanded lord & hero skills compilations. BUT after 50 or more turns - it becomes roulette, when it leads to crush : on diplomacy screen or at the openning of skills of some lords (randomly).

All above - in IEE
Ralkorin 23 Apr @ 11:25am 
oh found another possible fix, I use fast forward on my turns until now its slower but less lock ups, i tried to a save twice with FF on and crash at certain faction, third time turned off FF and no issue, not sure what the difference is but it been working no lock ups 15 turns later...will update if i get lock up on normal speed.
Ralkorin 22 Apr @ 5:16pm 
I think i found a temp fix to some crashes, if you are comfortable modding. I moved over the patch to the original mod i saved offline. I understand not wanted to do that and post but i stay subbed to both and like both mods so they get their credit.
Kentathor 16 Apr @ 8:01am 
And I wonder if it is still uncombatible with immortal empires expanded? Sucks to have to switch when I want some wyrm-action.
shoobers 15 Apr @ 8:01pm 
There's a lot of place holder skills and such.
wuzhenghua602 14 Apr @ 2:17am 
niced you are god
Canadian Leaves 12 Apr @ 9:37am 
Update, please, dear author. Maybe some of them, for example Mother of Flame or Durthu from Cathay?
mikelangelo70 9 Apr @ 11:10am 
update please
SpectralDoom 4 Apr @ 2:55am 
This mod crashes with some factions in version 6.1.2. Guessing its to do with an inability to use some lords for some factions after update. As it goes through end of turn processing, the game stops (crashes) and doesn't progress. I eliminate all other mods and this mod running with this patch is the problem.

Current fix is to shut down both original mod and this patch. Run last save and process end of turn. The game doesn't crash for me when doing this. I then save again, exit and switch mod back on. Problem is that randomly the game tries to use the lord/s causing the crash and it will crash again.

Hence the only true fix to problem is to shut the mod down and not turn it back on. This is a shame as I'm enjoying what this mod offers. Hope someone can fix.
Barrain 7 Mar @ 9:55pm 
PS - can't attest to stability, but at least it runs!
Barrain 7 Mar @ 9:37pm 
CONFIRMED - made the fix, loaded the game, started an IE campaign with Gilgalion (High Elf LL), and it's ready to go.
Barrain 7 Mar @ 9:17pm 
A sneaking suspicion the issue is a fix needs to be applied to melee_weapons_tables (not currently included in this patch). There are several entries under "Audio Type" to the old nomenclature of "claws" - each such entry should be updated to creatures_claws.
mikelangelo70 25 Feb @ 10:22am 
update please
RickAstaroth 5 Jan @ 5:16pm 
is this mod dead? i love the LL on it :steamsad:
snizzy 31 Dec, 2024 @ 6:15am 
Whats the status on the update?
King Phrox  [author] 20 Dec, 2024 @ 10:05am 
When i´ve got time i´ll start working on it. Tho my piority is Leaders of Legends as its a mod that i cant miss out on my own playthroughs :D So this one will be secondary
Riaias 20 Dec, 2024 @ 4:44am 
For anyone looking to fix their modlist:

Currently mod is crushing on load. (makes sense to do so until update)
arabeschi.caleidoscopici 16 Dec, 2024 @ 3:42pm 
thx <3
Riaias 9 Dec, 2024 @ 11:39am 
Thank you!
King Phrox  [author] 9 Dec, 2024 @ 8:38am 
As of my last check yes, but since the new dlc is soon out, its short lived. I´ll try my best to fix it as fast as possible then
Riaias 9 Dec, 2024 @ 5:29am 
Is the mod working?
redhood52 6 Dec, 2024 @ 7:49am 
thank you for fixing this mod
HazardHawk 4 Nov, 2024 @ 2:00pm 
The error is not in the patch, but a change back in the original.
Canadian Leaves 2 Nov, 2024 @ 2:33pm 
Broken sadly(
Kentathor 2 Nov, 2024 @ 7:21am 
Turn 54 as in faction order turns not number of turns played.
Kentathor 2 Nov, 2024 @ 7:21am 
Seems to crash on Reikland's turn? Played as both characters added with this mod and with other mods/vanilla and it crashes on turn 54 which is Reiklands.

Might be another mod it's conflicting with. But without this and the og mod it doesn't crash. Just a heads up, maybe there's nothing you can do.
Gilanthis 1 Nov, 2024 @ 3:19am 
yep mine is broken after patch
King Phrox  [author] 31 Oct, 2024 @ 10:00am 
@Kentathor likely broken after todays patch, i´ll look either later or latest tomorrow into it
Kentathor 31 Oct, 2024 @ 8:45am 
@King Phrox, okay. Yeah I had some issues after but it was another mod. Let's see how it works after today's patch.
King Phrox  [author] 30 Oct, 2024 @ 4:31pm 
@Kentathor i haven´t had issues in my play thru after the latest patch
Kentathor 30 Oct, 2024 @ 12:04pm 
Does it work? Love this mod. Thanks for updating it.
King Phrox  [author] 15 Oct, 2024 @ 6:18am 
@Stryder Might be that patch 5.2.7 broke something, i´ll look into it when i get the time tomorrow
Stryder 14 Oct, 2024 @ 8:16pm 
currently tried using this, and i have alot of ? characters, i removed all mods to test again and ran just these three, still only ?, am i missing something?
arabeschi.caleidoscopici 5 Oct, 2024 @ 4:17pm 
Love u
door 4 Oct, 2024 @ 5:41am 
cheers! thanks for updating this mod, been missing it!
TheMilkMan 3 Oct, 2024 @ 11:40pm 
@king Phrox you big Go% Dam LEGEND!
King Phrox  [author] 3 Oct, 2024 @ 10:30pm 
Quickly looked into it, i've overlooked one line of Cernunnon. Removed it, now its working again. Thanks for the call, i did testing yesterday on characters running earlier in the script
King Phrox  [author] 3 Oct, 2024 @ 10:05pm 
@ThornInSide_ttv forcefully update this mod, issues should have been fixed with latest patch, unless i fucked it again with tinkering on cernunnos. Gonna look in a few hours after work again
Sly 3 Oct, 2024 @ 7:11pm 
Thanks Phrox! I really appreciate the effort you've put into this :)
door 3 Oct, 2024 @ 5:41pm 
Running exclusively this mod + requirements (and console commands), a lot of lords are missing. these are the only lords that show up:
Egil Styrbjorn
Scabeiathrax
Chernobog
Tyr
Frigustrex
Snagla Grobspit
Prometheus
King Phrox  [author] 3 Oct, 2024 @ 4:30pm 
Temporarily removed Cernunnos to figure out the occuring crashes with his faction
Astarion 3 Oct, 2024 @ 2:58pm 
crash after 2-3 turn on same factions
King Phrox  [author] 3 Oct, 2024 @ 2:32pm 
All issues regarding Lords not spawning in have been fixed now
Vitunnahkaviitta 2 Oct, 2024 @ 8:46am 
Disabled everything else except Mixus unlocker, this patch and the Legendary lords FLC, but all of the dark elf characters are still missing. I can see the names as well as the faction bonuses on the choose faction menu, but the campaign still spawns the vanilla character of that faction.
MadEorlanas 1 Oct, 2024 @ 10:33am 
NICE, I missed this mod like crazy. Thank you