Total War: WARHAMMER III

Total War: WARHAMMER III

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Beastmen: Beastpaths Underways
   
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Posted
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530.013 KB
10 Oct, 2024 @ 5:13am
10 Nov, 2024 @ 10:22am
6 Change Notes ( view )

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Beastmen: Beastpaths Underways

In 1 collection by ChopChop
ChopChop's Workshop: All Released Mods
77 items
Description

This mod is integrated in the compilation below. Do not enable both mods together (you have to choose one version of the mod: compilation or this mod).

LINK: The Underways: Compilation


This mod is dedicated to Immortal Empires & Immortal Empires Expanded campaign maps.

This mod is adding 25 new Beastmen Paths destinations using the Dwarf Underway Teleport mechanic. All UI descriptions are reworked, but some other UI elements may remain as hard coded in the game.

I will add screenshots to the description of the mod soon.


The cooldown of the Beastmen Paths is set to 10 turns.

Added new effect "-1 Turn Cooldown after Beastmen Paths travel" to technologies & Legendary Lords skills:

Technologies
Legendary Lords skills:
  • Horns of War
  • The Strong Survive
  • Messenger of the Bray
  • Primal Fury
  • The Warherd Ravages
  • Kadon Unleashed
  • Dominate the World
  • Consume Order

Mod is compatible with Decky's Tech-Tree Compilation & Decky Tech-Tree for Beastmen.
  • Khazrak
    • Feral Fervour
  • Malagor
    • Mantle of Crows
  • Morghur
    • Touch of Corruption
  • Taurox
    • Daemonic Vigour
Mod is compatible with all skills mods unless the mod disables vanilla base game skills.

Researching sum of 10 technologies and skills will allow instant travel between Underways.


Beastmen Paths are added according to Warhammer Wiki, available maps and starting locations of Beastmen factions in vanilla and popular mods.

List of Beastmen Paths destinations
  1. Beastmen Paths - Oak of Ages
  2. Beastmen Paths - Wolfenburg
  3. Beastmen Paths - Talabheim
  4. Beastmen Paths - Salzenmund
  5. Beastmen Paths - Middenheim
  6. Beastmen Paths - Hergig
  7. Beastmen Paths - Bilbali
  8. Beastmen Paths - Temple of Skulls
  9. Beastmen Paths - Clar Karond
  10. Beastmen Paths - Okkams Forever Maze
  11. Beastmen Paths - Fateweaver Crevase
  12. Beastmen Paths - Daemons Gate
  13. Beastmen Paths - The Godless Crater
  14. Beastmen Paths - Monolith of Borkill
  15. Beastmen Paths - Bloodwind Keep
  16. Beastmen Paths - Fortress of the Eyes
  17. Beastmen Paths - Red Fortress
  18. Beastmen Paths - The Witchwood
  19. Beastmen Paths - The Haunted Forest
  20. Beastmen Paths - Forest of Gloom
  21. Beastmen Paths - Jungles of Chian
  22. Beastmen Paths - The Black Pit
  23. Beastmen Paths - Laurelorn Forest
  24. Beastmen Paths - Gryphon Wood
  25. Beastmen Paths - Oreons Camp


To further reduce the cooldown of mechanic I recommend the mod:

Destinations from the mod contain local Beastmen mercenaries to recruit when using the mod:

Related to Teleport, but for Wood Elves - Faster Ritual of Rebirth mod:


Credit and many thanks to amazing Partypus for the Beastpath icons used in the mod.
Check out Partypus' workshop - LINK


[streamelements.com][patreon.com][discord.gg]
9 Comments
Solvem Probler 25 May @ 4:47am 
Seems to work fine on the latest version. Thank you for the mod, it really makes no sense that Beastmen can't turn up almost anywhere in the world.
ChopChop  [author] 30 Dec, 2024 @ 7:57am 
i dont know a reason why it would not, but let me know if you encounter any issues and i will try to fix :steamthumbsup:
Solaire 26 Dec, 2024 @ 1:32am 
Does this work with 6.0?
ChopChop  [author] 14 Oct, 2024 @ 1:31am 
ChopChop  [author] 14 Oct, 2024 @ 1:30am 
yes, should be working like this :) i recommend to use the Skaven one for custom additions as it has more underways destinations.

this Beastmen mod is tighed up to AoR Loreful mod, i made destinations to all regions that have regional recruitment of Beastmen units
kinghamza262 13 Oct, 2024 @ 11:06pm 
update: yes it does, just added the OvN araby culture and it worked. Thanks for such an amazing mod!!
kinghamza262 13 Oct, 2024 @ 10:52pm 
Sweet mod! Hypothetically, if I wanted to make this mod work with another faction, would I just change the culture in RPFM?
sigvald 12 Oct, 2024 @ 4:34pm 
the era of the beast starts now
Rincewind322 10 Oct, 2024 @ 2:17pm 
Beastmen World Tour 2024 kicking off today