RimWorld

RimWorld

357 ratings
DragonBond
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Mod, 1.5, 1.6
File Size
Posted
Updated
21.688 MB
11 Oct, 2024 @ 10:50am
30 Aug @ 9:22am
40 Change Notes ( view )

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DragonBond

Description

Hey there! My name's Crow, and welcome to my first mod!

I was surprised to find there weren't any faction mods inspired by the Targaryens, so I decided to dive in and get my hands dirty. What started as a simple faction mod has grown into something much bigger: a full expansion featuring the proud, dragon-bonded Velonir.

Due to my limited capabilities I couldn't do everything that I wanted but I hope that with some more help from the community I can get those details in yet.

I hope you enjoy playing as much as I enjoyed creating it!



























I still have big plans for DragonBond, but if I kept waiting for it to be "perfect," it might never see the light of day. That said, here's a sneak peek of what's coming next:
  • Capes
  • More Outfits and Armors
  • Weapons
  • Dragon Bond Abilities
  • Dragon Hunters Ideology
  • Dragon Armor

I don't like [insert feature here]!
No worries! I’ve included mod options for the Dragon manhunting chance when using the DragonBond ability and for Faction disapproval, so you can tweak the odds or disable them entirely. If there’s something else you’d like to see as optional, just let me know!

Can I commission you?
For art? Absolutely!
For a simple, xml mod? Sure, we can discuss it, though I’m not the best person for it.
For C#? Nope, sorry. There are many talented coders out there who would love to take on commissions. My mod is only alive because I keep smashing my head against a wall until something works! I'm definitely not a professional coder.

Do I need all the DLC to play this?
No, you don't! I tried to optimize it so everyone can enjoy the mod. Without Biotech you won't have the Velonir race nor their bond Ability, but you'll get the armors and the Faction.

The Dragon bonds are boring/op!
I’m open to feedback! Please let me know how I can improve them. I’d love to hear everyone’s ideas, and I’m happy to make tweaks.

The armors are unbalanced!
This mod was made with Medieval Overhaul in mind, so it may seem weaker if you're not using that mod. But feel free to tweak them however you'd like!

I found a bug!
Please let me know! I’ve tried to be thorough, but I’m sure a few bugs might have slipped through. Any reports would be greatly appreciated!

How can I reach out to you?
You can find me in the official Dragons Descent[discord.gg] discord server! I’m a bit quiet, but I’m always around, and there’s a dedicated channel to discuss this mod!

You didn't add compatibility with this mod!
Do let me know if you'd like me to add compatibility to a mod that I missed checking out. You can also make a patch yourself if you'd like!

Can I make a mod on top of your mod's concept?
Yep! Feel free to use anything that I've done in this mod as long as you credit me!


Vanilla Races Expanded: Highmate
For inspiring the idea of different Dragon bonds based on Dragon types!

Vanilla Psycasts Expanded
For the concept behind the faction penalty when selling Dragons or Dragon eggs!

Medieval Overhaul: House Roxmont
For being a great inspiration and study material!

Vanilla Factions Expanded - Medieval
For being an amazing study material that helped me get this mod working!

Dragons Descent
Simply for existing and being such an amazing mod. And a special shout-out to Otter for all the help!

Rimworld Discord Server
A massive thank you to the incredible people there who guided me through this process. This mod wouldn't be here without you!

[ko-fi.com]

If you want to vote on new content, be in on the updates or just commission me!
[www.patreon.com]
Popular Discussions View All (4)
1
19 Jun @ 8:05am
Error Message
Halbezar
1
22 Apr @ 6:58pm
Noble velonir apperel doesnt count as a noble apperal for royalty title's.
BeyazSnatcher
1
28 Nov, 2024 @ 9:08am
Error report Dragon Bond
Wistala
273 Comments
Crow  [author] 22 hours ago 
Patch Notes:
•Added Mountain Zaldrizes and Ebon Zaldrizes from Rimworld of the Dragon to Compatible Dragons list

•Draconic Regeneration now has higher Metabolic Efficiency to better balance its power.

•Noble Blood gene reworked: no longer adds aggression, instead makes pawns incapable of dumb labor (hauling/cleaning).
Crow  [author] 27 Aug @ 9:35am 
@「 Friheill 」Hey I'm working into doing some tweaks right now and I export all my textures as 512x512, which means you can already tweak them by using Rimpy! I won't downgrade them as of now for this reason. I do have an armor overhaul coming up where I want to remake all my armor textures, so I'll see to do it by then.
Guts 25 Aug @ 8:00pm 
these are the original values:
<xenotypeChances>
<Crows_VelonirRace MayRequire="Ludeon.RimWorld.Biotech">0.8</Crows_VelonirRace>
<Baseliner MayRequire="Ludeon.RimWorld.Biotech">0.2</Baseliner>
</xenotypeChances>

i've removed velonir line with 80% and changed baseliner to 1
Crow  [author] 25 Aug @ 12:06pm 
@Guts Well, I'm not sure if it's intended but you're editing the Baseliners, not Velonir.
If you want the Velonir to spawn more in the world, you should either edit the Velonir chances or go to
Biotech -> Patches -> Faction Patches -> Increase the Velonir chances
Guts 25 Aug @ 11:55am 
@crow i've edited this file 294100\3346930834\1.6\Defs\FactionDefs
<xenotypeChances>
<Baseliner MayRequire="Ludeon.RimWorld.Biotech">1</Baseliner>
</xenotypeChances>
because even using mod xenotype spawn control, spawn chances of velonir race didn't work
they keep spawning and only 20% are my custom xenotype
Crow  [author] 23 Aug @ 11:38am 
@Guts It's not hardcoded at all, you're either not doing it correctly or looking in the wrong place.
Guts 22 Aug @ 5:52pm 
good mod but why Velonir race is hardcoded, I've tried to edit .xml to change xenotype spawn chance but does not work.
Ghevd 21 Aug @ 9:11am 
Get well soon Crow, and thank you for your wonderful mods.
Crow  [author] 20 Aug @ 2:00pm 
@「 Friheill 」Sure, I can do that! It's just going to be a bit, I'm not doing the best health-wise. I'll get back on it as soon as I'm feeling better.
「 Friheill 」 20 Aug @ 1:27pm 
@Crow Sweet, thanks! Also while youre at it can you make the textures be divisible by 4?
Newer version of Unity ony accepts DDS textures that are divisible by 4 so it will make possible to optimize tex on your mod using RimPy in the future.