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1. I see a blood bag item was added, along with some injuries that require blood transfusion. Is hemogen still acceptable for such transfusions? Do blood bags have any advantages or disadvantages as compared to hemogen packs? Can a sanguophage consume blood bags over hemogen packs?
2. The settings show the ability to disable types of injuries. Does this also disable related items that are used primarily or exclusively to resolve that injury? Does this result in 'empty' research spots?
3. The "new work types"--are these in the priorities window? I would rather not clutter that window too much, and there's rather a lot of them here.
I have used this mod with death rattle and never had this issue.
So atm I'm prioritizing smaller features until I can find the time for these larger ones. Also, I'm not a graphics designer. So for anything requiring non-basic texture work, I'll first have to find someone who knows how to do it.
But I've added your suggestion to the list of community design discussions on GitHub, see https://github.com/frederik-hoeft/rimworld-more-injuries/issues?q=is%3Aissue%20state%3Aopen%20label%3A%22feedback%20welcome%22
This release focuses on bug fixes and quality of life improvements:
- fixes the annoying "medical emergency" message popping up when performing a blood donation
- fixes incorrect "(from inventory)" label in blood transfusion context menu, even though "from map" was meant.
- fixes a rare condition where inhalation injury calculation could lead to exceptions
I built each pawn a personal first aid kit with all medicines and equipment (except reusable ones like defibrillator), and I heal my enemies with the “perform first aid” button. Pawns automatically apply everything necessary and the mod works perfectly, in the current version of the mod I no longer see any bugs that were before. Highly recommended