Total War: WARHAMMER III

Total War: WARHAMMER III

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Herald's Start Positions - Yuan Bo in Cathay
   
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176.807 KB
16 Oct, 2024 @ 7:27am
17 Jun @ 1:22pm
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Herald's Start Positions - Yuan Bo in Cathay

In 3 collections by Herald
Herald's Start Positions
15 items
Herald's Mod Collection
31 items
Herald's Cathay Mods
4 items
Description
Herald's Start Positions - Yuan Bo in Cathay is a lua script start position mod which completely moves Yuan Bo from Lustria to Cathay in Immortal Empires and IE Expanded, for both the AI and the player. It also includes some database changes needed to move the landmarks required for Yuan Bo's victory conditions to Cathay, and other minor refinements.



Here are the main changes of this mod:

- Yuan Bo starts the campaign controlling only Shang-Wu in the Celestial Riverlands in Cathay, both as the player and the AI;
- the Floating Pyramid in Lustria starts off as a settlement owned by the Blue Vipers, while the Isle of the Crimson Skull is now an abandoned ruin;
- to enhance Yuan Bo's behaviour in Cathay, he starts at war with both Jiangshi Rebels and the Burning Wind Nomads while controlled by the AI; otherwise only with the Jiangshi Rebels. He is no longer at war with the Blue Vipers in Lustria;
- the sale of Shang-Wu dilemma script has been disabled;
- the settlements required for Yuan Bo's faction-specific victory conditions have been moved out of Lustria to Cathay: the long victory conditions now require him to build Astromantic Relays in Wei-Jin, Shang-Yang, the Temple of Elemental Winds and Li Temple, instead of their Lustrian counterparts;
- the locations of Lizardmen incursions tied to the construction of Astromantic Relays have been moved to the corresponding areas in Cathay;
- the position of the Stoneshatter Ogres has been slightly adjusted - Zhao Ming and the Temple of Elemental Winds are now inside of their camp's sphere of influence on turn 1.


Worth mentioning are also the changes in Herald's UI Mod - Wu Xing Compass, which reworks Wu Xing Compass' button layout to suit Cathay's geography better.

HUIM - Wu Xing Compass is a supplementary mod to HSP - Yuan Bo in Cathay, and using these mods together is recommended. The Wu Xing Compass is an independent mod for modularity, which alongside its features, is explained in more detail in its mod description.


I recommend these mods alongside HSP - The Changeling in Cathay and HSP - Gelt in the Empire, to enjoy a cleaner and more immersive experience playing as any Cathayan Legendary Lord in Immortal Empires.

I highly recommend using HSP - Yuan Bo in Cathay with Herald's Start Positions - Alberic in Bretonnia for a Markus Wulfhart campaign. These mods make Lustria feel more unexplored and mysterious, as it used to be in Warhammer II.



These mods are fully compatible with Mixu's Unlocker and Immortal Empires Expanded. They were not developed keeping any new faction mods in mind.

Herald's Start Positions mod series should work with mods like SFO: Grimhammer III, which rebalance different aspects of the game, but generally do not touch the start positions of the factions.

I also recommend using these mods alongside other Herald's Start Positions mods, and my mods in general, as they are all being developed in conjunction.


Special thanks go to Caesar and Porkenstein, the developers of the predecessors of this mod: To The West! and AI Yuan Bo in Cathay respectively. Some parts of Caesar's mod I've adopted and edited in my mod, more precisely the landmark and lizardmen incursion moves, which I've focused completely on Cathay.

Other credits go to Porkenstein and Swissbob for the script framework which I'm using across my start position lua script mods, and to Acephelos for helping me out with disabling vanilla scripts in this mod, as well as in HSP - Gelt in the Empire.



Coming up

You can find the list of all of my upcoming mods in my complete mod collection's description.


Keep up to date
If you enjoy this mod, be sure to like it and add it to your favorites.

If you'd like to know when the newest mods and mod updates drop, you can follow me on the Steam Workshop, Facebook[www.facebook.com] and X.[x.com]


Feedback & Support

If you'd like to discuss any aspect of my mods, report a bug, or drop by for a chat, feel free to join my Discord server. I've also started making videos about TW: Warhammer III, so consider subscribing to my YouTube channel. For those who’d like to support financially, contributions via PayPal are greatly appreciated.

[discord.com] [www.paypal.com]


Any form of support means a lot. Thank you!
42 Comments
Herald  [author] 10 Jul @ 12:48pm 
@Sarge Thank you very much for your kind words. Feel free to check out some of my other mods if you haven't already. :)
Sarge 10 Jul @ 7:19am 
Absolutely fantastic mod. I thank you for this great work.
Herald  [author] 16 May @ 1:00am 
@modmodmod Fixed, I checked the code of all the HSP mods now, and I updated the coding for the Changeling as well, the rest were already using the new method.

Let me know if everything works as intended with your modlist now.
Herald  [author] 15 May @ 11:51pm 
@modmodmod I already see in the code that it's being caused by the same straightforward, but obviously faulty coding as in the previous example. I will make those definition loops and update the mod(s) ASAP. Thank you for letting me know once again.
modmodmod 15 May @ 7:43pm 
At the start of the campaign, one of Hexoatl's heroes follows you to Cathay.
This time, I didn't exclude other mods, so it may be my problem, but please check.
Thanks for the good mod.
Herald  [author] 16 Apr @ 1:07pm 
@BloodW0lf If you didn't resolve it yet, add me on Steam or message me on Discord so I can try to help you more.
Herald  [author] 15 Apr @ 11:16pm 
@BloodW0lf It works for me without any problems. There must be an incompatibility with some of your other mods.
BloodW0lf 15 Apr @ 7:51pm 
any idea why this is not working? I put it at the top of the load order even and still not working hmm ...
Herald  [author] 30 Mar @ 12:17pm 
If anyone else might be interested in multiplayer functionality; it's been tested, the mods work perfectly fine in multiplayer campaigns. :)
Herald  [author] 5 Mar @ 6:47am 
@Target Practice To be fair, I don't know. I'd suppose there shouldn't be any problems in general if you're all using the same mod list. I've added you on Steam actually, I'd love to try it out to see if it all works properly.