Total War: WARHAMMER III

Total War: WARHAMMER III

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Herald's Start Positions - Alberic in Bretonnia
   
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170.965 KB
22 Nov, 2024 @ 2:10pm
17 Jun @ 1:21pm
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Herald's Start Positions - Alberic in Bretonnia

In 3 collections by Herald
Herald's Start Positions
15 items
Herald's Mod Collection
31 items
Herald's Bretonnia Mods
7 items
Description
Herald's Start Positions - Alberic in Bretonnia is a lua script start position mod which moves Alberic de Bordeleaux from Bregonne in Lustria to Bordeleaux in Bretonnia.

This mod was developed alongside HSP - Morghur in Bretonnia and HSP - Athel Loren, to provide greater faction variety in and around Bretonnia, as well as HSP - Yuan Bo in Cathay, reverting Lustria into an unexplored continent for most races.



The main changes of this mod are the following:

- Alberic starts the campaign in Bordeleaux in Bretonnia, at war with Mousillon;
- Alberic has been completely moved out of Lustria, and is no longer at war with Tlaxtlan, his original Lizardmen starting enemy, who have been given ownership of Bregonne;
- Alberic has been provided with extra units to allow for easier early expansion, as Mousillon's garrison is quite strong - a more immersive feature over downgrading Mousillon;
- the Red Duke's army has been boosted as well, for the starting battle to provide a more enjoyable experience;
- L'Anguille is now owned by the Skullsmasherz, and Louen doesn't start at war with Mousillon, only with the aforementioned Greenskin minor faction. If you're using Immortal Empires Expanded, Skullsmasherz also gained ownership of Hendaye and Tancred Castle, to allow Louen to complete his starting province through war with only one faction;
- Alberic's faction has been renamed from "Bordeleaux Errant" into simply "Bordeleaux".


For the optimal experience of playing Alberic in Bretonnia, I recommend using Herald's Start Positions - Morghur in Bretonnia, introducing a new early enemy for Alberic in neighbouring Bastonne, Herald's Start Positions - Athel Loren, adjusting the starting enemies of factions in and around Athel Loren, and my other, smaller Bretonnia mods.

If you would prefer AI Alberic, or other factions from Bretonnia and Athel Loren not to venture into Middenland, I recommend using Herald's Starting Diplomacy Mod - The Black Pit Tribe, ending the war between the Black Pit Tribe and Middenland, preventing unexpected AI behaviour from more distant Order factions, usually causing them to expand towards the heart of the Empire.

I highly recommend using this mod with Herald's Start Positions - Yuan Bo in Cathay for a Markus Wulfhart campaign. These mods make Lustria feel more unexplored and mysterious, as it used to be in Warhammer II.



This mod is fully compatible with Mixu's Unlocker and Immortal Empires Expanded. It was not developed keeping any new faction mods in mind.

Herald's Start Positions mod series should work with mods like SFO: Grimhammer III, which rebalance different aspects of the game, but generally do not touch the start positions of the factions.

I also recommend using these mods together with other Herald's Start Positions mods, and my mods in general, as they are all being developed in conjunction.


Credits go to Porkenstein and Swissbob for the script framework which I'm using across my start position lua script mods, and to nopeace.net for the map I used to show the territorial changes in Bretonnia.



Coming up

You can find the list of all of my upcoming mods in my complete mod collection's description.


Keep up to date
If you enjoy this mod, be sure to like it and add it to your favorites.

If you'd like to know when the newest mods and mod updates drop, you can follow me on the Steam Workshop, Facebook[www.facebook.com] and X.[x.com]


Feedback & Support

If you'd like to discuss any aspect of my mods, report a bug, or drop by for a chat, feel free to join my Discord server. I've also started making videos about TW: Warhammer III, so consider subscribing to my YouTube channel. For those who’d like to support financially, contributions via PayPal are greatly appreciated.

[discord.com] [www.paypal.com]


Any form of support means a lot. Thank you!
6 Comments
Herald  [author] 3 Jun @ 3:10pm 
@Lounna No, sorry, this mod moves Alberic completely to Bordeleaux. :)
wolfFRdu64/Lounna 3 Jun @ 11:51am 
ho, i had hoped a dual start
Herald  [author] 20 Jan @ 11:56pm 
@Fauxsteel Same here :) Thank you for the kind comment!
Fauxsteel 20 Jan @ 8:49pm 
This is wonderful. I hated that CA moved him to an area his flag would never go.
Herald  [author] 30 Nov, 2024 @ 12:22pm 
@Sun of Winter I've released the mod before the trailer dropped, but yes, you can save Alberic from being beheaded. :P
Sun of Winter 30 Nov, 2024 @ 3:44am 
So this is for new DLC? To save Alberic from being beheaded?