RimWorld

RimWorld

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Disasters (Continued)
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Mod, 1.5, 1.6
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159.433 KB
18 Oct, 2024 @ 11:43am
15 Jun @ 7:32am
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Disasters (Continued)

In 1 collection by Zaljerem
Zal's Continued Mods
511 items
Description
Original mod by Marvin Kosh [1.0]
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1663092248 [removed]

Continued by YAYO [1.1]
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2012266605

If the original author requests it, I will remove this update.

Marv's Item Stash (originally included in this mod, now separate):
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3350448071

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This is an update from the original 1.0 version of the mod. The temperature offset seems to be applying to the world map, and it persists after save/load, so I think we're looking good.

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Original mod notes (1.0):

This mod allows any game condition which has a temperature offset to affect conditions on the world map. It also comes with three new game conditions - Solar Apocalypse, Rogue Planet and Ice Age. There are also three starting scenarios which use these new game conditions, but you can also use them in your own scenarios.

Some game conditions may require you to build a spaceship to escape the searing heat or freezing cold.

You may need to have the appropriate insulation to survive if you send out caravans.


Solar Apocalypse

Solar activity increases at an alarming rate, creating a never-ending heatwave and runaway greenhouse effect.

This game condition slowly increases the temperature over the course of many years. At first this increase is quite small, but with each passing year the rise becomes more evident.

In addition, fewer animals will migrate into your part of the world, and plants will become scarce.

As even more time passes, your cooling systems will be unable to sink heat fast enough and this means you will be unable to grow crops or keep animals even indoors. Plants which are outside in the searing heat will die.


Rogue Planet

Through misfortune, this rimworld has broken from its orbit and is steadily escaping its parent star.

This game condition decreases the temperature over the course of many years. Like Solar Apocalypse, the decrease starts out small but gets bigger with each passing year.

Again, plant and animal density will decrease as the temperature gets lower.

Because of the nature of the map condition, less light will reach the surface and you will get less power from solar panels.

Temperatures will eventually reach -200C or lower.


Ice Age

A climate shift on this rimworld has led to much colder temperatures globally. This winter will never cease and, as the temperature drops, fewer and fewer animals and plants will be able to endure the cold. Additionally, less light reaches the surface, making solar panels less effective.
27 Comments
dust08 16 hours ago 
I'm also curious before I try this. If I do Rogue planet, will it reflect on the world map, and when traveling with the gravship or caravans? Would be interesting to have some pressure to escape the planet and/or get self sufficient on the grav ship.
Comrade_Atticus 21 hours ago 
I also wonder if biomes change as they get colder/hotter
Andreas 25 Jun @ 2:12pm 
@Darian Stephens Thanks for clarifying! Any idea about my other questions? Especially curious if the temperature will ever reach a minimum, or if it will go forever?
Darian Stephens 22 Jun @ 6:15pm 
@Andreas
SoS2, in the newer version at least, don't allow you to just go straight to other planets.
Instead, it lets you save your ship and crew to be loaded in a new scenario, which is where you can change all the settings and mods and stuff for a new experience.
Andreas 22 Jun @ 12:27pm 
1. Is Rogue Planet mechanically speaking just a more severe version of Ice Age? Or is Rogue Planet gradual while Ice Age is more like an on/off switch?
2. Will the temperature eventually cap out when reaching absolute zero?Or does it go into non-physical temperatures?
3. Do these events follow you if you use something like SoS2 to move to a different planet? Or will the game switch off something like Rogue Planet if you literally go to another planet?
4. Will biomes and the world map change in response to the new temperatures?

Either way, this is one of my favorite mods, thanks for updating!
Олег Мерк 19 Jun @ 8:42am 
How subtile is exactly fading of light and lowering of temperature? I added permanent game condition "rogue planet" constructing my playthrough but seems like something wrong - my solar panels don't decrease in power, temperature don't go lower. Maybe I've done something wrong and condition must be added by different means? 1.5 rim with all dlcs
DuckGoosebear PrairieDogLover 15 Jun @ 12:29pm 
thank you!:slimetabby:
Zaljerem  [author] 15 Jun @ 7:32am 
Updated for 1.6.
Zaljerem  [author] 15 Jun @ 6:45am 
I will push its 1.6 update soon.
King Reek 15 Jun @ 6:40am 
Does this work with 1.6?