Arma 3
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SVO-AbramsX
   
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Data Type: Mod
Mod Type: Tracked, Weapon
File Size
Posted
Updated
4.029 MB
1 Nov, 2024 @ 10:17am
31 Mar @ 5:54am
7 Change Notes ( view )
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SVO-AbramsX

In 1 collection by HazmatGamer
Super vehicle overhaul.
80 items
Description
Make Abrams great again.

What does this mod?
-This mod is simply modify the config of Abrams X to make it a nightmare for CSAT.

Features
Bigger fuel tank.
-1909 Litres as real world counterpart. (Beware!!!, railgun drain fuel by percentage. So big number doesn't matter)

Buffed health.
-You can go toe to toe with Angera. But don't get too careless. ATGM are still a big threat.

Buffed local hitpoint.
-Fuel tank and gun are somewhat very vulnerable and easily damaged. So I reinforce them.

Modify the engine parameter to make it feel close to electric motor as much as possible.
-Instant maximum torque at any RPM.

IRtargetsize 1.2 --> 0.7
-Because it uses hydrid engine. You just need small diesel generator to electrify the electric motor. Result in less heat signature than big combustion engine.

Radartargetsize 1.2 --> 0.7
-Let just pretend we slap that same material used in PL-01 on this tank.

6km IR/Laser sensor
-Giving you edge in combating enemy armor. (All variants)

6km Visual, NV sensors
-Making it a lot easier to spot enemy armor. (Exclusively for Templar variant)

1km Man sensor
-No need to worry about sneaky bastard hiding in the grass.

incomingMissileDetectionSystem="1 + 2 + 4 + 8 + 16";
-Some guided projectiles in few mods are not flagged as missile. (weaponLockSystem=16;) Making them able to bypass detection. This is edited to counter that.

receiveRemoteTargets=1;
reportRemoteTargets=1;
reportOwnPosition=1;

-Now your tank can share the target position with other Abrams-X.

Minedetector
-Add 50m mine detector to the tank.

Custom made XM360 cannon
-4.0 reload time.
-30x M829A4 APFSDS-T
-20x XM1147 AMP
-5x XM1111 MRM-KE (Kinetic missile)
-5x XM1111 MRM-CE (Shaped charged version. In case you doubt the firepower of KE missiles at very long range.)

Custom made MG338
-5 boxes of 500 round M1214 HEIAP.

Custom made M2HB
-6 boxes of 200 round Mk211F3 (Nammo NM140F3) SAPHEI. (Zeus variant)

Custom made GAU-21A
-5 boxes of 500 round Mk211F3 (Nammo NM140F3) SAPHEI.

Custom made xm914
-Have 3 fire modes. Single, burst, fullauto
-2 boxes of 200 round XM1198 HEDP. (Base variant)
-2 boxes of 200 round XM1211 HE-Proximity. (Base variant)
-1 box of 400 round XM1198 HEDP. (Templar)
-1 box of 400 round XM1211 HE-Proximity. (Templar)
-1 box of 1200 round DEFA SAPHEI (Basilisk)

Custom made GAU-19
-Have 3 fire modes. 1000RPM and 2000RPM.
-2 boxes of 1200 round XM Western HE. (Literally turning GAU-19 into AOE weapon.)

Ultility launcher
-Made by Quigg. Was not install on any variants for unknown reason. So I install it on Templar commander seat.
10 Comments
C8H11NO2 31 Mar @ 10:23am 
@HazmatGamer
I load Expeditionary force DLC and succeed. But that will be 8 mods working for only AbramsX.Can you try to reduce the use of some mods? At least it doesn't need to load Expeditionary force.
HazmatGamer  [author] 31 Mar @ 9:57am 
Found it. You need to load Expeditionary force cdlc.
C8H11NO2 31 Mar @ 9:45am 
@HazmatGamer .When I loading just your mod and its dependencies, it's will cause error “Circular addon dependency detected, check Rpt for details”
Garuda XIII 11 Nov, 2024 @ 9:19pm 
Agree with Hippo.
HazmatGamer  [author] 11 Nov, 2024 @ 8:51am 
Yes
RDC1 Napalm 6 Nov, 2024 @ 4:10pm 
Did you get Quiggs permission to do this?
Ben-Kerry 4 Nov, 2024 @ 7:27pm 
seems this mod fix the main cannon bug
Overkill 4 Nov, 2024 @ 6:34pm 
Agree with hippo, please drop the other two dependencies if possible.
thehungryhippo 4 Nov, 2024 @ 4:06pm 
Had potential but sucks because of stupid dependencies. Can you make a version without requiring unnecessary and dead mods?
stonegodspeed 1 Nov, 2024 @ 6:13pm 
hurray