Stellaris

Stellaris

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Silfae's Portraits- Now for 3.14!
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323.941 MB
6 Nov, 2024 @ 8:41pm
24 May @ 12:03pm
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Silfae's Portraits- Now for 3.14!

Description
Was looking for this for a while, couldn't find it, so I did it myself. Some of the best portrait mods, now for 3.14!

Includes all city sets, through a rather hacky method. At least they're in.

Since Paradox changed the way species work since before this patch, you'll need to manually update any empire that uses these portraits.

I use quite a few of these at any given time, so i'll likely keep this updated well into the foreseeable future, unless Paradox changes everything and I have no clue how to fix it again. Wouldn't be surprised.

Want the portraits to be organized into base-game Stellaris classes, rather then their own dedicated class? Try my other mod here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3369796064
43 Comments
Nikal 9 Jun @ 6:19am 
If you aren't doing so already, I strongly suggest you get hold of Irony Mod Manager instead of using the Pdx launcher.

As for the mods crashing the game even while disabled, it could be an issue with their configuration files. I couldn't figure out which one was causing it, but reinstalling the game after removing the data folder fixed it. So if all else fails...
epicgamer  [author] 22 May @ 12:36am 
I think I know why that may be, actually. if Stellaris would work, I could provide a patch.
the dude 22 May @ 12:19am 
I tried that version- it's definitely cleaner which I prefer! But- yeah, I don't know what's going on with the Hidden Eye portraits, even with the organized version the humanoid portraits can't be accessed. They ARE in the files at least, they show up in one of the pre-written empires I made with a stand-alone mod pre-4.0, but I can't select them to fix the 'must select a portrait' error.
epicgamer  [author] 21 May @ 11:54pm 
hmm, they shouldn't be missing. The shipsets are indeed redundant however. If it helps, you could use the other version linked in the description to organize the species into base-game classes, which should force them into using the correct, vanilla shipsets
the dude 21 May @ 11:45pm 
Okay I gave it a go and so far no crashes. However, all of the ships associated with the species (which are iirc are redundant vanilla assets anyways) show up as bio-ships and some of the names are broken.
Also not sure if it's intentional but the humanoids from the hidden eye set are missing- tho the lizards are still present.
epicgamer  [author] 21 May @ 11:26pm 
This *should* be functional on 4.0, but unfortunately my stellaris mods are crashing and the launcher itself crashes when I try to scroll down the modlist to disable stuff, so I can't make sure or do repairs until that sorts itself out
the dude 21 May @ 11:17pm 
Any hope these'll be updated for 4.0? ^^;
epicgamer  [author] 23 Apr @ 10:59pm 
Please note- as of 4/23/2025, Stellaris' latest patch number is too large to fit in the game version box. As such it will appear outdated in the launcher. Despite what it may say, this mod is still maintained and should still be functional.
Church Shepard 26 Mar @ 5:13pm 
Hey weird request, I sent you a friend request but I have no idea how to mod. I have old assets for animated portraits much like these that were somewhat popular back in the 1.0 days of stellaris when these species packs were popular. I can't update the assets and the mod is now probably broken but I'm willing to commission something to help get it working again.
epicgamer  [author] 23 Mar @ 6:57pm 
they're all great portraits, I was genuinely surprised to be the first one to the punch- it was a year or so of no reuploads