Project Zomboid

Project Zomboid

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PZFateMagicTraits 圣杯魔术
   
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2.423 MB
20 Nov, 2024 @ 11:15am
23 Dec, 2024 @ 6:30am
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PZFateMagicTraits 圣杯魔术

Description
This mod integrates some cheat-like functionalities with magic and Noble Phantasms from the Fate series into Project Zomboid by consuming a large amount of trait points.

The MP required for this series of traits is the character's stamina in the game, which is the opposite of fatigue. It can be restored by sleeping or eating vitamins. The calculation formula is: MP = 1 - Fatigue.
The MP thresholds required for each trait can be modified in sandbox settings. The default three thresholds are: 0.25, 0.5, 0.75. When the character's stamina drops below each threshold, a red prompt like "MP: 75%" will be displayed above the head. If you are not using other status display mods, you can press "~" to check the current stamina percentage.

Skill Descriptions:
The Grail curse: Provides 65536 trait points. You can choose whether to enable this trait in sandbox settings (under testing, ineffective in single-player).
Cleanliness Charm: [Triggered when MP above first threshold] The body and clothes will not get wet, dirty, or bloody.
Protection Charm: [Triggered when MP above first threshold] Clothes will not tear. [B42 disabled]
Reinforcement Magic: [Triggered when MP above first threshold] Restores the durability of items (weapons, tools, vehicle parts) in the inventory.
Time Magic: [Triggered when MP above first threshold] Restores spoiled, rotten, and burnt food to freshness when placed in the inventory.
Heat Magic: [Triggered when MP above first threshold] Heats food in the inventory.
Basic Alchemy: [Triggered when MP above first threshold] Automatically fills gasoline containers in the inventory. (Stops triggering when there is a lighter in the inventory, making it easy to empty vehicle fuel tanks). [B42 disabled]
Advanced Alchemy: [Triggered when MP above first threshold] Automatically replenishes propane, batteries, lighters, pills, etc. in the inventory. [B42 disabled]
Water Magic: [Triggered when MP above first threshold] Automatically fills water containers in the inventory. (Stops triggering when there is a lighter in the inventory, making it easy to empty rainwater collection buckets; when Basic Alchemy is also possessed, it will prioritize filling gasoline. At this time, plastic bottles, wine bottles, etc. will be filled with gasoline, while stewpots, mugs, etc. will be filled with water). [B42 disabled]
[The above 8 traits will no longer be triggered when the total number of items in the inventory reaches 1024 to prevent lag]
Avalon: [Triggered when MP above second threshold] Immediately restores health, cures infection, and knocks down surrounding zombies when health is below 25% or when being executed by zombies. When attacked by bandits, survivors, or PVP players, if health is below 75%, it will immediately restore health, cure infection, and knock down surrounding zombies.
Dark Grail: Always maintains full stamina and zero fatigue.
Archer: [Triggered when MP above first threshold] Doubles the damage, range, hit rate, critical rate, and aiming speed of firearms.
Rider: [Triggered when MP above first threshold] Increases the maximum speed of vehicles by 25% when driving and will not be lower than 120. Collision damage to the player is 0, engine power is increased to over 1000, braking force is doubled, and sliding distance is increased.
Servant's Fate: Only has a 7-day lifespan and will die immediately at the end of the 7th day.
Projection Magic: [Triggered when MP above second threshold] Automatically loads the remaining bullets in the inventory into the currently held firearm when the firearm's ammunition runs out, equivalent to using the inventory as a large external magazine.
Strengthening magic: [Triggered when MP above first threshold] Increases the character's carrying capacity by 70 relative value.
Treasury of the King: [Triggered when MP above first threshold] The capacity of any backpack equipped on the right hand is increased to over 1024, and the weight reduction rate is increased to 100% (the effect will no longer be triggered if the capacity exceeds 1024).
Unlimited Blade Works: [Triggered when MP above third threshold] Firearms have infinite bullets.
Mount S+: [Triggered when MP above second threshold] When driving, press the bound key (default: W) to trigger vehicle repair.
Fire Magic: [Triggered when MP above second threshold] Any attack will ignite zombies.
Hercules' Rampage: [Triggered when MP above third threshold] Running or sprinting will knock down surrounding zombies. If the Fire Magic trait is also possessed, knocking down zombies will ignite them.
Gordius·Wheel: [Triggered when MP above third threshold] Forces the vehicle to knock down zombies in front when driving. If the Fire Magic trait is also possessed, knocking down zombies will ignite them.
Territory Creation: [Triggered when MP above third threshold] Press the bound key (default: HOME) to turn the build mode on or off. [B42 disabled]
Time Alter: [Triggered when MP above second threshold] Bullet loading and magazine changing speed is increased to 3 times.
Mount EX: [Triggered when MP above second threshold] Vehicles cannot be damaged by collisions.
Bellerophon: [Triggered when MP above second threshold] Press the bound key (default: F) to instantly accelerate the vehicle, destroying trees and killing zombies.
Magic Killer: [Triggered when MP above second threshold] Firearms will not jam.
Origin Bullet: [Triggered when MP above third threshold] Bullets ignore damage and instantly kill zombies.

Performance Issues:
The Hercules' Rampage trait will obtain all zombies in the player's current area in real-time. If you enter an area with a high density of zombies, this trait may cause noticeable lag. Please choose this trait according to your computer.

Conflicts:
The Rider trait will be overwritten and become ineffective by mods like "More Traits" or "Engine Overload" which temporarily change vehicle attributes.
If you have subscribed to the following mods I have previously released, it is recommended that you disable them when enabling this mod, as this mod integrates their functionalities:
PZInfiniteFirearm枪械无限子弹和耐久 https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3354152137
PZSmoothShooting外接式弹匣 https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3365521897
FlameAttack火焰攻击 https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3360963930
PZExDriver真·超速狂魔 https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3356851223
PZPhenix不死鸟 https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3354162815
PZVehicleNoDestroy车辆撞不坏 https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3340045624

Reference Mods:
简单交易 https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2592897465
超级宝石 https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2870368509
更多特性 https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1299328280
引擎过载 https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3165968528
增加额外负重 https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2816675062
美少女万华镜 https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3125582213

[The above introduction is translated from Chinese to English by AI]

Workshop ID: 3369211813
Mod ID: PZFateMagicTraits
97 Comments
iforest  [author] 15 Jun @ 4:57am 
@咲恋 没有
咲恋 15 Jun @ 3:52am 
阿瓦隆有冷却时间吗?
iforest  [author] 31 May @ 7:13pm 
@Nicolarhan 身上带着打火机时不会触发自动灌满水容器和汽油容器
Nicolarhan 31 May @ 11:12am 
解包空间里面的自动灌满水容器之类的特质能否给个开关。比如空锡罐会被灌满水,导致某些mod没法用
iforest  [author] 30 Apr @ 10:13pm 
@Zenbobwe 在负面特性列表选择圣杯诅咒即可获得65536点特性值,这个特性就是专门用来提供足够的作弊点数的
Zenbobwe 30 Apr @ 10:07pm 
在哪里可以更改特质花费?我购买了特质,想获得这些特质。谢谢
iforest  [author] 29 Mar @ 7:36pm 
@影空 不建议一起用,虽然不会冲突,但功能重复会产生双倍性能占用
影空 29 Mar @ 12:30am 
集成了功能的mod还能跟这个一起用么?(前提是我不点圣杯的特征但是用被继承了的mod功能)
白棉花 25 Mar @ 6:47am 
好吧 還是感謝作者做模組:steamthumbsup:
iforest  [author] 24 Mar @ 5:45am 
@padiyar.varun90 I have no experience of Linux version, if you have run other mods successfully, you can compare the "mod.info" file of this mod and other mods, and modify it