Sid Meier's Civilization V

Sid Meier's Civilization V

66 ratings
+Resource Buildings+
   
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File Size
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360.312 KB
3 Dec, 2024 @ 4:31pm
26 Jun @ 4:36am
22 Change Notes ( view )

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+Resource Buildings+

In 2 collections by Gaia
Terrain and Resource Mods
15 items
Core Mods
16 items
Description
Adds 11 Resource Buildings. Requires Resource Compendium.
Fishpond*: + 1 Food from Fish and Lake Fish. Smelter: +1 Production from Tin.
Chocolatier: +1 Food and Gold from Cocoa, Sugar and Cinnamon.
Jeweler: +1 Culture and Gold from Gems, Pearls, Amber and Coral.
Perfumery: +1 Culture and Gold from Lavender and Perfume.
Supermarket: +1 Food and Gold from Citrus, Salt, Truffles and Olives.
Teahouse: +1 Culture and Gold from Tea, Coffee and Tobacco.
Tannery: +1 Production from all Camps, +2 Gold from Furs and Seals.
Herbalist: +1 Production from all Plantations, and +1 Science from Poppy and Cactus.
Textile Mill: +1 Production and Gold from Sheep, Silk, Cotton and Dye.
Agribusiness: +1 Production and Gold from Pastures, Wheat, Rice and Maize.
StoneWorks: +1 Production from Jade and Lapis Lazuli. No Plains restriction removed.
Workshop/Longhouse: +1 Production from Timber. Factory: +2 Production from Rubber
*Compatible with Aquatic Resources and Fisherman.
LANGUAGE SUPPORT
Fully localized in: English, French, German, Spanish, Korean, and Russian.


CREDITS AND THANKS
Concept, coding, research, and overall design by Gaia. Artwork by Manitorio.
A huge thank you to everyone who contributed--through translations, feedback, suggestions, or bug reports--your support has been invaluable!

DISCLAIMER
Sid Meier's Civilization V, Civilization, Civ, Firaxis Games, 2K Games, and Take-Two Interactive Software are trademarks of Take-Two Interactive Software, Inc. This mod is not affiliated with, endorsed by, or sponsored by Take-Two, Firaxis, or any of their subsidiaries.

This is a fan-made project. It is provided "as is" with no warranties, express or implied, including but not limited to warranties of merchantability or fitness for a particular purpose. Use at your own risk.

Redistribution, re-hosting, or inclusion of this mod or its components in other works is prohibited without written permission from the authors. All rights to third-party content remain with their respective owners.
5 Comments
Gaia  [author] 26 Jun @ 3:47am 
UPDATE: Smelters and Tanneries are back.
zebulony 25 Jun @ 9:30pm 
yeah I'm not seeing smelters or tanneries
Eli Pye 25 Jun @ 4:05pm 
Just finished new game with update and the Smelter and Seaweed Market never showed up in the game and didn't show up in game wiki either.
Ctrekoz 24 Jun @ 1:31am 
Nice. What are the bonuses?
Gaia  [author] 23 Jun @ 2:38pm 
UPDATE v600: Seaweed Market added. Works with Kelp and unlocks with Compass.