Empyrion - Galactic Survival

Empyrion - Galactic Survival

110 ratings
Deva - RE2
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Blueprint: Small Vessel
Custom: Airtight
Tags: Blueprint
File Size
Posted
Updated
151.116 KB
12 Dec, 2024 @ 11:24pm
13 Dec, 2024 @ 1:24pm
3 Change Notes ( view )

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Deva - RE2

In 1 collection by Atriace
Atriace
8 items
Description
The Deva 2 is a refit designed specifically for Reforged Eden 2. As with its predecessor, credit goes to MoMo for the original "Shiva AX20" design that inspired this evolution.

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For Reforged Eden 1, use the original edition:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3006203804

The balance changes in RE2 have made creating a true multi-role SV significantly more challenging. While compromises were necessary, the Deva 2 continues to facilitate slots for all possible upgrades, from CPU, shields, and weaponry. Notable new features include onboard gravity (hurray) and a clone chamber for added convenience. The interior has been completely redesigned, and the exterior has undergone numerous changes, resulting in a sleeker, more elegant design.

Managing CPU requirements is tougher than ever, and the Deva 2 now requires Advanced CPUs for full functionality. Despite this, it remains fully flight-ready for RE2. It is also the lightest ship in the series, thanks to the judicious use of carbon and hardened steel. Furthermore, all engines, cargo systems, shield modules, and CPU upgrades are armored, making the Deva 2 the most survivable version yet!

Ship
Used CPU
Available CPU
Mass
Shiva (vanilla only)
45.2k
6k
122 t
Deva (RE1)
23.8k
12.2k
79.1 t
Deva 2 (RE2)
19.7k
19.5k
74.0 t


Notable Changes
  • Cargo: Capacity reduced from 40k to 30k, now consolidated into two containers, with the largest (24k) dedicated to Harvest.

  • CPU: Balancing is more challenging, requiring Advanced CPU modules at baseline. However, additional space has been allocated for the new blocks.

  • Shields: Expanded to accommodate new modules, with dedicated slots for all possible upgrades.

  • Power: Demands have been significantly reduced, allowing operation with two advanced generators (or four when fully upgraded).

  • Thrusters: More efficient in terms of thrust-to-CPU ratio. They can be upgraded to plasmas or antimatter, with a reduction of two thrusters on the top, sides, and bottom.

  • Weapons: Accommodating weapons is more difficult, but the ship includes 16 cannon slots, 6 top turret slots, and 3 bottom turret slots.

  • Tanks: CPU costs for O2 and Fuel tanks have increased, prompting a reduction from 36 & 13 to 26 & 10.

Lastly, you can now spawn your drone from inside the ship without "obstruction" warnings! Enjoy flying the Deva once again in Reforged Eden 2.
10 Comments
ManaWei 5 Mar @ 2:14am 
Love your builds but.. any chance you could make an early level upgrade-able version of this ?
Advanced CPU extenders and the like is a bit much..

I love the idea that you can spawn it in early, and then upgrade it as you go..
Marking areas for warp, shields, and such so players know where you intent for things to go..
but also giving the freedom to modify it for yourself..

I think this is an incentive to get it early and keep it for longer..
**Sarge** 26 Feb @ 4:40am 
what a really good looking ship. nice build
Atriace  [author] 16 Jan @ 1:56pm 
You are correct!

2 on each wing (2 + 2 = 4)
1 in front of each forward thruster (1 + 1 + 4 = 6)
2 rows of 5 on the nose (5 + 5 + 6 = 16)

The nose blocks are not removed by default because it would create an ugly cavity for those who can't afford the CPU to install cannons. The default for the vessel is already at max CPU when spawned, so it's expected you'll remove the nose blocks as you build up CPU to afford them. :)
Novoca1n3 16 Jan @ 1:56pm 
Oh, refer to images lol
Novoca1n3 16 Jan @ 1:50pm 
Where are the 16 cannon slots? Are you including the 10 slots in the nose which requires you to remove blocks?
Atriace  [author] 30 Dec, 2024 @ 12:03pm 
ozfresh 30 Dec, 2024 @ 11:39am 
Hey! How did you do that cool spinning video?
Myrmidon 20 Dec, 2024 @ 10:31pm 
Another Beautiful ship.:steamthumbsup:
Atriace  [author] 16 Dec, 2024 @ 11:54am 
The ammunition controller is protected (and separated) by combat armor. Since the cannons are positioned at the front, losing the cannons would render the ammunition less critical (despite turrets elsewhere).
The placement of the ammo controller at the front was a necessary compromise due to space constraints. A unified harvest container spanning both the back and front of the ship isn't feasible, so this configuration prioritizes functionality within the available space.

If you prefer to swap them, you can access the ammo controller from a shutter on the hood of the Deva. Now your harvest container is the small, and your Ammo controller is the big one located in the cabin space.
ozfresh 16 Dec, 2024 @ 10:50am 
The Ammunition controller being at the very front of the ship would be problematic, no?