Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
You pick 1 gemophage with mechlink(or not. Just place Gestal right after start) and 1-2 Gestalt. And then you build starting base. Place Gestalt. Gestalt take's control over the all mech. You place you gemophage in Torpor and don't wake him up. Game don't consider this as a loss and you can play only with mechs.
Profit?! O_o
- Plasteel is extremely precious
- Getting firefoam is very important
- For early defense, i recommend researching gun turrets.
- You cannot make basic subcores without a mechanitor
- The mechanoid biome from alpha biomes is a great starting location for this kind of run
- Prioritize making a medium subcore encoder and scanning someone's brain, a tunnelling mechanoid is going to help a lot in more mountainous regions.