Halo: The Master Chief Collection

Halo: The Master Chief Collection

363 ratings
Recovered Footage
7
2
2
6
3
2
2
2
2
   
Award
Favorite
Favorited
Unfavorite
Engine: Halo1
Game Content: Campaign
File Size
Posted
Updated
572.762 MB
17 Dec, 2024 @ 2:00am
8 Apr @ 5:24pm
6 Change Notes ( view )
You need DLC to use this item.

Subscribe to download
Recovered Footage

In 1 collection by Siegebreaker
Siege's Mod Collection
5 items
Description
ONI reviews helmet camera footage from the UNSC's first documented encounter with The Flood.

Play as PVT Jenkins in a alternate ending to 343 Guilty Spark, where Jenkins escapes instead of Johnson.

Features:

-Interactive PVT Jenkins helmet camera cutscene
-Custom level
-Two endings
-Spooky helmet camera filter
-Bonus level

Difficulty:
Balanced mostly. Your stats are 1:1 with a regular marines. You do have shields but they are invisible and only sometimes prevent damage (this is what vanilla marines have too). Gets harder the deeper into the facility you go. You are also as weak as a regular marine to infection forms. Those guys are guaranteed unavoidable death, so stay on your feet.

Issues/Notices:
-Unless you want weird things and behavior, then don't block your allies during the interactive jenkins cutscene.
-Your allies in the interactive cutscene are immortal until they dont need to be. The game would crash otherwise.
-When new waves spawn in the bonus level, try to look away from all the bodies and debris to force garbage collection. This can reduce lag.
-If you are sensitive to the helmet camera filter, then do not play this mod or only play the bonus level.

Credits:
Marine biped: https://www.nexusmods.com/halothemasterchiefcollection/mods/1437
New flood models, ODSTS, biomass: https://www.nexusmods.com/halothemasterchiefcollection/mods/292
Improved animations: Silent Cartographer Evolved

Developer notes: https://docs.google.com/document/d/1oHAdPq_P1oSyqTooSyZHj-1D7nNXNPhGEXaFM9sh1iw/edit?pli=1&tab=t.0
81 Comments
Siegebreaker  [author] 19 Jun @ 9:28pm 
Not the first FP marine mod actually. I remember one I think called "Escape" which uses the same fp arm set as me and likely the same biped from echo482. And echo says the fp arms arent his and from the custom edition days.

They are exceedingly rare though and this was probably one of the few successful ones.

People are getting sick of third person marine mods but oftentimes its a necessity, as good FP arms/legs might not exist for a given game. Halo CE and 3 are the only ones with decent fp arm tags made for them. Reach has none, 2 has one also by echo but Im not a fan. Idgaf about 4 and beyond. And ODST obviously comes prebuilt with ODST arms, but those arent designed for base 2007 H3 ai odsts.
Fidelis 15 Jun @ 1:58pm 
Overall, apart from a few irritating things about this mod, this mod IS well done, and I hope to see more from the author in the future.

Kudos, and cheers!
Fidelis 15 Jun @ 1:57pm 
I feel like having the filter be removed after exiting the "starting" room where everyone dies to emphasize that this isn't just a stupid recording anymore, but Private Jenkins' fight for survival (and brought back again near the end of the level when 343 GS picks you up again, to remind you that this IS, in fact, a recording), and having spores latch onto you and draw SOME health away from you but then de-attach themselves to give the player a fighting chance, would make this mod infinitely better than it already is.

However, aside from those two things, despite the fact that the mod seems very lacking at times (since this quite literally is just 343 GS except you get to skip the first parts; I was disappointed to find out that we wouldn't fight until Foehammer picked all of us up), I was actually amazed and relieved to see Covenant forces outside NOT target Jenkins and the Marine Survivors, which is something I've yet to see be done before.
Fidelis 15 Jun @ 1:57pm 
Honestly, apart from a few things that really make this mod harder than it needs to be? This mod is actually the first FP marine mod to ever come out for Halo: CE. That's very good, actually.

The camera makes visibility very, VERY hard, to the point where if you don't know where you're going or what to shoot at, you're gonna have a hard and unfun time with this mod.
What ALSO makes this mod unfun is the fact that once a flood spore (y'know... the smallest, yet most plentiful and clustered enemies in the game? With an EMPHASIS on that in this modpack as well? Your LITERAL main enemy this level?) latches onto you? You might as well re-do your checkpoint; there's no getting out of that one.

Overall, these two things paired together makes this mod go from a very well-crafted and fun show of the Halo community's ingenuity, TO a very well-crafted, frustrating, irritatingly difficult and challenging show of the Halo community's ingenuity.
marsh 31 May @ 10:57pm 
The camera filter alone makes this very challenging
JeeZeys 30 May @ 9:47pm 
Can you give the option to be in 3rd person it would be great O.O
JoylessBurrito 26 May @ 11:33am 
Anyone know where you're supposed to go from the area with the exploding light bridge console? I seem to be trapped in that area
MormoWorm 26 May @ 9:10am 
@MikeE Crazy, almost like that's the point or something.
MikeE 28 Apr @ 5:42pm 
You know whats fun? playing as the marines in the mission when we first see the flood.
you know whats not fun? standing around when a single flood form attaches you and you're forced to wait till you die because there is no mechanic to get them off you. gauanteed death that ruins the fun of this mod.
Sam 13 Apr @ 8:42am 
To anyone having trouble with the infinite loading screen glitch. You need to download the multiplayer section of Halo CE