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They are exceedingly rare though and this was probably one of the few successful ones.
People are getting sick of third person marine mods but oftentimes its a necessity, as good FP arms/legs might not exist for a given game. Halo CE and 3 are the only ones with decent fp arm tags made for them. Reach has none, 2 has one also by echo but Im not a fan. Idgaf about 4 and beyond. And ODST obviously comes prebuilt with ODST arms, but those arent designed for base 2007 H3 ai odsts.
Kudos, and cheers!
However, aside from those two things, despite the fact that the mod seems very lacking at times (since this quite literally is just 343 GS except you get to skip the first parts; I was disappointed to find out that we wouldn't fight until Foehammer picked all of us up), I was actually amazed and relieved to see Covenant forces outside NOT target Jenkins and the Marine Survivors, which is something I've yet to see be done before.
The camera makes visibility very, VERY hard, to the point where if you don't know where you're going or what to shoot at, you're gonna have a hard and unfun time with this mod.
What ALSO makes this mod unfun is the fact that once a flood spore (y'know... the smallest, yet most plentiful and clustered enemies in the game? With an EMPHASIS on that in this modpack as well? Your LITERAL main enemy this level?) latches onto you? You might as well re-do your checkpoint; there's no getting out of that one.
Overall, these two things paired together makes this mod go from a very well-crafted and fun show of the Halo community's ingenuity, TO a very well-crafted, frustrating, irritatingly difficult and challenging show of the Halo community's ingenuity.
you know whats not fun? standing around when a single flood form attaches you and you're forced to wait till you die because there is no mechanic to get them off you. gauanteed death that ruins the fun of this mod.
Anything more, playing as a marine in first person, wouldnt be exactly like this. I'm focusing on different projects, and I'm also apart of the combat eclipsed team now so thats a focus too.
Also good point on the bonus level infections. I can update that soon as that'd be very easy to change.
The main level is great and I went for both endings on Legendary. Over all a very good mod and an awesome idea.
I really like the idea of infection forms being dangerous to the player, where when one grabs you its game set and match for you. (I wonder what would've happened if Bungie did this or there was a skull when you have shields burned out while as Chief.)
More Covenant enemy enounters would've been nice, especially maybe at the start where we have a small battle before entering the facility or even inside the facility before the flood encounter would've been cool.
Overall with the feedback and minor gripes, I really enjoyed this what if.