Arma 3
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Hunt: Co-operative Skirmish - Altis
   
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Data Type: Scenario
Scenario Gameplay: Singleplayer, Multiplayer, Coop
Scenario Type: Air, Infantry, Vehicles
Scenario Map: Altis
Meta: Dependency
Tunnisteet: Tag Review
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358.277 KB
21.12.2024 klo 15.27
2.7. klo 2.08
33 muutosilmoitusta ( näytä )

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Hunt: Co-operative Skirmish - Altis

1 kokoelmassa, tekijä Geraint
Hunt: Co-operative Skirmish Collection
9 luomusta
Kuvaus
Hunt: Co-operative Skirmish
Map: Altis

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Overview
These Hunt missions provide unpredictability each time you play, with one consistency; eliminate all enemies within the area, roughly highlighted by areas on your map. Originally inspired by Ghost Recon's 'Firefight' mode (original PS2 release), these missions focus on replayability, always providing a different experience. Enemies, loot, items, weather, locations; everything can change. These missions are generally slow-paced hunting missions, but can surprise you at any time. In short, Hunt missions are a great way to jump into Arma, providing you with a slower-paced combat experience.

Gameplay
- No DLC or mods required.
- Singleplayer and multiplayer support (1 to 2 players).
- Location start screen with options to customise your mission.
- Start from the ground, or parachute into the mission.
- Weapon select screen with randomly selected weapon choices for each round.
- Respawn and start positions are randomly placed at the start.
- Enemies patrol randomly, sometimes exploring inside buildings.
- Enemy loadouts are random and carry random weapons and items. Be sure to loot them.
- Campers can be found in windows, on rooftops, and often where you'd least expect them.
- Enemies can mount turrets, often having a very long range of visibility.
- A randomly chosen 'boss' vehicle (ground or air) will reveal itself at a random point.
- Weather and time is random and dynamic, and can change throughout the mission.
- Item crates and loose weapons are scattered around the map and buildings.
- Wreckages can contain interesting items in a container found close to them.
- Driveable vehicles are very rare, but can be found from time to time.
- Mines also have a rare chance of appearing inside buildings.
- No stamina limitations.
- RHS content support.


Procedural Elements
- Starting loadouts
- Enemy types and patrol paths
- Enemy loadouts, weapons and carry items
- Crate locations and items
- Boss type and appearance interval
- Start/respawn positions
- Weather conditions
- Wreckage locations
- Driveable vehicle type
- Mine locations



____________________

Buy me a coffee!
A substantial amount of time has been put into these missions to make them what they are. If you're feeling generous, a coffee would always be welcome.
[paypal.me]


Thanks to the following

- George Floros for the kill notification script
- Zenophon for the script allowing campers to occupy houses
- Zonekiller for the random weather script
Suositut keskustelut Näytä kaikki (1)
13
1.6. klo 10.50
Feature requests
Geraint
37 kommenttia
Komodo 30.5. klo 9.22 
ty
Geraint  [tekijä] 30.5. klo 4.34 
Will check them out and will see if I can implement :)
Awesomichael 29.5. klo 5.33 
CUP support would be nice too
Komodo 29.5. klo 3.34 
hi Geraint,
may u plz add cdlcs such as Global Mobilization and SOG:PF

ty
DrNukit 30.3. klo 7.04 
Ok ok, no rush :) Work is more important. I didn't even knew we can DM on Steam, I'll find it somehow, drop a line here when I should be checking!
Geraint  [tekijä] 29.3. klo 5.33 
Hi there, I've not released it yet sorry! Will send it privately over DM (works been busy so not had the chance sorry)
DrNukit 28.3. klo 6.10 
Hi Geraint, what do I need to download the new pbo? On the Steam Workshop page I still see March 20 as the latest update date, is it possible that the change is not in the Workshop yet? Or should I look at some other place (steam branch, whatever that is :) )?
DrNukit 24.3. klo 9.35 
Of course! It's an honor being your friend, Geraint. :) I'll test it!

What do I need to download the pbo? On the Steam Workshop page I still see March 20 as the latest update date, is it possible that the change is not in the Workshop yet?
Geraint  [tekijä] 23.3. klo 11.29 
Just sent you a friend request as I've implemented a fix that I'd need you to check, if you're up for it.
Geraint  [tekijä] 23.3. klo 11.15 
That's a great idea. I'll get back to you on that as I may need to do some investigation into it - quite hard for me to test on my end.