Arma 3
Hunt: Co-operative Skirmish - Altis
37 Comments
Komodo 30 May @ 9:22am 
ty
Geraint  [author] 30 May @ 4:34am 
Will check them out and will see if I can implement :)
Awesomichael 29 May @ 5:33am 
CUP support would be nice too
Komodo 29 May @ 3:34am 
hi Geraint,
may u plz add cdlcs such as Global Mobilization and SOG:PF

ty
DrNukit 30 Mar @ 7:04am 
Ok ok, no rush :) Work is more important. I didn't even knew we can DM on Steam, I'll find it somehow, drop a line here when I should be checking!
Geraint  [author] 29 Mar @ 5:33am 
Hi there, I've not released it yet sorry! Will send it privately over DM (works been busy so not had the chance sorry)
DrNukit 28 Mar @ 6:10am 
Hi Geraint, what do I need to download the new pbo? On the Steam Workshop page I still see March 20 as the latest update date, is it possible that the change is not in the Workshop yet? Or should I look at some other place (steam branch, whatever that is :) )?
DrNukit 24 Mar @ 9:35am 
Of course! It's an honor being your friend, Geraint. :) I'll test it!

What do I need to download the pbo? On the Steam Workshop page I still see March 20 as the latest update date, is it possible that the change is not in the Workshop yet?
Geraint  [author] 23 Mar @ 11:29am 
Just sent you a friend request as I've implemented a fix that I'd need you to check, if you're up for it.
Geraint  [author] 23 Mar @ 11:15am 
That's a great idea. I'll get back to you on that as I may need to do some investigation into it - quite hard for me to test on my end.
DrNukit 23 Mar @ 2:54am 
It's very likely that the reason is that the server is running with a different Steam account (as recommended). Maybe a way to set who the "real" host/admin is?

I noticed that some other mods/missions detect who is "admin" on the server, and treat that person as the host.
Geraint  [author] 22 Mar @ 4:46pm 
Oh that's a very good point, I hadn't thought of that... I'll have to give it some thought!
DrNukit 22 Mar @ 12:07pm 
Hi Geraint,

I'm trying to run this mission (one of my favs!) in a DEDICATED server (Linux), it just stops at the location selection, writing "waiting for host to start". How can I tell it that I'm the host, or what do I need to type on the server to start?

Thanks in advance!
Geraint  [author] 22 Feb @ 11:03am 
@Zothen I've released an update that now prioritises buildings for the location of the crates. Some will still spawn outside, but these are simple wooden crates. Thanks for the suggestion!
Geraint  [author] 22 Feb @ 9:25am 
The trouble is that some locations don't have enough buildings, which means there would be very little in terms of loot crates. I could re-work the code so that they bias them towards buildings, and start to go outside if there aren't enough buildings, as a happy medium?
Zothen 22 Feb @ 6:46am 
I wish the loot would be less randomly scattered outside and more inside buildings. Feels a tad anti-immersive with all the boxes everywhere.
Geraint  [author] 21 Feb @ 6:15am 
@Raven that's the plan. At the moment I don't have the knowledge to do it, and I've been struggling with it. As soon as I know how I'll get right on it.
Raven 18 Feb @ 11:25pm 
Any chance you could package this as an Eden/Zeus module so we can add it to our own maps?
Geraint  [author] 11 Feb @ 2:17am 
Oh that's interesting, didn't know that was a thing. I'll look into that, thanks!
Max Shadow 10 Feb @ 11:38am 
I was talking about a Steam Workshop collection, which groups multiple workshop items. You can configure it to allow subscribing to all of them with a single click, and if you create the collection, it shows up in each mission workshop page so people can easily access the others.
Geraint  [author] 10 Feb @ 11:35am 
These are released on a map basis; in other words, the mission is published via the mission (and by extension, the map) within the Editor. Therefore it's impossible to mix them all in one package. I'm working on a module that you can place on any map to run these missions, which will come in the future, but that's bringing its own set of difficulties.
Max Shadow 5 Feb @ 8:27pm 
I see you added the same gamemode to multiple maps. Would you please create a collection with all the maps? that makes it easier to subscribe and favorite. Great work btw!
Geraint  [author] 5 Feb @ 3:51pm 
That's correct, yes.
Olla 3 Feb @ 5:02pm 
So this can only be played with a max of 2 players?
DrNukit 11 Jan @ 2:31am 
Thanks, Geraint! Yup, I've ended up looting the enemy's weapons together with the ammo, that worked out. I did my first completion. :) Keep up the good work!
Geraint  [author] 10 Jan @ 2:32pm 
Thank you! Ammunition can be replenished by finding the ammunition type on enemies, or by finding a box with the relevant compatible weapon as it will always carry ammunition for the weapon. There are also rare ammunition drop crates covered in a big net, which has every ammunition type inside of it.
DrNukit 10 Jan @ 6:05am 
Great scenario, easy to pick up and fun, good job! o7

Quick Q though: how do I replenish ammo? It's not found in the boxes, and there are almost literally more enemies than I have bullets :)
DarkAngel88 4 Jan @ 8:08pm 
Awesome work here, really like your mod. This brings the kind of experience I was looking for, coming from Rainbow Six:Vegas 2.
Geraint  [author] 2 Jan @ 9:54am 
My thoughts exactly! Glad you enjoyed.
Corpo.Rat 2 Jan @ 5:11am 
Seeing in description Firefights from original Ghost Recon brings so many good memories.
Nice job, good type of scenario to have in the bag when there is no time for some more complex stuff and the one wants to just shoot around for a while.
ziggy_m1 30 Dec, 2024 @ 4:37pm 
This is very good, and also a lot of fun to play coop.
Geraint  [author] 27 Dec, 2024 @ 4:46am 
Correct! There are around 30 enemies, varying a little (between 28 and 33 ish) depending on what spawns.
onestar 27 Dec, 2024 @ 2:45am 
This looks interesting, so is this more like a "predator vs army" type of scenario, where you use stealth and pick-off enemy units one by one? I guess the question is, how many enemies are spawned for a solo unit to deal with? Thanks!
Geraint  [author] 26 Dec, 2024 @ 1:34pm 
Unfortunately there aren't any factions as the enemies are randomly generated in terms of outfits and weapons. I'm working on there being a module that you could place into your own map, but it's looking a little too complicated (for me) to do that at the moment.
Komodo 24 Dec, 2024 @ 9:34am 
hi Geraint, does it support modded factions like CUP,or the other cDLCs?
also would there be a SP scenario version of it or possibly an editor module to use for SP scenarios?

ty
Geraint  [author] 22 Dec, 2024 @ 4:16pm 
Thanks!
Komodo 22 Dec, 2024 @ 2:47am 
Looks fun

Ty